By: Sotha Sil156, GodlyPerfection Hoarders is a new standard gametype created by two of the best gametype creators out there, GodlyPerfection and Sotha Sil156. The goal is to hoard skulls until the end of the round in order to score points. Because you don't know how many skulls each person has, you are always gambling what you have in order to improve your chances of being in the lead. The game encourages stealthy gameplay with the addictive feel of gambling what you have to get more. Read on for a video of gameplay, screenshots, and the download for the gametype and some maps. Download Hoarders Gametype Download PH Hoard (Powerhouse) Download Asylum Hoard (Asylum) Download Reflection Hoard (Reflection) Download Countdown Hoard (Countdown) Gameplay Hoarders is a game that gives the true gambling feel to players. All players run around with good active camo as a trait. Each player takes pretty much one shot to kill with Sniper Rifles and Assault Rifles. There are 3 rounds at 3 minutes a piece. The drop (collection) point for the skulls, however, does not spawn until 10 seconds before the end of the round and it covers the entire map. The goal is to collect and hoard skulls until the drop point spawns and to have the most total skulls at the end of 3 rounds. The catch is that there are no waypoints over players telling how many skulls they have, so you never know if you are in the lead or not. So if you have 5 skulls do you camp and play it safe until the drop point spawns, or do you risk the 5 skulls you have to go hunt for more to improve your chances of winning? When they have no skulls, players have normal radar to help them find others, but once they do have skulls, their radar disappears to make camping more difficult. Players also have limited evade to help them get in and out of an area with skulls in it. Use your evade wisely... you show up on radar whenever you evade and your camo is slightly lessened. You may think that you can just camp out, but how do you know if you are going to win? When you have no skulls you have to go hunt for some. And when you have few, you risk not having the most... so you are always encouraged to stay active. Here's a preview of a single round of Hoarders to help you get the feel for it: YouTube - Hoarders Tactics Wanna get the edge up on the competition? Here are some tips to help you become the ultimate predator. Don't always race out to get skulls when you see them. You never know who may be watching the same skulls. On the flip side you can use skulls as a trap and lure unsuspecting victims to not only increase the number of skulls in the area, but to also strip them of all their skulls. Toggle crouch is almost a must as it is typically a crazy idea to run around standing up since you have less camo because of how fast you are moving. Watch and avoid special effects and glass reflections. It is easier to spot camo players that are on water, in front of smoke, or sitting in front of glass. Don't be afraid to execute a full assassination to rub your dominance in your opponent's face. You return to camo as you are executing the assassination. Also don't always feel like you need to evade to get out of a dangerous area. Sometimes it is better to just slowly move around while you are being shot at. Because evade lessens camo, it could possibly make it easier for your opponents to hit you. Remember that 10 skulls is max and you should probably not be hunting since you can't get anymore. Of course it doesn't hurt to rob others of their skulls. Use those last 10 seconds as your bragging time and have fun. Sniped... Setup your own maps Making maps work for Hoarders is easy. All you have to do is make a drop point that does not spawn at start and has a 180 second respawn time. Make sure it covers the whole map. As a tip, you can just lower the radius, top, and bottom stats to their minimum and then lower it one more time to get the maximum number of 109.9... or something like that. It's easy to make any map compatible with Hoarders. We have found that for beginning players, flatter maps like Powerhouse and Asylum work best. However if you want to mix things up a bit give more vertical and open based maps a try for some crazy cause... Countdown and Reflection work great for veteran players. Feel free to setup any of the default maps or any maps period to work for Hoarders, to give your custom group some new environments to hunt in. *sigh* No more skulls for me... Enjoy and Share Now go out and hunt your friends. Share this with everyone, tag it, like it, and whatever. Feel free to post it wherever you want with full permission from it's authors. As long as you give us credit. Keep an eye on the fileshares of GodlyPerfection and Sotha Sil156 for other unique and innovative gametypes. For all you know you may be missing out on the new Conquest. Knifed even in camo... lol.
