This is a symmetrical map in many ways similar to sidewinder albeit on a much smaller scale. The two bases are located right next to one another separated by a wall that runs nearly halfway across the map. Each base has 2 ATVs (I don't know the plural for mongoose), a sniper platform (weapon balance is an issue I'm looking for help with), multiple entrances and a man cannon that sends the user across the map next to the rocket spawn. In the middle of the map is a long hallway with sword spawn running athwart the wall separating the two bases, around that hallway are some ramps and DMR spawns and an overshield with a bridge that runs to the rocket spawn. In the far corner of each side of the map is a two way teleporter that sends you in front of the enemies sniper platform. There is also a shotgun spawn underneath the overshield space and some barricades inbetween rocket spawn and the teleporters. The spawn/respawn points for the player seem to work well in small tests but I am not an expert in adding spawning locations as of yet so any advice would be appreciated. As I said the weapon balance is an issue I am aware of and any help with that would be nice too. I think thats about all of the known issues and the map seems to work well for CTF/Assault and Team Slayer so far, I haven't set up any other gametypes yet until I polish these basic types first. Main View Blue Base Red Base Red Side of Map View of Sword Hallway This is my first post on this site so if I get anything wrong I apologize beforehand