Halo Reach Drop Pod Tutorial

Discussion in 'Halo and Forge Discussion' started by Rifte, Oct 15, 2010.

  1. Skorpius47

    Skorpius47 Ancient
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    This is neat. I don't think it could come anywhere close to being as fun as it was in Section 8, though.
     
  2. maddflash

    maddflash Ancient
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    Very good idea here, I just wish you could turn off fall damage.
     
  3. Titmar

    Titmar Le Mar du Teet
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    very cool idea. i feel like this could be implemented into the start of invasion map very successfully. looking forward to the ideas that come from it!
     
  4. GodCent

    GodCent Forerunner

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    I've just added a button activation using a trip mine, two shields and a chain reaction of fusion coils supporting the barricades. It seems to be much more stable/reliable and spawn into place for a second fire after being used once. Also creating a custom power up in the pod with a short use time and super high overshield helps some with the fall damage and won't affect gameplay after landing.
     
    #24 GodCent, Oct 17, 2010
    Last edited: Oct 17, 2010
  5. ao6Adam

    ao6Adam Forerunner

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    Just a thought, If you made the custom power up also increase player gravity to max would this increase the drop speed? Also I'm sure I heard somewhere that with increased gravity the engine compensates by decreasing fall damage.
     
  6. pyro

    pyro The Joker
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    It probably would increase the speed only slightly, but it would keep you feet planted firmly enough on it to possibly allow use of armor lock.
     
  7. ao6Adam

    ao6Adam Forerunner

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    I'll give it a try this evening, sounds like it could be good

    [br][/br]
    Edited by merge:


    One more thought I had. First of all, if you wanted to go the trip mine route could it be placed to support the drop pod from below and still blow up correctly or does it have to be on the ceiling? Secondly if you didn't want to use up sheilds you could probably use capture plates as they stop explosions and people can pass through them
     
    #27 ao6Adam, Oct 22, 2010
    Last edited: Oct 22, 2010
  8. Rifte

    Rifte Ancient
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    I don't think speed increases at all from what I've tried, if anything the drop pod splits up easier.

    At 50% gravity fall damage is negated, it's still there at 200% and damage actually increases

    I'm not sure about either of those, but if the second one worked it could be a good route if you wanted to save budget.
     
  9. TheDeathstr1ke

    TheDeathstr1ke Forerunner

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    lol, I suck when it comes to making drop pods. Had 2 failed Drop Pods in a row..
     
  10. ExampleONE

    ExampleONE Forerunner

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    I have only had mine work once. I think its the spacing. The diamond that you make. I can't get it to stay. I also can't get them to merge in the new round and not spawning at start part either.

    I guess I'll just keep trying. Working on them for a map now.
     

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