This is an original game mode but, the only problem i'd have is people using invisibilit WAY TO MUCH. Its a key strategy none the less but, very very annoying having to duck around the map looking for invisible enemies. If anything, Invis should be taken out (IF its a loadout)
Well, playing this game is pretty... Wait, I'd recognize that Mk. V helmet anywhere! Sweet, I made an action shot! (Back to your review already in progress) fun to play. The combination of stealth and need for skulls is pretty gut turning. Especially a few minutes into the game, when the number of skulls being dropped are substantial enough to take the lead, the comm chatter is hilarious. Common language to hear is: I imagine that the game could be dull with anything less than eight people, due to the sneaky nature of it all, but once you get a decent sized party it's awesome.
Invisibility is a base player trait, as well as a key feature of the game. From another post of mine: Because there are no waypoints, you cannot tell how many skulls anyone else actually has, nor can you easily see them (because of the invisibility, which encourages slow, careful movement throughout the map). These two features force you to make a choice as to whether you want to reveal yourself to try to get more skulls, or if you want to stay hidden and bide your time until the round ends. Having invisibility encourages players to move and make actions more slowly and carefully than they would otherwise (I'm sure you know how brash player's are running around in regular games). It works in concert with the lack of waypoints, as well as the collective scoring. Are you sure the flicker of movement you saw was really a player? Do you see him now? Are you willing to risk your six skulls for it? Are you willing to reveal yourself? With the damage system we have set up, this type of playing is required, otherwise you are going to die. Every time. And without the invisibility, the experience would be impossible.
Having been a major tester of this gametype, it has changed. Like the Infinite Evade has been taken away. I will miss it But anyway. This gametype is loads of fun. I dont know how much of a gamble it is. The main decisions you have to make that will really get you are if you should run for that huge pile of skulls, and the decision of if you should kill that guy you just saw walking in front of you.
This is a really fun game, lots of fun and tense moments with friends. I recommend this to anyone on the fence about dling it.
Did you even read the entire post I wrote explaining it? And from GodlyPefections more understandable perspective:
Couple things I can think could be wrong with this gametype, Btw nice gametype anyone complaining about invisiblity either hates anything to do with invisibility or is afraid of variety I haven't played it but seems like very possible If one person snipes kills few people in a area doesn't pick up skulls(or anything to get few skulls in one spot) then someone else see's them goes for them dies then so on then it just becomes a huge pile-on free for all like a normal headhunter game. Or they wise up and don't go then becomes a high target spot for last second rush. I'll have to play it first because at the moment doesn't look to good (may just be my headhunter bias but that's why i need to play it first )
That actually can happen sometimes, though the large numbers of skulls necessary for it to generally do not amass until late game, like with less than a minute remaining. Even when it does though, it does not become like a regular headhunter game. While it is a maddened rush to get skulls and get out, there is nowhere to go with them. People just try to get back into cover and regain invisibility. It either lasts until the destination appears, and all of the skulls that have yet to be picked up disappear, or people eventually get away with enough of the skulls and wise up so that it loses its priority. While it does drastically change the pacing, it does not necessarily make the game worse. If you have skulls and are smart you can stay out of it, as well as pick off the others who are distracted to your own benefit, or it you have no skulls, you have the opportunity in the rush to get a huge number, especially right before the destination spawns. The only people who really don't like it are the ones who lose all of their skulls in it.
This is an extraordinarily fun-and at times frustrating-gametype. For those of you have not downloaded it, you are missing out! By whatever means you must download it now and play it within the next ten minutes!
I can't wait to try this gametype. I need some people to add to my friends list though so I have some people that play custom games to play this with!! I'm actually going to make my maps compatible with this gametype I like it so much.
Well I have 4 maps in progress right now, so I won't be able to start anything specificly for this right now, but I am going to make however many of my maps I'm working on that could work for this gametype compatible with it. I think its a great idea. It reminds me of playing stalker at lan parties with my friends way back in the Halo CE days. Or maybe it was a different game, I can't remember. Everyone was invisible, had sniper rifles, and only 1-10 lives depending on what we chose. It was kind of a really slow-paced version of this game I think. Edit: Although later in the future a map made just for this game is something I will be thinking about probably.
NO! This is a great idea. I love it already just watching the video. And I am not a great fan of camo... Very cat and mouse game play.... Love it!!
I've actually had a similar idea to you... interesting how that turned out. I'm testing your version against mine to see if I can make any changes to my own. Looks great! Lots of good fun!
Wow this actually look like.... a fun gametype. I'm one of the people that enjoy the simple stuff on forgehub. Got my download, this might make powerhouse actually fun .