***Release v1.3.6 is newest published version*** ***Screenshots updated 11/6/10*** Map Description: This complex once hosted crucial inter-government meetings. Obviously they didn't go so well. This map is a spiritual successor to my Far Cry Instincts Evolution map by the same name. It is designed to appear as the base level of a grandiose government building. There are many lines of sight and not many safe areas so expect long range fights despite the majority being indoors. There are a few spots off the beaten path that you can camp at - just keep an eye out for camping stools. This map is being submitted as my Team Slayer entry into the Forgetacular COntest at Nungie.net. Thanks to all of my supporters who want this in matchmaking. If I'm lucky we will get our wish VIDEO FLYTHROUGH & PLAYTHROUGH: Sorry I get off to a slow start - I just love sitting in that turret loft [bungievid]9934882[/bungievid] [bungievid]9247551[/bungievid] VERSION HISTORY: v1.3.6: •Removed version number from map file (Now is description) •Added gravity lift at outer walk for more path variance •Moved sniper rifle to middle of atrium to promote power weapon battles. •Removed Focus Rifle •Moved Shotgun from the tree trunk to the Upper Deck (Old Sniper position) •More killzone tweaking (2 problem spots fixed plus overall area optimization) •Adjusted some health pack positions to promote game flow •Hammer respawn increased to 180 sec •Concussion Rifle respawn increased to 120 sec / ammo dropped to 12 shots •Grenade Launcher respawn increased to 120 sec / ammo dropped to 5 shots •Added DMR / Needle Rifle in pillboxes next to Reflection Pool •Reflection Pool can be exited without requiring a jetpak or unblocked portal •Added a couple Camping Stools •More structure replacement for better overall look (ie - parts of stairs are now upside down inclines instead of corner platforms to give a smoother metallic look instead of a mixture glass, light fixture and metal floor.) Past Versions: Spoiler v1.2: •$1800 budget recoop for framerate stability •Rockets have been removed, along with platform that held them •Modified sniper ammo to 8 shots •Spiker replaced by 2nd needler •Removed magnum spawns •Modified grenade spawns •More object cleanup - will it ever end? •Expanded turret loft •Revamped outer walkways upper section for more fluid movement •better killbox implementation •Playable waterpsace under bridge •Added initial spawns for every possible team color •Added respawn zones for better spawning •Neutral CTF support •Invasion Support - Just Kidding v1.1: •Removed Shield door due to Oddball and objective game abuse •Added secondary teleport receiver for turret loft to negate teleport blocking •Added kill boxes to some exploit areas •Changed rocket launcher to normal physics. (It would display an empty gun) •Altered some object colors •Added detail objects with budget from shield door removal •Added more spawns •Removed a Texture Flashie (The only remaining one I think) v1.0: •Added outer walkway section on right side of map. •Added various detail objects. •Updated several game mode objective positions. Beta: •Initial Map release Candidate MAP LAYOUT Click the image for best view WEAPONS: Alot of variety - I like variety Spoiler 1x LMG Turret 2x Frags Grenades 2x Plasma Grenades 1x Grenade Launcher 1x Sniper Rifle 4x DMR 1x Shotgun 2x Magnums 1x Concussion Rifle 1x Gravity Hammer 2x Needle Rifle 2x Needler 2x Plasma Repeater 2x Plasma Pistol SCREENSHOTS: Spoiler •Main Atrium •Tree •Entrance Hall •Upper Deck •Side Hall •Turret Loft •Outer Walk •Outer Walk Angle 2 •Veranda •Doors & Benches •VIP Panic Room
I can't believe no one has commented on this map yet. From the pictures it looks really cool. I will play this tonight and give feedback.
Im surprised as well no one has replied to this. but anyway this map looks great. Great use of the elements from the actual map of "forge world" such as the trees. It gives it even more reality to it. I also have noticed that you have made your own custom bench, very creative. I dont really know of any teaks that could be made, but i shall DL and check it out. keep up the work
Strange as it sounds, there have been replies including myself but they all were deleted or removed. Nothin was offensive either. Odd. Anyways, thanks for the interest in my map. I was wondering who would notice my fancy (and expensive) benches
Yea this is definitely one of the best maps that I have ever seen posted on forgehub. I really hope this map gets featured because you deserve it for making such a great map. Keep up the good work.
From what I saw of the map, looked very good. Very detailed, and the design should lead to some fun gameplay. Nice varied map. Can't wait to try it out.
Nice to see you finally post this Toastman. As most of you can probably tell, Toastman is a long time map maker, with a list full of stellar maps that stretch over many games. Toastman has made some of the most popular maps for the FarCry series over the past few years. He might be new here, but i'm sure over the coming moths he will be a name you get to know and trust for great maps. In my opinion, this is easily one of the best maps on Forgehub. The level of detail, and unique touches you put into this map are unmatched thus far. I've played this once in Slayer and it played great. It played fast, and the action seemed to be spread around the map instead of being focused in one area. The way you framed around the tree looks great, and the layout provides fun balanced gameplay. Excellent map!! Can't wait to get a few games in on the updated version.
you need to Edit your post in advanced options and update your download link to a working version if you update the map.
Ok sorry folks I updated the link to the proper spot. v1.1 is out with some glaring fixes that I found in playtesting yesterday.
Idk i got infracted "sigh" Anyway i have played this now and i have to say it was a really great experience overall, i found hammer to be a little to overpowering someone using sprint usually pwned me hardcore. Still i love how breathtaking the map is itself, it may seem like alot of power weapons but the whole thing runs really smooth. CTF was a blast btw really nice job. Just one question, why call it a beta idk what you could really do to improve the map. Although any problems i have u probably fixed i didn't notice the updated versions.
Regardless of how the gameplay on the map handles or turns out, you definitely scored a grand slam with that tree focal point.
It is not supposed to be displayed as beta anymore but I cannot edit the title. I asked the mods to do so and they did add the version number but since I already changed that too I decided to stop bugging them about updates. I should've just entered it as Embassy from the get go. Good to hear you liked CTF. That was the one mode I didn't get to test! Yeah I love landmarks and centerpieces with flare It is hilarious playing king of the hill when the hill moves to the tree.
I was actually thinking about making a rock garden somewhere in the complex but I ran out of moneeez! I cannot wait for a glitch to build over the $10000 cap like Halo 3 had
I just played on this map. The design is amazing! Do I have your permission to use part of your bench design on one of my maps? I'm making a V2 to one of my maps. In Halo 3, the "original" had benches so I would appreciate it if I could use your idea! Thank you!
Lol we dont need a higher budget until they fix the frame lag. On topic, the frame lag is the only thing that is bad about this map, and it may be fixable. Great job, most aesthetically pleasing and playable map Ive DLd
Well I may have been the "first" to use this style bench but I don't have it trademarked so you don't need to ask my permission Go ahead and use it np. Thnx for the props on the design. Did you play this 4v4 yet? In forge this map presents major frame lag but in custom games it has a considerably less amount. Enough less that none of my testers had a complaint about it effecting their gameplay. I am glad to hear everyone likes how the map plays as that is my chief concern.
Excellent aesthetics! I love the benches and the stairs, and all the places where you incorporated the map's default geometry. I haven't been able to play any customs on this yet, but I'll be keeping this one. I think the weapon layout could be slightly more symmetrical, though... 10/10 for aesthetics Rating obviously unavailable for gameplay.