Epic Halo Reach Obstacle Course?

Discussion in 'Halo and Forge Discussion' started by TriSoftGamer, Oct 14, 2010.

  1. TriSoftGamer

    TriSoftGamer Forerunner

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    #1 TriSoftGamer, Oct 14, 2010
    Last edited: Oct 14, 2010
  2. Vicious3745

    Vicious3745 Ancient
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    REACH for the stars?
     
  3. TriSoftGamer

    TriSoftGamer Forerunner

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    sounds like a decent name actually sorry for the ignorance was reading into something else i guess
     
    #3 TriSoftGamer, Oct 14, 2010
    Last edited: Oct 14, 2010
  4. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    I don't think he was being nasty? He was simply stating a name.

    However, that actually looks really good. Very well forged and some of the stuff is mint. Killballs are done to perfection, and i love the mine hops! :D
     
  5. Chan

    Chan Forerunner
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    Looks frustrating.

    The killball part is awesome.
     
  6. buddhacrane

    buddhacrane Ancient
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    I know you're just asking for a name, but I have two suggestions if you would like to hear them. These are based purely on my observations of the video, so they may or may not be relevant.

    It looks as though if you die you get put all the way back to the beginning again. If that is the case, may I suggest adding checkpoints for players. I can assure you that players will quickly get overly frustrated/bored if they keep having to start all over again on challenges they've already completed, only to make it near the end again and then die all over again.

    An easy way to add a checkpoint is with teleporters. Put a sender node at the beginning of the map, and put a receiver node at where you want your checkpoint to be. Block the receiver node with a fusion coil so that players cannot go through the sender. When players reach the receiver node they can unblock the receiver by destroying the fusion coil. Make sure to set the fusion coil to never respawn so that the sender remains unblocked. Now, if the player dies, they can just go through the unblocked sender node and continue from that checkpoint. Setup multiple senders/receivers for multiple checkpoints. Players will still have to complete all of your obstacles, but at least they won't have to keep repeating obstacles over and over again just because they died. They will thank you for it!

    My other suggestion would be to put a real ending to the map. Basically make it so that the game automatically ends when it is completed. Think about a race map. When you complete the race you want the game to end. Well, in an obstacle course map, when you complete all the obstacles you want the game to end.

    The easiest way to do this is to make the game a Territories game. Forge a Territory where the end of your obstacle course is. When the player reaches the end of the course, he will enter the territory. Make the score to win 1 point and the game will end as soon as they reach the end of the map! It makes the map feel far more "official" that way.

    I love your obstacles though, they are really quite cool and varied, which is why I'm trying to help you make the map just a little more user-friendly.
     
  7. RodziR

    RodziR Forerunner

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    There is better way for checkpoint, just make the map work for race. With out the mongooses of course. And with race you can score at the end.
     
    #7 RodziR, Oct 14, 2010
    Last edited: Oct 14, 2010
  8. buddhacrane

    buddhacrane Ancient
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    You can't take out the mongoose in Race. You will always be force-spawned onto a vehicle no matter what. Even if you get out of the vehicle, it will just put you back into it again after 10 seconds.

    Teleporters are the way to go for this map.
     
  9. TriSoftGamer

    TriSoftGamer Forerunner

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    Thanks for the feedback I was thinking the same thing when it was built but i couldnt come up with a logic idea myself. I will give the fusion coil and nodes a chance and see how they do and throw in a territory around the O great ideas man.

    On that Note when i get on XBL I will make the changes and ill post a DL link so i can get a few people to test it for me?
     
  10. Hippie Gamer

    Hippie Gamer Forerunner

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    It looks awesome man, i would be glad to help test it
    MY GT is HIPPIE GAMER
     
  11. Megadoug

    Megadoug Forerunner

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    How about Avoidance?

    I have a question, at the very beginning of the video, you have a Window Double that is launched by a cannon man, or grav lift, How did you make it moveable?
     
  12. Hippie Gamer

    Hippie Gamer Forerunner

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    Its physics is 'normal'

    EDIT: youtuber: Again, set them at Normal
     
    #12 Hippie Gamer, Oct 14, 2010
    Last edited: Oct 14, 2010
  13. Youtuber

    Youtuber Ancient
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    How do you make moving killballs?
     
  14. TriSoftGamer

    TriSoftGamer Forerunner

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    added and on now so if you want to try it out add IXI DORF IXI

    Added after 4 minutes:

    heavy man cannons plus placed the object normal and just figure out the launch distance by test test testing
     
    #14 TriSoftGamer, Oct 14, 2010
    Last edited: Oct 14, 2010
  15. Mr Goggin

    Mr Goggin Forerunner

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  16. TriSoftGamer

    TriSoftGamer Forerunner

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    thank you very much sir
     

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