Scrapyard from MW2

Discussion in 'Halo and Forge Discussion' started by TriSoftGamer, Oct 11, 2010.

  1. ThePsycoOne

    ThePsycoOne Forerunner

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    Looks very good. i really like the windows and the broken planes.
    I have 1 complaint, couldn't you just use the vehicles? If you could then that would ruin the feel of the map
     
  2. General LiWar

    General LiWar Forerunner

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    Change the settings before you start the match so that no one can enter a vehicle

    I'm working on tweaking a slayer mode to have the right COD settings for these MW maps.
     
    #3 General LiWar, Oct 11, 2010
    Last edited: Oct 11, 2010
  3. TriSoftGamer

    TriSoftGamer Forerunner

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    nope theres an option in custom games to turn vehicle use off
     
  4. Tycho Bob

    Tycho Bob Forerunner
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    It has a resemblance but it doesn't seem right to me. It seems like it needs a lot of work before it even goes into playtesting.
     
  5. Em0srawk

    Em0srawk Forerunner

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    General settings -> Base Player traits -> Movement -> Vehicle use
    There's lots of options for vehicle use, not just on and off.
     
  6. TriSoftGamer

    TriSoftGamer Forerunner

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    maybe a few suggestions?
     
  7. Tycho Bob

    Tycho Bob Forerunner
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    Sorry about not putting forth an explanation in my first post. I can say that the buildings look quite good. There are a bunch of things that I think you still plan on adding in that are not in this build of your map. We know the issues with transferring a map from one game to another.

    Looking at the layout picture here The area to the right of the Warehouse could be built up with crates and other scenery Items, possibly rocks to fit the map.

    The door at the top of Bravo needs to be move to the left and made smaller.

    The gaps in the Slope Plane could be made a bit tighter.

    The area between Alpha and Rocks needs a bit more cover.

    Inside Bravo the top right corner has a staircase (not necessary in the long run).

    Left of the Plane Pieces could be elevated.

    The right side of the map could have some type of barrier wall or something that can block the view of the island to the player or at least skew it (closes the map makes it feel tighter). The Propane Tanks need to close off passage to the right when heading into the Side Warehouse, connected to the wall that closes off the map.
     
    #8 Tycho Bob, Oct 11, 2010
    Last edited: Oct 11, 2010

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