BRIMLAD GAMETYPE MAP DOWNLOAD By, ShortkidPena Overview- This is my first Reach map, created below the coliseum and around the spire. It is created for the custom gametype, RACETRACKS, but works fine with Race. You spawn on mongeese and can be played with 1-16 people, but I recommend up to 10. The first lap takes about one minute and the following shorter anywhere from 5-10 sec. There are 7 checkpoints to keep cheaters from cheating. This map took me hours to complete so i hope you enjoy. Now what you've been waiting for-Pictures Pictures- The starting point Another view from inside the starting point The first turn from the start End of turn one connecting with the purple finish line Going down the side of the rock cove More of my rock cove Ouside of cove turn heading around to the spire "Splash Zone" before the spire turn Beginning of Spire turn Spire turn continued Backside of Spire turn Overview from Spire backside Leading up to orange rock overhang Orange Rock overhang Leading into last turn from overhang Triple pass Top: Finish line, Mid: Starting Point, Bottom: Last turn Final turn to purple finish AND THAT IS IT! THANKS FOR READING AND THANKS TO ALL MY TESTERS: Ichamycok9, edak123, and a special thanks to Wiggums for help with the gametype Download
The transition from the start to the course has hardcore framerate issues every time you pass it. Otherwise this track is very well done.
Wow, really well done, serious. Looks fantastically smooth and has some nice creative touches such as the splash zone and how you've added rocks from the sea.
FINALLY A RACETRACK THAT IS ACTUALLY SMOOTH AND HAS BANKED TURNS. FINALLY. Thank you very much, good sir.
This map is great. It is absolutely beautiful and perfectly smooth. This is definitely my favorite race map of all time. It is legitimately amazing.
Where exactly are you having problems? is it finishing a lap by the purple light or when the game starts and you go up the first turn? Is it a really big issue that I should fix or is it something that happens once and its not a big deal. Are you sure that it is an actual problem with the map or is it with your connection? I'm just trying to pinpoint the problem
This is a smooth, cleanly forged map. The first few turns are somewhat difficult, but it quickly becomes intuitive and very enjoyable. Some nice banks, which I could admire even as I flew off into the ocean in a hilarious fashion.
I'm having the same problem that Fuglystick had. From what I can remember, on the first lap, when you pass the turn next to the purple light, I get a noticeable framerate drop. I was playing alone and it happened in Forge and Custom games. From memory, it might be that when you get there you see too much of your map, so it causes memory problems. It might depend on if people have the game installed or not (mine isn't). But from that, WOW this map is crazy fun. Your turns are really smooth. (A nice way to test this is to use a ghost, and let it hover over spot) The only "flaw" I found, is that the "Ouside of cove turn heading around to the spire" would need something telling the user there is a turn. The first time I tried it, I went over, and when I played with some friends, they all went over the first time.
What do you suggest me putting? I don't want to put something annoying like an arrow pointing left, but after one lap most people get the map, plus there is a checkpoint right before most people fall off. I purposely put that there so people wouldn't have to backtrack at all. Thanks for all of your feedback!
I know this may be unthinkable in a race map, but how about a railing, or a short upsloped back? I didn't have too much of an issue, but something to maybe break LoS, indicating a change in the path.
I also had framerate issues. I would suggest removing some items to cut down on the rendering the engine has to do. Even though you don't necessarily see the entire item. It is being rendered. So I would removed some of the stuff you don't really need. I noticed there were some rocks in the water that you didn't need. Other than that it was pretty fun.
where the starting bank merges to the rest of the track the framerate of the game noticeably slows down. Happens rather consistently whether I'm playing offline or with others. My guess is that it has to do with the amount of objects merged together in that one section.
i suggest cover half the sight of the map on that turn with a natural rock or some wall design so you wont see too much of the map and it will fix frame rate issues... but good design and yes it is fun!
this is by far the best racetrack i have seen yet in Reach. the track is extremely fun and rewarding to drive, it features a ton of cool banked turns, but none of them are extremely difficult to drive, which makes it fun for everyone. the only thing it unfortunately suffers from is framerate lag, which really is a damn shame, because i thought this track was amazing.
Well I will for sure take this into account for my next maps because it seems like this has been a universal problem. I'm looking into seeing what fixes brimlad's lag so I can make sure not to have it in future maps
it has to do with having too many complex and detailed objects in one area at once. you'd have to take a closer look at which parts of your track lag, and what pieces that part was made out of. Its possible that it might be really hard to fix with tracks that are built like this, since in order to build a track like this you really HAVE to do that. good luck, and i hope this map gets more recognition.