Insphere

Discussion in 'Reach Aesthetic Maps' started by Jpec07, Oct 18, 2010.

  1. Jpec07

    Jpec07 Ancient
    Senior Member

    Messages:
    469
    Likes Received:
    0

    So OVERBOARD! is back with a passion in Halo: Reach. While not the most popular gametype, it is one that turns many otherwise-defunct maps in to maps that are a great deal of fun. At least that’s the case with this map, turning an aesthetic marvel into something that's actually quite fun.

    The name “Insphere” has no special meaning, other than the fact that players will find themselves on the inside of a large, ribbed sphere. This ribbing is an inadvertent result of the construction of the map, but does serve to spice up gameplay somewhat. Insphere was meant originally as an aesthetic concept, but after the placement of a few landmines, the map’s destiny became clear.

    [​IMG]
    Insphere is exactly what it sounds like: the inside of a large, ribbed sphere. Here you get a shot of the layout, including the ribbing and the triangular structure of the curved walls. You can also see some of the landmines. These mark the intersections of the ribbed structure, and will go off under almost any presence in their immediate vicinity. On the bottom, it respawns once a minute. On the sides, once every 30 seconds. On the top, every ten seconds (because that one’s just so hard to actually hit). But don’t you worry! If you step on a landmine, it doesn’t count as a suicide (unless your grenade’s explosion is what triggered the landmine to go off—then it IS your fault, and you get docked).

    There really isn’t much more to say about this map, so I’ll resort to a handful (three) action shots:

    [​IMG]

    [​IMG]

    [​IMG]

    Fin.

    Download Insphere
    Download OVERBOARD!
     
  2. Bloody fox

    Bloody fox Forerunner

    Messages:
    49
    Likes Received:
    0
    Beautiful map. I love how you brought back overboard as well. The sphere is very aesthetically pleasing and complex. I hope to see more maps from you.
     
  3. Dabobyjoeson

    Dabobyjoeson Forerunner

    Messages:
    61
    Likes Received:
    0
    Not everyone played overboard, could you explain how this works
     
  4. Jpec07

    Jpec07 Ancient
    Senior Member

    Messages:
    469
    Likes Received:
    0
    OVERBOARD! is a minigame developed by XForgery's Null Parameter et al. that centers its gameplay around sticking your opponents. Slow movement and low gravity drastically change gameplay, making it ideal for small maps with a lot of head room. Players start with plasma pistols, 4 plasma grenades, and 4 frag grenades. Here's how the scoring breaks down:
    • Kills: +1
    • Stick: +2
    • Kill Leader: +2
    • Beatdown: -2
    • Assassination: -2
    • Suicide: -5
    • Splatters: +10
    There are two other things to watch out for: (1) if you're the leader, you're slower, you have a waypoint, and you only spawn with two frag grenades; and (2) you lose 5 points if you get a killing spree. It's a gametype whose appreciation requires a love of the absurd.

    The game is sort of an afterthought to the map, though.
     
  5. jameslieb1

    jameslieb1 Ancient
    Senior Member

    Messages:
    874
    Likes Received:
    0
    I think this belongs in the minigames section, considering OVERBOARD! is a minigame.
     
  6. Jpec07

    Jpec07 Ancient
    Senior Member

    Messages:
    469
    Likes Received:
    0
    True, but its primary purpose is an aesthetic map. Support for OVERBOARD! was secondary, and to tell the truth, it doesn't play it that well. xD
     

Share This Page