Black Charcoaled 'steel' Walls

Discussion in 'Halo and Forge Discussion' started by Hippie Gamer, Nov 1, 2010.

  1. Hippie Gamer

    Hippie Gamer Forerunner

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    Hey everybody are you tired of all your walls looking all BLUE?
    Example:[​IMG]

    Well now you can make them look like this!
    [​IMG]


    EDIT: Give me a break guys, it was late as hell and noone was on, i figured i could wake up and tell you guys how i did this...
    anyways Angel Of Grief is right, All you do is lower the wall on the ground about halfway until the game stops rendering it.. Then you slowly pull it out.

    You might have to do this a few times cause sometimes itll render it back
     
    #1 Hippie Gamer, Nov 1, 2010
    Last edited: Nov 1, 2010
  2. Spicy Forges

    Spicy Forges Ancient
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    Spammy post is spammy unless you tell us how. PL0X TELL!!!
     
  3. Izano Slayer

    Izano Slayer Forerunner

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    fail thread is fail
     
  4. Nutduster

    Nutduster TCOJ
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    Attention-getting posts with no actual information are really annoying.

    If I was going to take a wild guess, it would be that something is embedded in there.
     
  5. Angel of Grief

    Angel of Grief Forerunner

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    It's really not that hard. All one has to do is lower an object until the game engine reinterprets the amounts of light and shadow on the object. It may or may not help to have natural objects near yours though (mountains on Paradiso, cliffs in Hemorrhage, etc.).
     
    #5 Angel of Grief, Nov 1, 2010
    Last edited: Nov 1, 2010
  6. ProtoFury

    ProtoFury Ancient
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    Nerd. ;P

    As far as specific places go, though, certain areas around the pillar have similar object-darkening effects that look pretty cool when used together there.
     
  7. DMM White

    DMM White Ancient
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    Does it stay like that when you start an actual game? If it does then thats really cool.

    Hang on, does this work in the same way as objects which are shadowed? I was working on a map which looked good but the I had 1 wall which was really dark, it looked so out of place. Could I have used this method to fix that, too?

    Edit: OK, I had a go but I'm not exactly sure whats meant to be going on...
     
    #7 DMM White, Nov 1, 2010
    Last edited: Nov 1, 2010
  8. Nutduster

    Nutduster TCOJ
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    If Angel of Grief is correct, this isn't a "method" really, it's just putting a piece in a particular location that makes it look different because of the lighting. So it's more or less the same as what you ran into by accident.
     
  9. DMM White

    DMM White Ancient
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    Ah, I see. Its not really something usable in maps then, unless your map happens to fit the locations of the shadow areas.
     
  10. Hippie Gamer

    Hippie Gamer Forerunner

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    This does work in custom games and i dont believe it has anything to do with "light".


    Just go to the beach on hemmorage and try it yourself
     
  11. Nutduster

    Nutduster TCOJ
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    So as speculated, the "technique" is just geomerging the piece partway into the ground in specific places, right? It probably does have to do with light, it's just not intuitive or obvious that that is the case. Halo doesn't use realistic light modeling - it determines where a piece is relative to light sources and natural scenery that might block out light, then calculates how dark or light that piece ought to be. So you don't get a realistic shadow if, for example, you put two blocks side by side under an overhanging cliff. A real shadow would possibly cover half of each block; in Reach you might see both blocks brightly lit, or completely dark, or one light and one dark - just depending on slight differences in their positions.

    This is most bizarrely noticeable in places where you shove a large piece through the ground or other places like the walls of the long cave tunnel. The game is not good at figuring out what to do in this situation. So you can put a large block like 5 x 5 flat into the cave wall, and it will make it as bright as if it was out in the daylight. Or in your example, you put it partway in the ground and it thinks "This should be in shadow." And therefore blue gets rendered as dark gray.
     
  12. DMM White

    DMM White Ancient
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    Yeh, as above.

    We had the same problem in Halo 3. In Foundry you could make a coloured box by merging it with part of the ceiling. Totally useless though because it was a space big enough for 1 box and it was in the corner of the map.
    I also managed to get a totally black block on Sandbox when the Mythic maps came out. Again, more of an annoyance than anything of any use.
     

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