Annoying thing # about reach forge

Discussion in 'Halo and Forge Discussion' started by Vincent Torre, Oct 18, 2010.

  1. Vincent Torre

    Vincent Torre Ancient
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    Don't get me wrong, I love reach forge, but it still has annoying neuances that make it frustrating to work with.


    #1 When you rotate an object with coordinates it doesn't rotate about it's center so it moves all over the place.

    #2 You can't adjust more that .1 in units when that's actually quite big.

    #3 Pitch Roll Yaw instead of x y z? Is that less confusing or did you just enjoy making our lives hell trying to adjust things on a 45 degree angle.

    #4 The teleporters. Hard to work with, not very reliable. Also elites not being able to go through teleporter doors.

    #5 Setting up gametypes. It took a while in halo 3 but wow this is like 50% of the map build now, not including spawns or weapons.

    #6 2 lights. And even then they suck unless you use an FX.

    #7 Framerate Lag. 'nuff said
     
  2. Biggles2

    Biggles2 Ancient
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    Or when you go to change somethings coordinates and press B for the coordinates the object moves, especially annoying if everything is lined up perfect except one thing which you want to use coordinates for.
     
  3. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    There are usually workarounds for most things, but yeah, what you listed are pretty big pains. I can't see how to resolve framerate lag when you want a very large, open map with big LoS, and gametypes are a *****. But I wouldn't go back to halo 3. No way.
     
  4. Juggernaut

    Juggernaut Ancient
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    I agree with most of what you said. I mean, 2 lights? They had at least 4 in the last one. What the hell is the problem there?
     
  5. thesilencebroken

    thesilencebroken Jill Sandwich
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    #1 When you rotate an object with coordinates it doesn't rotate about it's center so it moves all over the place.
    So move it back into place. Takes 2 seconds.

    #2 You can't adjust more that .1 in units when that's actually quite big.
    I never use coordinates. Just press in the left stick and do it with a little finesse.

    #3 Pitch Roll Yaw instead of x y z? Is that less confusing or did you just enjoy making our lives hell trying to adjust things on a 45 degree angle.
    You can't just learn what they do and remember?

    #4 The teleporters. Hard to work with, not very reliable. Also elites not being able to go through teleporter doors.
    This I'll agree with.

    #5 Setting up gametypes. It took a while in halo 3 but wow this is like 50% of the map build now, not including spawns or weapons.
    I personally found it easy as hell, and it took me 45 minutes. It just makes more sense now.

    #6 2 lights. And even then they suck unless you use an FX.
    You need to learn placement of your lighting better.

    #7 Framerate Lag. 'nuff said
    Build smarter. I've made two maps. Neither have an ounce of lag.
     
  6. ehand88

    ehand88 Ancient
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    Yeah I agree trying to get an object rotated to just the right angle using coordinates is annoying. The best way to do it is the old fashioned manual adjustment with the trigger and joystick. The framereate lag is by far the most frustrating though. I am currently working on a map and I've pretty much cut down the number of objects as much as I can but its pretty laggy from certain views. Overall though, I'm pretty happy with forge in Reach.
     
  7. Krazy Kumquat

    Krazy Kumquat Ancient
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    The problem is that you can't accurately move a piece up or down that way, and it you go to edit it in the Coordinates it moves the object because it doesn't use movements smaller than 0.1, it's frustrating.
     
  8. Juggernaut

    Juggernaut Ancient
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    Yeah, trying to move up and down with the bumpers is stupid. It would have been much better if they used the joystick somehow or maybe even triggers. I don't know.
     
  9. used man

    used man Ancient
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    I dont like coordinates either. I find that Left stick, + bumperA gets items into place quite easily. for anyone who doesnt know, bumperA is my name for the technique where you tap the bumper, then almost immediately after it is pushed, you hit A to cut the item off before its done moving. I use it constantly, its the only reason I can stand forging at all.
     
  10. Chan

    Chan Forerunner
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    The framerate dropping is really something that Bungie needs to fix as soon as they can.
     
