Remake Backwater Creek

Discussion in 'Reach Competitive Maps' started by Dulden, Oct 25, 2010.

  1. menotyou135

    menotyou135 Ancient
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    Best remake is Noble creek by Blaze.

    While the aesthetics are not quite as good as this map's aesthetics the gameplay is the same. This map looks nicer, but it actually has quite a few drastic geometry changes. In fact I would say it is far closer to a re-imagination than a remake in the same way that seth's classified from halo 3 was a re-imagination of midship.

    Don't get me wrong though, it really does look nice.

    EDIT: Just noticed the flamwar on page 2.

    Have to side with Blaze on this one. Gameplay is FAR more important than aesthetics. However, this map is in no way bad. It just won't play like Beaver creek and is therefore not a remake.
     
    #21 menotyou135, Oct 27, 2010
    Last edited: Oct 27, 2010
  2. CaptnSTFU

    CaptnSTFU Ancient
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    Ok this statement
    is what started the whole thing, and oh yes thats not boasting on your map and acting like if the map isn't close to your uber amazing yet distastefully looking map then its not good.

    Yes i understand this is not a perfect remake, but then again like i said i bet i could pick out stuff that isn't perfect with your map so STOP MAKING SUCH A BIG DEAL OUT OF IT!!!

    Oh okay yay your map has been viewed by about 1100 people who don't even know what Beaver Creek is (exaggeration of course) well i'll be boastful and top you, back in halo 2 i (along with many other modders) created 3 mappacks aka Killtrocity Mappacks many maps of which went on to be implemented into HALO 3 which millions of fans played and praised Bungie for, where did it come from us not them but us. See everyone can boast and it gets super ****ing old and im done arguing cause you know what they say "Winning an argument on the internet is like the Special Olympics even if you win your still retarded"

    And if i get infracted oh well the mods know me by now i am outspoken and get to be a pain at times =p
     
  3. Dulden

    Dulden Forerunner
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    Thanks for all the feed back, and man this thread has a lot of replies. And to Blaze, you're acting like your all cool, but your a rookie that joined ForgeHub this month. You dissed an architect and my map. Then you exaggerate over your own map, and you advertise it. To be honest I don't really like your map. The metal floor doesn't remind me anything of Beaver Creek. Also the bases look too familiar, and the Blue base is inaccurate. The bases shouldn't be symmetrical, the bases or much different. You're rocks are also very sloppy and don't give a nice feel with the metal floor. And that tube in the back looks really ugly. Just cause you have a lot of DL's doesn't make yours better, it's been around for like a month, where mine has been here for a few days. So don't come to a new site, then diss a map and a highly respected architect. I think someone with 5 map features know A LOT more about maps then you do. So chill. How bout you actually play a few games on my map? Then rate it. Ugh I really wish ForgeHub had a way so ****in noobs can't come and diss a map that they never played. And finally aesthetics actually play a big part in remakes.
     
    #23 Dulden, Oct 27, 2010
    Last edited: Oct 27, 2010
  4. flaminghelmet

    flaminghelmet Forerunner

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    It's impossible to make a perfect Battle Creek/Beaver Creek remake in Forge World. This one is a successful reimagination in my book.

    This remake is unique in that it actually has a real creek--most of the others who remade this map don't have that, because they'd rather try to get the bases more accurate (still haven't seen one get it perfect, though).

    I like that you went another way with things; after all, people don't remember the bases of this map... they remember the creek!
     
  5. The Blaze Jp

    The Blaze Jp Forerunner

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    You know i was more then satisfied to end this whole thing on the second page, But seeing as you guys are adament to keep it pointlessly going so be it.

    Im not even going to bother replying to any of your comments about why you think my map is bad but i am curious to know why you think my blue base is inaccurate because it's not, it's a carbon copy. The reason im not going to reply to any of those comments because out of my 350 thread replies not one person has said as such. Why? Because they know that gameplay is way more important then looks, And when were talking about remakes which you do class yours to be, staying true to the original design speaks miles more for itself then sloppy structures slapped around an area of forgeworld.

