Custom Game Settings you wish were in the game.

Discussion in 'Halo and Forge Discussion' started by soccerholic1816, Oct 19, 2010.

  1. soccerholic1816

    soccerholic1816 Ancient
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    We all know Halo is great for everything customizable.

    But what are some of the settings for any of the gametypes you wish existed?

    I had the idea to create a Left 4 Dead style zombies gametype using Invasion and 3 tiers of territory objectives, but then I found out you can't have different traits for Spartans and Elites. Why not?? Alas, that idea is impossible.

    What settings do you think are missing?
     
  2. Glasgow

    Glasgow Ancient
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    The ability to change how individual players see.

    Hazy vision, etc.
     
  3. xWooden leafx

    xWooden leafx Ancient
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    this is more than just custom games suggestions for me.
    first of all, a setting to create a "zone" in forge. you could than go into a checklist, decide whether or not it is an objective, kill barrier, etc. you could choose the shape, spherical, etc. you could make it have any player effect properties you want by setting it to "custom player zone 1, and than you could customize that in your gametype. so you could make an antigravity zone. or you could set it to automatically affect your person, so you could play standard gametypes on it. you could set it to have some sort of physical barrier too, but thats when it starts not being realistic, because of texturing and inability to control it budgetwise. it could have lighting effects, or it could be used in forge to group all items within that zone together. it could also be a spawn zone, with custom properties, set to something like, spawn : -100 or +100 or you could set how much players being an proximity to the spawn point/ in the spawn zone affect it.
    in customs, we really need a full list of options in all gametypes, such as spawn in vehicles or whatever. we also need to be able to mix and match, making multiple objectives at once. also, we need to be able to have phase gametypes based on score/objectives/time with the same options as invasion.
    custom gametype signs in the same way as emblems would be cool, but that crosses over into the realm of something that would be kind of cool but not really.
    also, in forge we need to be able to create priorities on initial spawns.
     
  4. RightSideTheory

    RightSideTheory Legendary
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    I just wish the things they had given us actually worked. kthxbai.
     
  5. Jupiter

    Jupiter Forerunner

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    Choose how many people can be juggernaut.. so you can have up to 15 juggernaugtsfesds
     
  6. jameslieb1

    jameslieb1 Ancient
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    VIP gametype (why did they take it out?)
    Turn Juggernaut flames off
    Alpha Zombie traits
    Initial Zombies percent options
    Next zombie options
    Vampirish/Leech traits
    Kill, suicide, etc. points in objective games
    Option to make players all Elites, all Spartans, or their preferred species
    Ability to make each set different in Firefight, like in ODST
    Custom Loadout names

    I could list more, but I'm too lazy right now.
     
    #6 jameslieb1, Oct 19, 2010
    Last edited: Oct 19, 2010
  7. soccerholic1816

    soccerholic1816 Ancient
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    Oh yeah, I forgot the Firefight issues. They really ruined it for me by taking out the Set skulls and not being able to have limited ammo supplies, instead of the infinite supplies.
     
  8. Kittenpaste Company

    Kittenpaste Company Forerunner
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  9. FlamingArmadillo

    FlamingArmadillo Forerunner

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    The only thing is make spartans or elites only. Height differences can be annoying, but hey, it looks cool.

    Most of the people above (and most likely below) are flamers who expected way too much out of Reach, the same people who say, "I wanna bigger huger forgeworld." (seriously anything bigger than the gulch would be annoying to cross.)
     
    #9 FlamingArmadillo, Oct 20, 2010
    Last edited: Oct 20, 2010
  10. Jupiter

    Jupiter Forerunner

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    nope. You really should read the thread before you post. Progress is only made if we build off the ideas and opinions of others. By not reading the rest of the posts ,your - in most cases - extinguishing your ability to contribute. In other words, by being ignorant, your making yourself useless.

    [br][/br]
    Edited by merge:


    Good List: I was thinking of making a detailed list of all the options that need some editing in future updates, and that was a great start!
     
    #10 Jupiter, Oct 20, 2010
    Last edited: Oct 20, 2010
  11. FlamingArmadillo

    FlamingArmadillo Forerunner

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    Ok, I might have overgeneralzied when I said most, but I did read them all, and I guess the whiners got to me more than the people with good ideas. This is a review of everyones posts, some good some bad.

    Soccerholic1816:
    L4D style would be pretty cool, but yeah as you said, a little out of reach

    Glasgow:
    1) Why? kinda wierd
    2) Out of reach

    xWooden leafx:
    Ok, you kind of lost me in your jumble for a bit there, but your ideas would have limited use, and are a bit out of reach.

    RightSideTheory:
    Exactly what I was talking about, just a blatant flame.

