For quick reference: - The top has no weapons - The top has limited cover - The top has a health pack set on long respawn - The lower levels have enough weapons - The lower levels have short respawn health packs - The lower levels have more cover - The lower levels have 3 man cannons which can send you straight to the top I don't think the top is overpowered. Yeah I can HIT you if you want! Lol jokes, I know what you mean and Ill be sure to send you an invite when we are testing. Testing won't be for a while though because I have trial exams for the first week of term (this week), study for the next 2 weeks and then the actual exams for another week.
That first POV shot at 0:11 gives me goosebumps every time. this map looks amazing and I can't wait to play on this map.
This map looks a like it will be a lot of fun for KotH, although may I suggest making the hill larger so that it encompasses the whole of the circle(as shown at about 0:24 in the vid).
From the video it looks like the floor on the bottom level is really glitchy due to being phased. Maybe you could somehow fix this by moving every other block down one. Im sure most people dont really care but its just one of my pet peeves.
Its strange how the past 3 comments have not registered, either that or the thread was pushed down so quickly by a flood of other threads that I didn't get time to notice. Thanks man. A lot of people are loving this map, so the quicker I can get testing in the faster I can release it to the whole world. KoTH is probably the best gametype to play on this map as it keeps everything flowing around the enitre map and not just once location. Oh and I see what you mean about the hill. I thought I'd centered it. Hmm... Ill just have to give it a little nudge to the right and possibly slightly increase the width. The bottom is floor is now much less glitchy. I edited the map after I released the video so its slightly outdated in the preview.
Yeah Ill be sure to do that. Im not sure when Ill be online next, hopefully it will be tomorrow. Ill even try and get some testing sessions then so if your on you'll be invited.
Looks like an interesting design, feel free to inv me any time for testing. How many players does this support?
I'll be glad to test it for you, but seeming as I am not a qualified tester, that probably won't happen.
The play test yesterday showed that it was fairly good. KOTH hill works really well. Haven't played it on slayer yet but i reckon it should be ready fairly soon. I was glad to play with you and test for you.
Have you tried stockpile, crypto? That supports the movement around the map as well. KotH and stockpile are the way to go for this map.
No I havn't. Maybe Ill try getting a game tonight. As for eveyones information, me and noklu added some gaurd rails to certain parts of the map which stop players from falling as easy at these dangerous locations. Ill add some images to the OP later because their are also other additions which are not shown in the video.
I FREAKING HATE THIS DAMN MAP! i wa forced to test it in halo 3 for 3 months then in reach for about 3 weeks and i effing hate it if u dont get it featured i will kill u.
You know I can never take you seriously kave . So wait, you hate it, but... you want it to get featured? You make no sense. On a side note, I should really get some more testing. I played a small game on it and I can tell you that the choke point at the top, z-fighting down the bottom and useless DMRs on the edges have all been fixed/changed so it now played better.
Did you already fix the Z-fighting? I saw some at ~0:17. During testing you should have a team mostly avoid jet packs, and see how well they fare on this map--it seems like it would favor those using jet packs a little too much. [br][/br]Edited by merge: Edit: Well, I just read you fixed the Z-fighting. I'm still curious as to the perks of using anything but jet pack (if there even are any).
didnt i see this map in the map previews...done in sketchup! on that note if im correct at that time i thought to myself cool concept, and i can see some people cough-cough "inspired" cough by this! well im glad to see its up and running. NOTE* i need my railings, im clumsy! lol i know your budget would prolly not allow that [br][/br]Edited by merge: lol i just realized i clicked on your map link in your sig from some other thread...i didnt realize i ended up in the map preview section...opps. well i guess just interpret my post as "COOL MAP MAN, YOU'RE ALMOST THERE!" lol
Lol I really should add some new pictures, but Im very lazy. Maybe this weekend if I have time because everyone new to the thread keep saying things like 'add railings' or 'gah z-fighting'.