    Seeing as you've had your immature stab at certain areas of my map, being yours is a reimagination thats supposed to give people the "feel" of beaver creek only...

    Heres my Constructive criticism that what you want right?:

    • No base undergrounds do Not replicate the "feel" of beaver creek
    • The location with the creek looks nice but a grey block off wall spoil the complete feel of the map so therefore does not give users the feel of beaver creeks rock cliffs, Try saving on rocks and implement them, It can be done.. I myself was able to make all rock structers as well as have enough for blockoff.
    • As others have said (Page 2), 1 base vertical and 1 base horizontal is rediculous, Im guessing that was done to overcome default geometry location flaws. Both bases should be of the same orientation just like all previous bungie made creek maps, this definately does not give people the "feel" of beaver creek.
    We can sit here all day and bash eachothers map, I'm not going to waste my time any longer, I suggest you guys do the same.

    Agreed, Infact our 2 maps are so different it is acutally pointless to compare them so i don't see why you started to do so... Now in the best interest of your thread, Lets all move on.
     
    #25 The Blaze Jp, Oct 27, 2010
    Last edited: Oct 28, 2010
  6. LETHAL BLOW

    LETHAL BLOW Forerunner

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    Yes! THanks so much for remaking this map, its the best :D
    Great forging ( clean, sharp, ) and the layout is like 99% like the old map!
    Great job 5/5! you deserve it
     
  7. Kyler

    Kyler Forerunner

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    My God, thank you. Those are the only 2 things you've said that I really agree on. Honestly I can see your point... but you don't have to boast about your "350 thread replies. I do respect your argument sir, and I do take the criticism seriously. There are possibilities for a version 2, and I will use some of your suggestions.

    This is not a carbon copy remake. There, is that what you wanted me to say?
     
  8. Lamasutra

    Lamasutra Forerunner

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    Really nice remake, but it wasn't an overshield but a blue power-up !!
     
  9. Monolith

    Monolith Ancient
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    You guys do know you're bumping everyone else's maps down the list? (he says as he ironically does the same thing). Just sayin'

    I agree that it's a nice remake.. but it's also a bit out of proportion.. I know that's extremely difficult to match, but it's one of those factors that makes Beaver Creek what is known to this day as... well, Beaver Creek.

    BTW, love how you got the water in the middle of it.
     
  10. Dulden

    Dulden Forerunner
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    Ummm, you must not have played a lot of Halo 2. Because I had Halo 2 open on my computer for hours making this map. I'm pretty sure it was red, unless your colorblind.

    Also one last things to Blaze. Ok the argument is over, but maybe next time you look at a kind of map you've already made list the good things about. Not everything that's bad and then say that your version is way better. There's always updates. Ok? Maybe if you didn't advertise your map and list all the flaws my map has then you wouldn't have started that giant argument. Because trust me, your map isn't perfect either. Also it would be nice if you played a game on the map before you say it has terrible gamplay. Thank you.
     
  11. teabagger

    teabagger Forerunner

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    Wow. What's with all the fighting?

    Either way, I don't know. The only thing that reminds me of Beaver Creek on this map is the creek itself, really. Everything else has a similar layout, sure, but it just doesn't "feel" the same. It's very generic and plain.

    Also, I know you can't really make tunnels under the ground here, but I don't think adding a top part to the base makes up for them not being there.

    Nice effort, but I dont think you can really truly remake Beaver Creek in Forge World... maybe Bungie will release it in a map pack?
     
  12. Dulden

    Dulden Forerunner
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    I'm sorry that I dont please you, but I'd like to know what you mean by generic and plain? Do you mean the blocks? That's kind of all you have to forge in forge world. Also I think ti feels a lot the same, the rocks are almost perfectly alike. And the bases are almost an exact remake except that the red base is a little out of proportion. I think that the attics are actually a perfectly good replacement for the tunnels, it's quick, and it gets you up to a nice area with a good view of the map. Also I very highly doubt that Bungie will ever remake Beaver Creek in a map pack. They've never had a remake in a map pack, only on the default disk. So if you care to explain why you think the map isn't very good please respond. Maybe you should DL the map and give it a try and I think you'll be proved wrong.
     
