This is an expanded re-imagination of the Halo 3 1v1 map, Impound. This has been scaled up for four players. It plays best with flag and slayer gametypes, but most gametypes work on it. Loadout: 2 x Sniper Rifle w/1 extra clip each 1 x Rocket Launcher w/no spare clip 2 x Shotgun w/no spare clip 2 x Magnum 2 x Plasma Pistol 2 x Needler 4 x Needle Rifle 6 x DMR Here are some pictures: Overview Overlook of Blue Bridge View from Blue House View from Blue Tower Top Mid Bottom Mid Red Lift Red Objective Thank you to everyone that tested and gave feedback, you've made the map better than I ever could have!
Glad to see this got posted!!! Apparently i clicked the forum at the right time. I havent had a chance to play the revamped design, but i had a part in a lot of the testing sessions with you and everyone else. This map really shines on TS and CTF, i never got bored during testing at all (which is saying a lot i think, because even with a good map, playing it over and over can be...) Anyways, congrats on finally finishing it. The balance of the map is impeccable, and the aesthetics are also top notch. No lag. Simple, but effective and efficient. The way it should be! Take notes and download, kids!
Quoted for so much goddamn truth. I played this in a 4 man FFA on the version you posted on the MLG forum, and it was a solid map then. Definitely downloading the release version.
Finally! I didn't realize you had released this already! (was already on page 2. It's shame to see a map with so much dedication and testing be pushed down by maps that, well, haven't met those standards to say the least). Throughout the different versions I played, you finally settled down with the best aesthetics and smoothest gameplay around. I understand some changes had to be made to counter the lag, but it still looks incredible. I still haven't gotten to try Stockpile, but I can rest assured, knowing this map won't be going away anytime soon.
Wow. Nice to see some colour in these Forge World maps. Great work Rusty, I'll get this one downloaded so I can try it out. Very much my kind of map though.
I updated the download link, one of the spawns zones was messed up for FFA, my apologies. If you have downloaded Impound already, please do so again. Thank you for your support. I highlighted then because it almost implies that the map is really old, haha. I posted that on MLG only a few days ago. If you want to play proper FFA, you'll have to download Impound again. Sorry for the inconvenience. It has a more MLG-ish feel to the map, which I think you'll like.
I've been looking forward to this one! Impound was among my favorite H3 maps. I'm excited to see the improvements you made. Downloaded! I'll drop back by with gameplay feedback (or at least forgethrough feedback). I would have like it if you had tried to recreate the parking garage theme you had going in the original. That map had such an excellent atmosphere to it.
Rusty, every time you make a map, you go through several phases of self-hating on it. This map, like all of them, has natural aesthetics through its beautiful design. I have not gotten a full game on it, but if it plays as beautifully as the original, then don't worry, because it'll be on my list permanently. I can't wait to see your new work.
When the hell are you going to post the MLG version? I love the look of this map and am anxious to see how it plays, but refuse to get a full party of eight just to play default settings.
I was beginning to wonder if you would ever post this map, it seems like were testing this thing every other game. But the amount of work that has gone into this map, through construction, testing, and reconstruction, definitely shows. I've had the privilege to see this map grow throughout the course of its existence, and each version seemed better than the last. As others have mentioned, the design is simple, but it gets the job done and then some. It's competitive, and has trees before they were cool. The only thing that needs improvement is the file description. Maybe something about sharpening spears or before the outbreak? Now go finish the MLG version.
I was more concerned with gameplay than I was with an aesthetic theme. I kinda lucked out with the whole parking garage theme. I certainly miss the atmosphere to it as well. I might be able to capture it if I move the geometry for the MLG version. I hate my maps mostly cause I see all the awesome stuff my friends are working. It makes my stuff just seem...bland. At least this one plays well, I guess that's just my design style. I'd like to get playtesting done before I think about posting a MLG version. I'd really like to get feedback with the ground level and if it's appropriate to have trees and uneven ground space. I can make a new version for MLG. The description suits the map. There are trees and you kill things. Thank you for yoour encouragement guys!
Well I did my forge through, but couldn't round up a party to test it. I was a bit bummed that it doesn't have the original feel to it, but I'm sure the gameplay makes up for that. You sure changed the layout! The map is quite large now! Haha it was such an awesome 1v1...
if definitely doesnt need to have the feel of the old one at all. this is a whole new beast. i dont think it would be right. a lot of people have been remaking their past H3 maps, but this one takes the whole remaking/reimagining thing to a higher level imo.
This map looks pretty freaking solid if you ask me, i downloaded =D hopefully i will return with input
Can't believe I just skipped over this... Anyways, this looks awesome rusty. The layout looks solid, and everything looks clean. I can't wait to try it out!
Not to be the negative nancy in the room, but I do have a few criticisms for your map. My first is that it's a bit power weapon heavy for 2v2 in my opinion. There's enough power weapons so everyone can have at least one, and that seems to be a questionable decision to me. If everyone has at least a shotgun or a sniper rifle, then one of the elements of gameplay will be removed. In that sense the gameplay will shift based almost primarily on the weapon respawns, something I'm not sure you'd want. The geometry, weapon placement, and general flow of the map are impeccable however, though it would be better if a few of the power weapons were removed as to force competition over them.
in other words, its not a 2V2 map. although you could run 2V2 on it, and subsequently run into the problem that you mentioned. correct me if i am misspeaking, rusty, but this is a map that is ideally meant for 3v3 or 4v4.
Criticisms are perfectly fine, in fact I prefer them. It's always nice to hear what you've been doing right, but I like to hear what I can improve upon. It's a 4v4 map, sorry for the confusion. I'll add an MLG version with snipe/rocks only to my fileshare once I get done testing MLG settings thoroughly. You're correct!
Amazing as always Rusty. Will try to get some games in on this tommorrow. I hope to see maps like like this in the future.
You're deffinitely going to be quite the competition in the contest, Rusty. I'm really not into competitive maps, but this map actually got my attention. I loved playing Stockpile on it, it was unquestionably the most intense game I've ever played in on Reach. There's so many tactics that can be used with the layout of your map, so many different lines of sight. The one thing that I didn't like was the huts, they felt miss placed and I died sooo many times because someone was camping up there. Other than that it was an amazingly competitive experience. <33