Exalted

Discussion in 'Reach Competitive Maps' started by JoeSki73, Oct 8, 2010.

  1. JoeSki73

    JoeSki73 Ancient
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    I appreciate the feedback guys.

    File is updated with these changes...

    Edit 10/11/10:
    - Rearranged some weapon placements
    - Made round, orange base a neutral respawn zone
    - Fixed a mismatch in the symmetrical geometry
    - Added neutral flag
     
  2. Linubidix

    Linubidix Ancient
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    By chance, I ended up playing a great game of multi-flag on this earlier tonight.

    To tell you the truth, I didn't think I'd get a chance to play this. I've barely had the chance to play my own map let alone anyone else's. That's beside the point.

    I had a great time playing multi flag, everything flowed so nicely together. No spawning issues, all armor abilities seemed to be balanced well with the geometry and there were no issues with weapons. I do agree with Titmar in that I'd occasionally feel slightly disoriented after spawning but this had very little effect on gameplay. Aesthetically, my personal favourite aspect was the bottom tunnels, it had such a great atmosphere differing from the rest of the map. Also I didn't even notice the church motif in-game. There's not much else I can say, really, other than it played Multi Flag perfectly. Definitely a map I'd like to revisit.
     
  3. T3RA PROWL3R

    T3RA PROWL3R Ancient
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    I don't think that they would. It IS possible that this map could 'offend' some people, and they could get bad comments and stuff.

    Otherwise, the map looks pretty good.
     
  4. JoeSki73

    JoeSki73 Ancient
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    I asked. They said they don't care.

    Actually, they said:

    "What's offensive about it? It's just a cross. It's not like it's a big ***** or something."
     
  5. Worksa7

    Worksa7 Forerunner

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    Wow this looks pretty amazing, I'm rarely impressed by custom maps, but this one looks astounding, and very well balanced.
     
  6. H3WM RJ

    H3WM RJ Forerunner

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    I played this in a custom yesterday and really liked it. It feels a bit empty 4v4 but 8v8 can be a bit crowded. I think we played 5v5 or 6v6 and it felt good.
     
  7. Dizzyman572

    Dizzyman572 Forerunner

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    You know I can't help but chuckle whenever I look at this map. Think about it for moment, were fighting in a church. A place that is suppose to be relaxing and calm. Some form irony, huh?
     
    #27 Dizzyman572, Oct 18, 2010
    Last edited: Oct 18, 2010
  8. JoeSki73

    JoeSki73 Ancient
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    Thank you to the guy who messaged me here at forgehub. I was able to fix the missing geometry issue in FFA.


    Edit 10/27/10:
    - Fixed a piece of geometry that was labeled wrong and not showing up in FFA gametypes
    - Removed all team specific color orientation and instead set all colors independent of teams
     

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