Remake Cauterize

Discussion in 'Reach Competitive Maps' started by CaptnSTFU, Oct 13, 2010.

  1. CaptnSTFU

    CaptnSTFU Ancient
    Senior Member

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    Well this is Cauterize, a re inspiration from H2's Coagulation. I loaded up Coag to do some of the weapons and spawns etc just to try and make it kinda close, of course its a tad bit different i mean this is Halo Reach after all.


    Red base:
    [​IMG]

    Inside Red base:
    [​IMG]

    Red Garage:
    [​IMG]

    Red tele:
    [​IMG]

    Red outcrop:
    [​IMG]

    Blue base:
    [​IMG]

    Inside blue:
    [​IMG]

    Blue Garage:
    [​IMG]

    Blue outcrop:
    [​IMG]

    Blue tele:
    [​IMG]

    Oversheild spawn:
    [​IMG]

    Invis spawn:
    [​IMG]


    Alright everything is here, all my pics and working dl enjoy mates.

    Update: i fixed the grav lifts using 1 way shield doors so no more getting stuck.
     
    #1 CaptnSTFU, Oct 13, 2010
    Last edited: Oct 16, 2010
  2. Furious D 18

    Furious D 18 Ancient
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    The little header at the top lists all the gametypes that this supposedly supports. Does it really support Invasion, Oddball, and Race? Or did you simply check every box or whatever?
     
  3. LIGHTSOUT225

    Senior Member

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    the DL link doesnt not work. Please get that up ASAP
     
  4. Troutmonkey

    Troutmonkey Forerunner

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    Link still not working, and this map does look nice from the screens...
     
  5. CaptnSTFU

    CaptnSTFU Ancient
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    Alright i got the dl link up, and yes if you read i said i would by midday today and well its like an hour an a half b4 12. Anyway its all good im uploading the final pics i wana post as well but the DL is up and running.
     
  6. 4shot

    4shot Bloodgulch
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    The map is good other than these two problems: If you go to the gravity lift in one of the bases the wrong way, you are trapped and can't get out, and also, it has a small flickering problem on the bases' bottom floor.

    As it is now, I would give it a 5.8/10, but if you can fix those problems (especially the first one) then it would be a much better map overall.
     
  7. CaptnSTFU

    CaptnSTFU Ancient
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    Ya i know what your taking about in the lifts, idk really what else to do i used smooth walls only thing i can think is placing a secondary that shoots you out or just using a man cannon. Thanks for the feedback, as for the flickering thats due to the object being lowered really far into the ground all i can really do is raise it a tad and then add ramps to the edges, the ramps is why i didn't raise it though i wanted the transition from ground to metal to be smooth without ramps.
     

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