The Space Station Remix

Discussion in 'Reach Competitive Maps' started by TheClubhouse, Oct 18, 2010.

  1. TheClubhouse

    TheClubhouse Ancient
    Senior Member

    Messages:
    251
    Likes Received:
    8
    Space Station Remix is basically Space Station 2.0

    YouTube - Space Station Remix.wmv

    YouTube - Saved at the last second



    With about twice the interior space, the latest version gives you a playable, fully tested map. This map was built with one-flag in mind, but is set-up for oddball, slayer, KOTH and Headhunter. MANY changes have been made, even to the areas that look the same. The previous map had complicated teleporters to travel the map. The map now only has one teleporter, reduced from 3. There is also about twice the floor area, and many more ways to access the various floors. The flag has been moved to the center of the bridge to help give the defensive team a chance, yet not allowing them to "camp" the flag too hard. The sniper has also been moved to help the flow of traffic, so its not always a huge battle to get up the newly built back stairwell. Aside from the increased interior size, the map has undergone asthetic changes to ceilings/stairwells, just to clean up the look of them. There has also been a couple more DMR's added to the map. The way the map sits now, is that there's 3 ways into the Defensive base to access the flag, and two ways out. The spawns work amazingly well, and the rocket starts in an open room accessible by both teams from the start of each round.

    Weapons on map:
    Sniper Rifle - Floor 3
    Rocket Launcher - Floor 2
    Sword - Floor 1
    DMR's
    Needle Rifle
    Plasma Rifle
    Plasma Pistols
    Frags & Stickies

    Pics:
    [​IMG]
    Loadout screen (Outside Overview)

    [​IMG]
    Loading Bay (Offensive Base)

    [​IMG]
    *NEW* Detention Level Hallway (Longer with respawn room @ end)

    [​IMG]
    *NEW* Garbage room (No teleporter anymore)

    [​IMG]
    Pathway leading to Defensive-Base teleporter

    [​IMG]
    *NEW* Room above Defensive-Base (Now with one-way shield doors to prevent trapping players in lifts)

    [​IMG]
    *NEW* Tractor-beam control bridge (Flag now spawns in center of bridge)

    [​IMG]
    *NEW* The sniper now spawns @ the other side of un-activated bridge crossing

    [​IMG]
    *NEW* Stairs leading from floor 3 to floor 4. Access to backside of Defensive-base

    [​IMG]
    *NEW* Pathway leading to balcony & top of rear ramps

    [​IMG]
    *NEW* Super-weapon control room with access lifts from floor 2 to floor 3

    [​IMG]
    *NEW* More access points

    I don't usually like to re-make my maps, but there were a few things about this map that bothered me...... I had to correct them.
     
    #1 TheClubhouse, Oct 18, 2010
    Last edited: Nov 24, 2010
  2. Locke087

    Locke087 Forerunner
    Senior Member

    Messages:
    43
    Likes Received:
    0
    great job clubhouse look great and looks like it will play well even if it doesn't it works just as well as forge art.
     
  3. TheClubhouse

    TheClubhouse Ancient
    Senior Member

    Messages:
    251
    Likes Received:
    8
    lol, thanks, I think.. No, I doubt this version would do well as forge-art, as I had to get rid of most the sphere to pay for doubling the interior space.
    I also changed the vid, with added scenes and pics.
     

Share This Page