Civello Supercross

Discussion in 'Reach Race Maps' started by BlackWater, Oct 2, 2010.

  1. BlackWater

    BlackWater Forerunner

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    Here is a track for you Supercross fans out there. Made the track on a friend's xbox.

    Track name is pronounced Si-veh-low.

    Things to know:
    -If you try to jump a wall, like in an attempt to short cut, you will be teleported out into water to die.
    -If you don't make a jump, you die.
    -This track is strictly for MONGOOSES only, anything else will fail.

    Overall Track:
    [​IMG]

    Uploaded with ImageShack.us

    Whoops:
    [​IMG]

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    Jump:
    [​IMG]

    Uploaded with ImageShack.us

    Speed Section:
    [​IMG]

    Uploaded with ImageShack.us

    Table Top:
    [​IMG]

    Uploaded with ImageShack.us

    Second to last jump:
    [​IMG]

    Uploaded with ImageShack.us

    Final Jump (It's a big one):
    [​IMG]

    Uploaded with ImageShack.us

    Final Jump 2:
    [​IMG]

    Uploaded with ImageShack.us

    Final Jump 3:
    [​IMG]

    Uploaded with ImageShack.us
     
    #1 BlackWater, Oct 2, 2010
    Last edited: Oct 2, 2010
  2. ♥ Sky

    ♥ Sky I Beat the old Staff!
    Senior Member

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    Wow, this is a great idea. Give this forger a cookie!!

    The idea to condense a racetrack down into a small area like a motorcross track has been done before but this is an awesome version.

    Well done
     
  3. BlackWater

    BlackWater Forerunner

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    Thanks. I hope to one day play this track with 16 people at the same time. It'll be MADNESS!

    *Takes Cookie

    Nom Nom Nom.
     
  4. Jolan

    Jolan Forerunner
    Senior Member

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    Really good track! At first I thought the checkpoints were badly placed and the ramps were sloppy but then I teleported to the ocean and laughed at the genius of it! :D
    This is done really well, and the moguls are my favorite part!

    I need to find more people who race to try this out full scale.

    - Jolan
     
    #4 Jolan, Oct 8, 2010
    Last edited: Oct 8, 2010
  5. BlackWater

    BlackWater Forerunner

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    The checkpoints were placed kinda randomly. I didn't want to have a checkpoint after each ramp, because that would be...well...stupid. Instead I placed them after every 2-3 jumps, which just motivates the racer to NOT SCREW UP.

    As far as the ramps go, they are similar to that of a Supercross track, meaning you need to hit them straight on and not at some awkward angle, and you also need some distance to gain speed to clear it right, and not just start accelerating at the base of the jump (jumps are not idiot proof, idiots will fail, non-idiots will win). For the final jump with the man cannons, best thing to do is pick a cannon and hit it straight on, and you will launch perfect and land perfect (I can pretty much land the final jump perfect every time now).


    And as I said before I would LOVE to try this out with 16 people, because it would be so epic. There would be ramming, crashes, intense racing towards the front, etc etc.

    Thanks for the feedback, I'm really glad people like this track. Tell your friends to download it, haha. I want to see that counter in bungie.net go past 1000.
     
    #5 BlackWater, Oct 9, 2010
    Last edited: Oct 9, 2010
  6. Le Hefe

    Le Hefe Ancient
    Senior Member

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    This looks bland. Look at Primoris by EoE FSUFMX, that track's alright...
     
  7. BlackWater

    BlackWater Forerunner

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    Okay, I found this "primoris" track, and to be honest, I think I prefer my version. For example, our "whoops" sections are drastically different. In his, they look as if they have almost no effect on the racer at all, as where mine are more drastic and take more skill to overcome. I do like his banks on the turns, but they are kind of unnecessary for the game, since you slow to a crawl anyways on any turn, banks or no banks (plus I ran out of pieces to make banks. Another aspect I like on my track is the jumps are bigger and I like bigger jumps, tiny ones seem annoying. And the last thing is that I know for a fact I can take my entire track without letting up on the gas at all, which I think is a good thing because people in video games like to go fast and are annoyed when they HAVE to slow down. Sure, in real life this is necessary, but its a game, and when we play it we think "ME WANT GO FAST!" I admit his track looks good, but I feel my track is more enjoyable.

    And not to mention my EPIC JUMP AT THE END!

    But my track isn't for everybody of course. Different strokes for different folks.
     
    #7 BlackWater, Oct 12, 2010
    Last edited: Oct 12, 2010
  8. Neoshadow

    Neoshadow Forerunner
    Senior Member

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    This is a sweeeet map. I love it. The laps are a lot longer than I expected. The forging is brilliant and clean, and the map has replayability. I found myself playing the map alot more than once.
    There is one question in my head. You didnt want players jumping the walls so you put hilarious teleporters. But may I ask why you placed ramps where those areas are?

    Apart from that, its great. 9/10.
     
  9. Eddy23

    Eddy23 Ancient
    Senior Member

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    At first I thought I would hate the small side walls because people would just jump over them, but now that I think about it, I probably would prefer this just because it would be easier to see how far an opponent is ahead of you. Most of the other motorcross tracks don't have this and you start to feel alone towards the end of the race as people get spread out. I'll give the track a shot tomorrow probably.
     

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