Kings of Somalia

Discussion in 'Reach Competitive Maps' started by thx 4 the kif, Nov 2, 2010.

  1. thx 4 the kif

    thx 4 the kif Forerunner

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    [​IMG]
    Just finished this map. Its basically two kick ass symmetrical pirate ships/bases. I made it compatible with most gametypes.

    The map is littered with DMR's
    2x sniper rifle
    1x rocket launcher
    2x grenade launcher
    2x shotgun
    2x needle rifles
    2x needlers
    2x plasma pistol
    2x magnum
    grenades grenades grenades!


    Here is an over view of the two ships. You can only see the upper decks from this angle.

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    The two ships are connected by a mini "land bridge" in the center. On the land bridge you will find health and the rocket launcher. The land bridge is one of the three ways that a non-jetpacked player may transfer from ship to ship.

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    Come on aboard. Blood money awaits.

    The photo below is of the back bow was taken from the open backside of one of the boats. Notice the open windows provide a nice line of sight into and out of this room of the boat. This room houses the cannon, which is the second way a non-jetpacked player may transfer ships. This room is at the opposite end of the flag/bomb room. Forcing enemies who wish to use it to run the length of your ship.
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    The cannons at the back bows fires you onto the front decks.

    Below is the flooded hull. Inside the hull you will find a teleporter which takes you to that ships crows nest. Also you may notice the grenade launcher resting on the floor to the left. It rests inbetween the two hull windows which provide access to the landbridge. But that wont be the only goodies you find in the hull. The hull also contains a healthpack and shotgun.
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    The hull's teleporter brings you to the crows nest. Without a jet-pack, the crowsnest is pretty much only accessible via the teleporter. Where else would you put the sniper rifle??!??!?
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    Remember how I said the hull also had a shotgun? Yeah, uh, sorry it's a little rusty. May or may not work.
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    Below the crows nest is the artillery deck. Here is where I man the mounted machine gun and unload into the windows for days. The artillery deck also provides the final canon which is the third of the three routes a non-jetpacked player may transfer ships. However, this cannon is a direct red to blue artillery deck transfer, as opposed the other cannon which shoots you from back bow to front deck.
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    WALK THE PLANK! No really, do it! Just make sure you land on some of the floating debris. The planks may provide a much needed shortcut to the landbridge!
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    Thanks for checking it out.
    Feel free to add me on XBL: THX 4 THE KIF
     
    #1 thx 4 the kif, Nov 2, 2010
    Last edited by a moderator: Nov 4, 2010
  2. Bubba3032

    Bubba3032 Forerunner

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    This looks like a really nice map. I especially like the ship design and ambient rocks you added to get more of a Naval Battle feel to it. Your descriptions were quite thorough and the map looks be to balanced.
     
  3. GFORCE137

    GFORCE137 Forerunner

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    Interesting map. I like the idea, it's very original. Nice forging too! 4.5/5
     
  4. thx 4 the kif

    thx 4 the kif Forerunner

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    Thanks. That's what I aim for when I make maps. I really try to focus on good gameplay as well as good design contained within a 20 x 20 square. I usually think of the aesthetics near the end when everything else that matters is set. It's the small things that make a map like this. Like the holes in the glass sail.
     

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