  13. menotyou135

    menotyou135 Ancient
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    Just going to point out a few things:

    1) You joined forge-hub three months ago. Arguing join date is retarded.
    2) Forge-hub isn't the only site that forgers go to. It isn't where the best go either (well some of the best but not even a majority). Blaze has been forging for well over 2 years. Therefore, this argument=stupid.
    3) Blaze is not a "rookie" unless forge hub is the only thing that matters considering forge (which FAR from true). He is actually a really well known forger on MLGpro.com's forge forum.
    4) While he may be a bit immature in his arguments, you are just as immature in the fact that you continued the argument and brought up join dates.
    5) Being an architect has nothing to do with forge. Yes, you are both designing things, but architectural drafting and design takes into account things that are completely different than map design. Saying you are a good forger because you are an architect is like saying you would be a great football player because you play tennis. The two are unrelated and require completely different mindsets.

    Now both of you just chill the hell out and realize that this is an aesthetically pleasing map that is inspired by beaver creek's scenery. Not a map that is meant to play like beaver creek.

    [br][/br]
    Edited by merge:


    Heretic. Warlock. Blackout. Cold storage.

    Apparently these were not remakes. '~'
     
    #33 menotyou135, Oct 28, 2010
    Last edited: Oct 28, 2010
  14. Dulden

    Dulden Forerunner
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    Ok, the argument is over. And also being an architect has A LOT to do with forge. On forge hub the rank architect is the best of the best besides Guardian and Mod. The architect rank is that of who have gotten 2 or more maps FEATURED on Forgehub. Also I would like it if you didn't tell me what to do and instead rate my map, that's that forge is about. And also I was only defending my map because I had a lot of self confidence and I thought that this map was actually really good, until Blaze came along and had to be a douche bad about my map just because he has one that plays better then mine.
     
  15. Hogframe

    Hogframe Ancient
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    You guys are like the cooh crew at any high school. You make mistakes, but fail to acknowledge them. When somebody calls you out on those very same mistakes, you all gang up on them, suppress them, and make fallous statements even after that person has "given up" on trying to help you out.

    Please, don't make Forgehub the same flame-frenzied s*ithole this thread has become. Don't take these words in anger. I'm just trying to help you and the community. I think you're all excellent forgers and great people, which is why you must be held at a higher standerd than others. No flaming. No continuing dead arguments. No doing anything not related to forge.

    Cheers,
    HarisSales.
     
    #35 Hogframe, Nov 1, 2010
    Last edited: Nov 10, 2010
  16. Kyler

    Kyler Forerunner

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    I was being very reasonable, my friend. You see, you were reading Dulden's posts, whom I do agree was not setting a good example. Please get your facts straight. Thank you.

    And please, let's get this thread in order, people!
     
    #36 Kyler, Nov 1, 2010
    Last edited: Nov 1, 2010
  17. thelastsparten

    thelastsparten Ancient
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    its a very good map but other then the creek and the limp **** its not beaver creek or battle creek a good job but its like saying that guardian was good enough to be lock out
     
  18. Dulden

    Dulden Forerunner
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    Umm what? I don't understand why you don't think it's beaver creek? It looks quite a bit like it, maybe you should tell me why so I can improve it on V2.
     
  19. timmypanic

    timmypanic Forerunner
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    This map is really good!! Just Downloaded now... had noticed it before but never got chance to check it out yet! I like the rock formation, I have wanted to do something with the natural structures, but never gotten very far! I like the curved formation taking you up, will take a closer look! Nice job!
     
  20. Teh Papa Smurf

    Teh Papa Smurf Forerunner

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    Nice Map

    Very good map, much better looking aesthetically than many of the other beaver creek remakes. While I personally prefer the tweaks you made for gameplay, I'm sure people will give you crap for not "sticking to the map"
    Good job
     

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