Epicast

Discussion in 'Reach Competitive Maps' started by Relick, Oct 26, 2010.

  1. Relick

    Relick Forerunner

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    This is a map I spent a while doing, my mates seemed to like it, so I've decided to enter it into the Forgetacular contest, and show ForgeHub.
    It has a central tower, along with 4 towers on the cardinal points and a vehicular bottom layer. It works with everything except Race, Rally, Conquest, 3-Plots (I think), Rocket Race and Invasion (Slayer).

    Pics (caption below image):
    [​IMG]
    Overview
    [​IMG]
    Overview 2
    [​IMG]
    Base x4 at Cardinal Points
    [​IMG]
    Base Ground Floor (Plasma Pistol, DMR, Assault Rifle, Assault Bomb)
    [​IMG]
    Base 1st Floor (Flag, Assault Goal etc.)
    [​IMG]
    Base 1st Floor to Roof Stairway + Roof (Magnum, 2x Frag Grenade)
    [​IMG]
    Central Tower (Ghost + Mongoose)
    [​IMG]
    Central Tower Ground Floor (2x DMR, 2x Health Station, Neutral Bomb, Neutral Flag etc.)
    [​IMG]
    Central Tower 1st Floor (Plasma Launcher) Green + Orange Connections
    [​IMG]
    Central Tower 2nd Floor (Shotgun, Plasma Repeater, 2x Health Station) Red + Blue Connections
    [​IMG]
    Central Tower Roof (Assault Rifle, Focus Rifle, Grenade Launcer, Plasma Pistol)
    [​IMG]
    Blue to Orange Bridge Ramp (Rocket Launcher, 2x Plasma Grenade)
    [​IMG]
    Red to Green Bridge Ramp (Gravity Hammer, 2x Plasma Grenade)
    [​IMG]
    Blue to Green Bridge (Warthog, 2x Plasma Grenade)
    [​IMG]
    Red to Orange Bridge (Revenant, 2x Plasma Grenade)
    [​IMG]
    Green/Orange to Central Tower Bridge (DMR/Needle Rifle)
    [​IMG]
    Red/Blue to Central Tower Bridge (Assault Rifle/Needler)

    Totals:
    1x Mongoose
    1x Ghost
    1x Revenant
    1x Gauss Warthog
    7x DMR
    4x Magnum
    6x Assault Rifle
    1x Shotgun
    1x Needler
    1x Needle Rifle
    1x Plasma Repeater
    1x Focus Rifle
    5x Plasma Pistol
    1x Rocket Launcher
    1x Gravity Hammer
    1x Grenade Launcher
    8x Plasma Grenade
    8x Frag Grenade

    Finally, thanks to DecidingHawk for help placing some weapons and spawns.
    Thanks to Kamikaze Lynx, strike at night, elite inforcer, DecidingHawk, Kamikaze Guitar, DUKEHOUSE, EliteMaster030 and 4 others (can't remember off the top of my head) for testing. Please give constructive criticism!

    Changed for the next Update:
    Shades re-added
    Wildly reworked weaponry.

    Make sure you review that list before suggesting something.
     
    #1 Relick, Oct 26, 2010
    Last edited: Nov 1, 2010
  2. One iiNSANE Kid

    One iiNSANE Kid Forerunner

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    It looks like it has wayyy to many power weapons.

    Also, it looks incredibly open :/
     
  3. Relick

    Relick Forerunner

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    So, the rocket launcher and the gravity hammer... 2 doesn't seem too many.

    And the point was that it was open.
     
  4. keyonte0

    keyonte0 Ancient
    Senior Member

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    The Gauss warthog is an extremely rage-inducing vehicle for players on foot. It's basically a fast tank with aggressive autoaim. That's why you don't see it any Halo 3 or Reach maps by default.
     
  5. SPARTAN 121

    SPARTAN 121 Ancient
    Senior Member

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    Can you please explain the practicality of the killball?
     
  6. jonesmcmoney

    jonesmcmoney Forerunner

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    if you comment on a map you have to DL it too.

    But anyways, i Dled it and it looked good for Big Team Slayer. The turrents in the middle may give a big advantage though so it may be a tad bit overpowering. But other then that it is good.
     
  7. Relick

    Relick Forerunner

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    Ah, thanks for pointing that out. Everyone went for Revenant in testing so I didn't find that out.
    Quick and easy decoration. :)
    Thanks. I wanted it to be a 4v4 map really because the map isn't big enough. It was originally going to be bigger and for Big Team, but I didn't like the idea that guys off vehicles would have to hike across the map to the other base (a la Sandtrap). The Turrets can't shoot much other than themselves, but I think it would be better if I removed them and put the guns on top there instead. (Also once again, no-one went for the turrets in testing.)
     
  8. da grey knight

    da grey knight Forerunner

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    i like how it looks but it seems to be flooded with things like wepons and veicals, im not shure if it would work well but i have not played so i may be wrong, still maby change some shade turrets with normal turrets or something.
     
  9. Relick

    Relick Forerunner

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    Update:
    Removed Shades.
    Changed Gauss Hog to Chain Hog.
    Chain Hog and Revenant moved (where Rocket and Hammer were).
    1 Mongoose, 1 Ghost (where Revenant and Hog were).
    Rocket moved to the Bridge Shotgun's position.
    Bridge Shotgun removed.
    Hammer moved to Focus Rifle's position.
    Focus Rifle moved on top of central tower (in magnum's position).
    Said Magnum removed.
    Obstacles added/edited.

    Thanks for the help ForgeHub. If there is anything else, please let me know!
     
  10. keyonte0

    keyonte0 Ancient
    Senior Member

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    A few things

    1. Shades are easy to dodge so I didn't see any problem with keeping them. They make good anti vehicle since vehicles have more trouble dodging them.
    2. It seems to be some unwritten rule that every single map HAS to have a shotgun in it.
    3. People underestimate the plasma pistol too much. It's a friggen power weapon in the right hands, especially on vehicle maps.
    4. You should put fun and fairness over competitiveness. Ignore posters who try to tell you otherwise. If you want to throw fun and fairness out the window, make an MLG map.
    5. The map might look prettier if you put it on the ground somewhere and the terrain can cut up vehicle and sniper line of sight.
     
  11. Relick

    Relick Forerunner

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    1. Thank you, my point exactly for putting them in. Apparently the rest of us doesn't like dying because they are unable to dodge. I'll re-add them in.
    2. Do you have anything against shottys? "It seems to be some unwritten rule that every single map HAS to have a DMR in it." >.<
    3. The very reason, I wanted guys to be able to stop a Revenant flying into your face. In my reworked weaponry (not on file share) there are only 2 of them, rather than 5.
    4. Yes
    5. Yeah, that probably would of been a better suggestion BEFORE I built it :p. I don't have sniper, and the obstacles I have are pretty good at giving cover to foot soldiers.
     
    #11 Relick, Nov 1, 2010
    Last edited: Nov 1, 2010

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