  11. Lippy

    Lippy Ancient
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    I fail to see how the teleporters are hard to work with or "not very reliable." But yeah, it sucks that Elites can't fit through those nifty looking teleporter frames, I'll give you that.
     
  12. Evrito

    Evrito Forerunner

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    I totally agree with every one of these statements... lol AND if you are so depressed with the new forge you can always go back to halo 3.
     
  13. Nutduster

    Nutduster TCOJ
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    Both of those are definitely irritating.


    Don't agree with this. Yeah it takes a while, but 50% of the map build? It takes me multiple sessions hours long to build a good map; the game type set up might take two hours if I really take my time on it.

    You want to avoid framerate lag? More lights won't help. I actually deleted one of the lights on my latest map because it wasn't adding that much except some lag in one troublesome area. Anyway I do agree that the lag issue should have been accounted for. Either fix the engine or give us pieces with less polygons (or whatever is causing the problem).
     
  14. THESephiENIGMA

    THESephiENIGMA Forerunner

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    You know what bugs me?
    When people say there are no Wooden Pallets because it's all foreunner tech.
    there is a ton of items that are not forerunner, where are my wooden pallets???
     
  15. DMM White

    DMM White Ancient
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    #2 You can't adjust more that .1 in units when that's actually quite big.

    I just click in the left thumb stick and do it by eye if I have to. We were willing to do it for Halo 3, we managed quite smooth surfaces even though the controls weren't as fine and it took ages.
    Yes, you can make maps much faster now, but tat doesn't mean you have to. The Halo 3 method of Forging is still available in Reach.

    #3 Pitch Roll Yaw instead of x y z? Is that less confusing or did you just enjoy making our lives hell trying to adjust things on a 45 degree angle.
    Thats how they roll (ha, pun!). Did you ever try SparkEdit for Halo PC? Rotation was exactly the same, it wasn't relative to the maps axis, it still had pitch, roll and yaw. Thats just how the world works (the real world, too).

    #6 2 lights. And even then they suck unless you use an FX.
    In Halo 3 they were for quickly colouring whole areas. In Reach, you can colour parts of nearly every object.
    Also, H3 lights were horrible with all Covie weapons. I like how they don't blind you any more.
     
  16. Vincent Torre

    Vincent Torre Ancient
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    #1 When you rotate an object with coordinates it doesn't rotate about it's center so it moves all over the place.
    So move it back into place. Takes 2 seconds.
    Why not just rotate about its center? It's a pain in the ass when you're trying to rotate an object in a confined space and it shoots you across the map so you can no longer see the object you're rotating. It's just annoying regardless of how "long" it takes

    #2 You can't adjust more that .1 in units when that's actually quite big.
    I never use coordinates. Just press in the left stick and do it with a little finesse.
    I used coordinates a lot till I realized it's worthless. Good idea that was just not quite worth it. Without .0x unit adjustment you're really limited to what you can use it for.

    #3 Pitch Roll Yaw instead of x y z? Is that less confusing or did you just enjoy making our lives hell trying to adjust things on a 45 degree angle.
    You can't just learn what they do and remember?
    So when I'm trying to get consistent teleporters that are on the 45 degree angle and need to rotate it and it won't stay consistent because of how the rotation works?

    #4 The teleporters. Hard to work with, not very reliable. Also elites not being able to go through teleporter doors.
    This I'll agree with.

    #5 Setting up gametypes. It took a while in halo 3 but wow this is like 50% of the map build now, not including spawns or weapons.
    I personally found it easy as hell, and it took me 45 minutes. It just makes more sense now.
    It's not so much hard as it is time consuming. Plus you can't set a flag seperate from its cap point which is annoying. I made a canvas that has all the objects so I don't have to deal with it every time


    #6 2 lights. And even then they suck unless you use an FX.
    You need to learn placement of your lighting better.
    I don't use lights due to the one below
    #7 Framerate Lag. 'nuff said
    Build smarter. I've made two maps. Neither have an ounce of lag.
    I'm limited again by a crappy engine. I want to design the map I want to design, not change my map because the engine doesn't support it
     
  17. Benji

    Benji Ancient
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    wooden pallets weren't used because movable objects **** with the framerate too much.
     