    Jupiter:
    That would be pretty cool, and I could possilby see that happening, but idk if its within reach

    jameslieb1:
    VIP - kinda cool gametype, but underused, so it was cut
    Jugg flames - what?
    Alpha Zombie - I thought you could edit those?
    Initial Zombie - Can't you set initial zombie percentage?
    Next zombie - what are you talking about exactly?
    Vampirish/Leech - juggernaut?
    Obj. points - could be usefull in creating certain truly custom gametypes
    Elite/Spartan - on just about everyones want list, because of the pesky height differences
    Firefight sets - Sorry, but I'm not too involved in firefight customs, so I can't give a full answer on that, but that would take a whole long time to edit a gametype for that.
    Loadout name - would be cool, but as they say a few rotten apples can ruin the bunch, people would exploit, and it would probably take a whole lot of processing power for bungie to filter all the names of the loadouts

    soocerholic1816 #2:
    Set skulls - can't you just set skulls to appear in every round? If we're talking about the same thing
    Ammo in FF - Its because it's limited to your starting weapons ammunition.

    Kittenpase Company:
    yep
     
  12. Jupiter

    Jupiter Forerunner

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    I answered all your questions in Red!
    I was thinking about reviewing your review but that would just be ridiculous. 2/5 The thing I would like to point out is that just-about-all of the suggestions that you shot-down for being "out of reach" were options that were available in previous halo games. While technically you are right, they are in fact "out of Reach", I don't have the slightest doubt that they can not be added/edited in future updates.
    I would go as far as betting that if I had access to the tools available to bungie right now along with a blueprint of the games programming and knowledge of the updating process, I could pump out all the gametype fixes myself in a month - tested, polished and implemented into the interface!
     
    #12 Jupiter, Oct 20, 2010
    Last edited: Oct 20, 2010
  13. soccerholic1816

    soccerholic1816 Ancient
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    It seems like editing separate traits for Elites and Spartans should be possibly. It is just something I wish was there, not really a big deal.

    I do think the Firefight problems are pretty big.
    In ODST, once you finished the first set, Tilt was turned on, then Famine after the second set (I think), then Mythic after the third.
    In Reach, once you finish a set, you start one exactly the same as the last, you can't add in more skulls. You can only add skulls in at the rounds.
    In ODST, you started with full ammo in both your guns, but you also had the ammo boxes with a limited (but fairly decent) amount of backup ammo.
    In Reach, you're either stuck with half of a full DMR, or the infinite ammo boxes.

    Sure, I appreciate the additions to Reach FF, since they made it possible for MM, but they ruined the best part about it.
     
  14. pab1o

    pab1o Forerunner
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    I would like to be able to set custom power-ups to have an infinite duration, this way I can spawn one team so they always get a power-up on spawn / respawn, and can then set default game settings for the non-power-up team, and power-up settings for the other team. I know you can set spartan/elite settings, but this relies on all players honoring this (of course I'm talking non-invasion game types). A better solution is bungie allowing different settings for different teams, but allowing an infinite custom-power-up duration would surely be a simple thing to add.
     
  15. soccerholic1816

    soccerholic1816 Ancient
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    Definitely agree, seems relatively simple to add too.
     
  16. Mr Lamar

    Mr Lamar Forerunner

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    I have so many that i think of when making a gametype, but now i can't think of any of them.
     
  17. jameslieb1

    jameslieb1 Ancient
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    Oh, and you know what annoys me? Bungie gives themselves the option to change players to all Spartans and Elites in Matchmaking, but they don't give us the option in Custom Game. WTF, Bungie, WTF?

    Agreed, the best part of of Firefight in ODST was seeing how long you could survive, hence the term "survival mode". Now, that's not fun at all since every set is exactly the same.
     
    #17 jameslieb1, Oct 23, 2010
    Last edited: Oct 23, 2010
  18. Juggernaut

    Juggernaut Ancient
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    Why did they remove VIP? Unless it was just changed to Race, but yeah. It's not. =(
     
  19. xWooden leafx

    xWooden leafx Ancient
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    limited use? being able to change player properties in different parts of the map would have tons of uses. and bungie already did it in zealot.

    other than that, my ideas would be very easily done, considering they are almost already included in forge, just allowing more customization. and if you were able to take a spawn zone, and customize it, i could single handedly get rid of swat spawns in countdown, within an hour. just as an example. and it could make for interesting minigames.
     
  20. DavidJCobb

    DavidJCobb Ancient
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    Edit Slayer Pro to force Spartans, edit Elite Slayer to force Elites, and edit anything else if you don't care at all. IIRC.

    AFAIK most other gametypes can't force species -- not even for Bungie.
     

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