Why does Bungie only give you 2 F*ing lights to use?

Discussion in 'Halo and Forge Discussion' started by Mongorian Panda, Oct 9, 2010.

  1. Mongorian Panda

    Mongorian Panda Forerunner

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    Didn't they give us more on Sandbox? I can understand them not wanting us to make the map look like a Christmas display, but I still expected them to give us 4-8 lights to use.
     
  2. xMLGx InStINcTx

    xMLGx InStINcTx Forerunner

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    to make two bases(red and blue). Its fine because you can change the color.
     
  3. Mongorian Panda

    Mongorian Panda Forerunner

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    yeah, you can change the color, but it hardly makes a difference on most of the items. Its pretty hard to distinguish between a blue piece and a red piece quickly in most cases
     
  4. pinohkio

    pinohkio Ancient
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  5. pyro

    pyro The Joker
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    lol pinohkio
    I have never seen that before.
    When will people quit raging at bungie?
     
    #5 pyro, Oct 9, 2010
    Last edited: Oct 12, 2010
  6. ZombieBiscuit

    ZombieBiscuit Ancient
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    Its because the lights are dynamic lights. Dynamic lights take up quite a bit of rendering so bungie has capped it at two so the xbox can easily handle it and keep a peak framerate.
     
  7. Ladnil

    Ladnil Ancient
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    A better question is:

    Why does Bungie give us 2 F-ing lights to use if using either of them causes significant frame lag? I'd be happier with 0 or 1 and no frame rate issues.
     
  8. Hogframe

    Hogframe Ancient
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    Then don't put lights in your map.

    We should all have a choice on whether or not we want lights. Your opinion shouldn't influence Bungie in any way.
     
  9. Benji

    Benji Ancient
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    The lights didn't even work on Sanbox if you were playing Splitscreen and had more than two of them.
     
  10. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    You know why bungie did this? They did it simply to annoy you! They were thinking;

    "Gosh darnit, our game is too perfect. We need something to give to Mongorian Panda just so that he can complain about it... I know! Lets only give him two lights! That'll piss him off!"
     
  11. Death by Syrup

    Death by Syrup Ancient
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    It's the same in reach, Lights don't work splitscreen.
     
  12. Ladnil

    Ladnil Ancient
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    Just today I deleted them from Genome's next version and I do not plan to include them in future maps. Just not worth it.
     
  13. Mongorian Panda

    Mongorian Panda Forerunner

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    I don't really have any problems with FW other than the lights. I just don't get why Sandbox could handle 4 and ForgeWorld couldn't.
     
  14. Glasgow

    Glasgow Ancient
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    Forge World is obviously bigger, and has useless waterfalls and all this **** that causes lag.
     
  15. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    halo 3's engine managed 4 lights and it didnt effect the frame rate why cant the brands new reach engine handle 4?
     
  16. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Are you kidding? They ****ed with the frame rate so bad that they had to be automatically disabled in splitscreen, and thats on a map with nothing draining like a waterfall or water itself. Forgeworld is big enough already that it would crash Halo 3's multiplayer servers if it was a canvas. Reaches engine is about H3's times fifteen, and so they made use of that extra to update graphics, add effects, and make everything huge. And guess what? It still runs way faster and more effecient.

    So, Halo: 3s couldnt handle four lights at all, they would cause insane lag in a larger game. And Reach has things other than lights that are way cooler, honestly. So i'm fine with the trade off.
     
  17. Krazy Kumquat

    Krazy Kumquat Ancient
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    This.
     

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