HELP!

Discussion in 'Halo and Forge Discussion' started by artifact123, Oct 18, 2010.

  1. artifact123

    artifact123 Forerunner
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    I readed the required forge objects guide and it helped me with the objectives for my custom maps but there is another problem. All weapons and vehicles i give spawn sequence 2 or 3 and inv_weapon or inv_vehicle won't spawn till that phase. But all objects i give sequence 1,2 or 3 and inv_phased are there all the time and dissapear once the last phase is completed. Was it me or the guide?
     
  2. Jupiter

    Jupiter Forerunner

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    "inv_phased"? There's a setting called inv_phased"?
     
  3. Em0srawk

    Em0srawk Forerunner

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    I haven't encountered that before either.
     
  4. DavidJCobb

    DavidJCobb Ancient
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    There is no INV_PHASED to my knowledge but I think you are referring to INV_GATES, which is indeed used for phased deletion. If you don't want an INV_GATES object to be deleted at the end of a phase... then don't make it an INV_GATES object. :p
     
  5. artifact123

    artifact123 Forerunner
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    I want something to spawn in only one phase. It is there all the time and disspaears after the last phase. Isn't there a way it can stay only in the last phase AND when the game ends. Read the thread before you post, i also said there that it was INV_GATES spawn sequence 3 and it was there in ALL phases.
     
  6. DMM White

    DMM White Ancient
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    Perhaps you could give us some context.

    It sounds like you want to have objects only available in Phase 2, I don't think you can do that.

    Phase 1 is easy, set it to spawn at start, set the order to 1 and label it as "Inv_Gate". Complete the first objective and all Phase 1 objectives will despawn.

    Phase 3 is easier because there is nothing after Phase 3 so you just need to set it has "Inv_Weapon" (Inv_Vehicle will stick a waypoint over it when it spawns) More stuff on Phased Spawning here

    But what you want is to set an object to spawn when objective 1 is complete and despawn when objective 2 is complete. Which would require giving 1 object 2 labels.

    The solution is to make the object unreachable.

    Say you had a stair case which was a key path in Phase 2 but ruined the game in Phases 1 and 3. Have a big block covering the staircase set to "Inv_Gate" for Phase 1. Phase 2 you can use the staircase. Then for Phase 3 you either set the staircase itself to "Inv_Gate" or have another block, like in Phase 1, but set to "Inv_Weapon".

    You can hide things and make them unreachable, but you can't have 1 object with 2 labels.
     

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