Cliffside

Discussion in 'Reach Competitive Maps' started by Hadokenchild, Nov 19, 2010.

  1. Hadokenchild

    Hadokenchild Ancient
    Senior Member

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    Author:
    Hadokenchild

    Map Name:
    Cliffside

    Map Canvas:
    Forge World

    Map Size:
    Large

    Player Count:
    8-12

    Supported Gametypes:
    Assault, Capture the Flag, King of the Hill, Oddball, Slayer, Team Slayer, Head Hunter

    __________________________________________________

    Description:

    Cliffside is an asymmetric BTB map amidst the waterfalls of Forge World.

    Weapons:

    Rocket Launcher - x1
    Focus Rifle - x1
    Sniper Rifle - x2
    Shotgun - x1
    Plasma Pistol - x1
    Plasma Repeater - x2
    Magnum - x2
    Needler - x2
    Needle Rifle - x2
    DMR - x6
    Plasma Grenade - x8



    Pics

    Overview
    [​IMG]

    Blue base
    [​IMG]
    [​IMG]
    [​IMG]

    Between Orange and Blue bases
    [​IMG]

    Orange base
    [​IMG]
    [​IMG]

    Orange base into Grotto
    [​IMG]

    The Grotto
    [​IMG]
    [​IMG]

    Grotto teleporter view
    [​IMG]

    Grotto to Red base
    [​IMG]
    [​IMG]

    Red base
    [​IMG]
    [​IMG]
    [​IMG]

    Red base to Green spawn (Green team spawns at the glass wall)
    [​IMG]

    Elbow
    [​IMG]

    Hanger (shotgun spawn and tele to Grotto)
    [​IMG]


    Sorry I don't have any vids or action pics. I forgot to save the last customs I had of gameplay :(
    Hope you guys and gals enjoy it!
     
    #1 Hadokenchild, Nov 19, 2010
    Last edited: Nov 19, 2010
  2. Dralthi

    Dralthi Ancient
    Senior Member

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    You seem to have a pretty good understanding of layout and weapon balance but there could maybe be some more variation in elevation or some more aesthetic structures. Aside from that the map looks well built and I like the blend of natural and artificial features. The map also seems pretty large and could maybe work for BTB but I'll have to dl and see first.
     
  3. Bl0odshadow

    Bl0odshadow Forerunner

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    My first impression of this map: This is huge!!! It seems to me that there actually is quite a bit of elevation contrary to the previous post. and think it would be excellent for big team battle.

    My problem is that i dont see any landmarks that stick out, or an overall possible gameplay flow. Maybe add a large tower to gain your bearings instead of just the cliffs to one side. The confusing style just needs more recognizable areas :)

    Other than that, great job!
     
  4. PowerSpartanl99

    PowerSpartanl99 Forerunner

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    Looks cool, but I think it might have a little bit to much stuff in it. Maybe make it be more open?
     
  5. Hadokenchild

    Hadokenchild Ancient
    Senior Member

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    I've always been confused by people being confused on asymmetric maps. I could understand it on a perfectly symmetric map with no team colors for identification, but asymmetric maps should allow easy navigation from spawn. Also, why waste the budget on a tower when the sky works just as well as a means to get ones bearings? Besides the fact that there are no mirrored or symmetrical structures anywhere on the map. So if you spawn and are looking at stone, you know you can only be in the only place on the map to have stone. Every map takes a few games to get used to how it works, which is much more fun than trying to do that by just looking at pics.
     

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