Spawn time problem in forge. Objects lost forever?

Discussion in 'Halo and Forge Discussion' started by Leumas, Oct 6, 2010.

  1. Leumas

    Leumas Forerunner

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    I accidentally set an objects properties of "place at start" to false and the spawn time was set to "never" so these pieces are never appearing. Is there anyway to fix this?
     
  2. Pegasi

    Pegasi Ancient
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    I'm surprised that's even possible, it wasn't in Halo 3 for exactly this reason. It's odd that Bungie would change that.

    However, you should be able to force spawn the objects by selecting one of the same object that hasn't been 'never/no'd (spawn a new one if you did it to all of that object), then go to the object properties and set the runtime minimum to the highest possible. This should force the 'never/no' objects to spawn so you can change the respawn settings back to what they should be.
     
  3. ProtoFury

    ProtoFury Ancient
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    If you spawn another object of the same type set the settings to Place at Start: False and Spawn Time: Never, and then without leaving the match (so the item is still sitting there) hover over it or select it and hit B to bring up the Tools dialogue box. Select "Delete all of these." It should delete any objects of the same type and settings from your map for good.

    Before doingthis, note your budget, and make sure when you delete all o those, your budget increases by double the amount of the item you just placed (meaning that both got deleted). If it doesn't, you'll need to make sure you're setting everything on the new object the same as the old one that you can no longer get to.

    EDIT: Damn, ninja'd! With another perfectly valid way to fix this problem. :p
     
    #3 ProtoFury, Oct 6, 2010
    Last edited: Oct 6, 2010
  4. Leumas

    Leumas Forerunner

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    I tried this but whenever I try to set the run time max and min to the same number the max resets itself to a different number. Any other suggestions?

    Added after 2 minutes:

    sounds doable, but this will only delete the objects with those settings correct? Because I have numerous objects in places that I don't want to have deleted so it will only delete ones that are set to False correct?

    **well i tried this and when I set the object to place at start "false" and then selected it and did delete all of these it deleted all of them on the map and I have others that I need to keep, luckily I backed it up before I did this because the game auto-saved or something even though I ended it before I saved
     
    #4 Leumas, Oct 6, 2010
    Last edited: Oct 6, 2010
  5. Pegasi

    Pegasi Ancient
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    I meant to suggest the 'delete all of these' option as a backup path to fixing it, though in answer to your question: no, it will delete all of that type of object, regardless of spawn settings. If you have others of that object that you'd rather not delete, you should avoid this solution if at all possible.

    Can you try setting the runtime maximum even higher than the number currently placed on the map, then raise the runtime minimum to how many there actually are, thus forcing the objects to spawn? I don't know why the runtime max is changing by itself like you said, but hopefully this should allow you to get around it.
     
    #5 Pegasi, Oct 6, 2010
    Last edited: Oct 6, 2010
  6. PwnCakes

    PwnCakes Ancient
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    Spawn another of the same object that you perma deleted, press B to goto option tools, and select 'Delete all of These'.

    There you go, the gone objects are now,, gone?... start a new round, and replace them where you wanted them to be:)
     
  7. Pegasi

    Pegasi Ancient
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    Might wana read the rest of the thread before posting there, dude ;).

    EDIT: On the subject of the auto-save: Forge seems to keep whatever you've done to a map when you quit, even if you haven't saved before quitting. However, it doesn't actually auto-save, just keeps the changes as a sort of temporary file. If you reselect your map from the map list, it should revert to the point at which you last saved, so no need to back up with duplicate map files like you've been doing.
     
    #7 Pegasi, Oct 6, 2010
    Last edited: Oct 6, 2010
  8. Leumas

    Leumas Forerunner

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    I am able to get the run time min and max to be 22 for each of them, anything higher resets to 22. I guess this is the number of the object I am using. The hidden objects are still not showing up....
     
  9. Pegasi

    Pegasi Ancient
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    Have you started a new round with this done?
     
    #9 Pegasi, Oct 6, 2010
    Last edited: Oct 7, 2010
  10. PwnCakes

    PwnCakes Ancient
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    might want to realize when I came to this thread, your post wasn't there :) Sorry i don't refresh the thread before posting.
     
  11. Leumas

    Leumas Forerunner

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    yes, still no luck...i'd just rebuild these objects but I literally have $5 left
     
  12. Pegasi

    Pegasi Ancient
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    Hmm, I don't know what to suggest then I'm afraid. I'll try to get in to Forge and see if I can recreate this tomorrow, then try and come up with a fix (it's 5am here so I should really be getting to bed :p). If someone else doesn't reply with a workable answer before then and you need a solution sooner, you may just have to go with the 'delete all of these' option and then just replace the objects you didn't want to delete but will have to by using this option. Time consuming, I know, but it sounds like it may be the only way around it at this stage sadly.

    Sorry, I refreshed after posting my comment and looked at the users viewing the thread to see if the OP had checked back, I didn't see anyone else apart from him on the viewing list so, when I saw your post, I thought it was a pretty safe bet you'd just come in and only read the first post. Based on that, and the fact that your post therefore took over 10 minutes to type based on what you're saying, I'd say it was a pretty safe assumption. However, apologies since this apparently wasn't the case.
     
    #12 Pegasi, Oct 7, 2010
    Last edited: Oct 7, 2010
  13. Leumas

    Leumas Forerunner

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    alright well thanks for the help, i'll keep messing around. hopefully you or someone can think of a way to fix this without deleting all because I have a bunch of those objects on my map

    Added after 2 minutes:

    haha while I was typing this the objects miraculously appeared and wedged my character under them. Weird stuff, I'm not even sure what I did to make them appear except keep messing with the run time min and max and then just sat there with it on for like 5 minutes
     
    #13 Leumas, Oct 7, 2010
    Last edited: Oct 7, 2010
  14. ProtoFury

    ProtoFury Ancient
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    Glad to see you got it working, and apologies for my answer being a bit off. The delete all of these option is indeed the last resort, but it's good you didn't have to revert to it.

    However, seeing as this is still a legitimate issue, working to find an easy fix is still a worthwhile endeavor. I'll fiddle around with it when I get my Xbox back tomorrow.
     
  15. Leumas

    Leumas Forerunner

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    I had a massive failure today. I had this problem all fixed by some miraculous way that I don't know and today when editing I made a new map to test some things on and i saved the new map as something completely different but my game glitched and when I went to select the old map it would Tell me it was the new one. I could never get it to load correctly. Luckily I had a back up of my map and it was still good but this back up still has this place at start issue and i don't know what I did to make them appear before. Grrr
     

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