Station 7

Discussion in 'Reach Competitive Maps' started by Anduril, Oct 9, 2010.

  1. Anduril

    Anduril Forerunner

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    This is a symmetrical map in many ways similar to sidewinder albeit on a much smaller scale. The two bases are located right next to one another separated by a wall that runs nearly halfway across the map. Each base has 2 ATVs (I don't know the plural for mongoose), a sniper platform (weapon balance is an issue I'm looking for help with), multiple entrances and a man cannon that sends the user across the map next to the rocket spawn. In the middle of the map is a long hallway with sword spawn running athwart the wall separating the two bases, around that hallway are some ramps and DMR spawns and an overshield with a bridge that runs to the rocket spawn. In the far corner of each side of the map is a two way teleporter that sends you in front of the enemies sniper platform. There is also a shotgun spawn underneath the overshield space and some barricades inbetween rocket spawn and the teleporters.

    The spawn/respawn points for the player seem to work well in small tests but I am not an expert in adding spawning locations as of yet so any advice would be appreciated. As I said the weapon balance is an issue I am aware of and any help with that would be nice too. I think thats about all of the known issues and the map seems to work well for CTF/Assault and Team Slayer so far, I haven't set up any other gametypes yet until I polish these basic types first.


    Main View
    [​IMG]
    Blue Base
    [​IMG]
    Red Base
    [​IMG]
    Red Side of Map
    [​IMG]
    View of Sword Hallway
    [​IMG]

    This is my first post on this site so if I get anything wrong I apologize beforehand
     
    #1 Anduril, Oct 9, 2010
    Last edited: Oct 9, 2010
  2. Exsavior296

    Exsavior296 Forerunner

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    Sweet. Clean and crisp. Congrats on your first post, I'm also new here!
     
  3. Anduril

    Anduril Forerunner

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    Thanks
     

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