"It's you, or them. Let the bullets decide who." Sheltered is a close quarters, 2 floored arena geared for slayer, oddball, king of the hill, and headhunter, made for FFA, 2-6 players. This map hasn't spent a whole lot of time being polished; mainly because I'm just that awesome at estimating player activity. Lots of time spent mapping without play testers does that to ya. However, I kinda regret not making more than one way between floors. Each floor is a huge choke point all in itself. Overviews: Spoiler Overview 1: Loadout camera Overview 2: 3: And finally, 4: Sorry, #4 was saved wrong, and I deleted the files. Woopsee! The Storage crates add a dynamic to the second floor, with their ability to move around at the whim of any random grenade. The rear corner of the bottom floor, facing right The same spot, facing left Rightside entrance to/overview of bottom floor Shotty spawn (1 Clip of Ammo) Evade Spawn Please, go ahead and download it! I spruced up the aesthetics, just for you guys!
As long as your have 4 or more people, trust me, it gets pretty frantic. 1 v 1s can be sort of slow, and can often revolve around the shotgun, or DMRs. FFA, I might add. Need to go edit.
Looks like you got a lot of "Fixed" weapons and armor abilities...you know that ends up bad right? If you place a weapon in a map,with physics set to "fixed",when the person dies,the weapon hovers in midair,which looks bad,and sometimes it then cannot be picked up....and if a vehicles tries to drive through the space of the midair weapon,it serves as an immovable object,blocking the vehicles path.
Yes, I have indeed experienced having the Evade being retarded, but it only seems to happen when you drop it back down again; it will THEN be unable to be picked up, or will vanish completely. It's the only fixed item, actually (and I'm not sure why, frankly) The shotgun looks fixed, I guess, but it isn't. That ledge is there because I didn't want it to be fixed, because I know what that incurs.