  18. cluckinho

    cluckinho Well Known
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    The framerate issue is the worst. I also hate when you try and rotate an object and it moves you really close to it.
     
  19. DavidJCobb

    DavidJCobb Forerunner
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    #1 When you rotate an object with coordinates it doesn't rotate about it's center so it moves all over the place.
    So move it back into place. Takes 2 seconds.
    Why not just rotate about its center? It's a pain in the ass when you're trying to rotate an object in a confined space and it shoots you across the map so you can no longer see the object you're rotating. It's just annoying regardless of how "long" it takes
    That happens because it rotates about the center. The camera snaps and moves to aim at the object's center. Of course, when the point that Bungie defined as the center isn't the actual center, then you have a problem...

    #2 You can't adjust more that .1 in units when that's actually quite big.
    I never use coordinates. Just press in the left stick and do it with a little finesse.
    I used coordinates a lot till I realized it's worthless. Good idea that was just not quite worth it. Without .0x unit adjustment you're really limited to what you can use it for.

    #3 Pitch Roll Yaw instead of x y z? Is that less confusing or did you just enjoy making our lives hell trying to adjust things on a 45 degree angle.
    You can't just learn what they do and remember?
    So when I'm trying to get consistent teleporters that are on the 45 degree angle and need to rotate it and it won't stay consistent because of how the rotation works?
    I do hate the damn rotation system.

    #4 The teleporters. Hard to work with, not very reliable. Also elites not being able to go through teleporter doors.
    This I'll agree with.
    Also teleporter auras not reflecting a teleporter's size. Also not being able to control with certainty which way a player faces when going through a teleporter.

    #5 Setting up gametypes. It took a while in halo 3 but wow this is like 50% of the map build now, not including spawns or weapons.
    I personally found it easy as hell, and it took me 45 minutes. It just makes more sense now.
    It's not so much hard as it is time consuming. Plus you can't set a flag seperate from its cap point which is annoying. I made a canvas that has all the objects so I don't have to deal with it every time
    Time-consuming, yes, but also much more flexible. The system does have irritating limits, though. One can presume that Bungie limits the number of each weapon you can place to avoid memory issues and lag... Why, then, can't I have 16 Infection-only Shotguns and 16 Slayer-only Shotguns? Only 16 would be active at a time (except in Basic Editing, but who uses that?), so it wouldn't lag any more than having 16 Shotguns that are not gametype-specific.


    #6 2 lights. And even then they suck unless you use an FX.
    You need to learn placement of your lighting better.
    I've found many cases where no matter where you place the light, its impact on other objects is minimal. Sometimes, other objects aren't colored or lit as intensely as you would like regardless of proximity to the light; other times, the light provides adequate lighting but only over a very short area.

    I don't use lights due to the one below
    #7 Framerate Lag. 'nuff said
    Build smarter. I've made two maps. Neither have an ounce of lag.
    I agree with the red text here.

    I'm limited again by a crappy engine. I want to design the map I want to design, not change my map because the engine doesn't support it
    Then go mod a game and you'll have all the engine-related control you want.

    EDIT:
    Only when you try to merge them or do other ill-advised editing with them. I want my goddamn pallets back!

    O
     
    #19 DavidJCobb, Oct 21, 2010
    Last edited: Oct 21, 2010
  20. Graybes

    Graybes Forerunner
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    I really don't think the coordinate system is useless. Everyone knows that pieces in forge like to move on their own and sometimes everyone except the host sees pieces lined up differently. In my map I made a completely flat ground using the grid and just placesd objects together without the coordinates...The floor would always look perfectly flat and pieces would be perfectly lined up for only the host when I played on the map. However, going back and redoing the floor with the coordinate system completely changed that problem. No pieces moved and everyone had a perfectly flat and lined up floor.
     

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