__________________________________________ __________________________________________ __________________________________________ __________________________________________ __________________________________________ Shots and angles: Note: It is possible to scale the face of the stone as seen in the following image: ...but take it too far and you'll find yourself getting pwnd by a death barrier. Oh yeah, and I named it, "V1.1" because it is literally version 1.1, not because I'm some broskie who claims the title of: "MLG (Insert version here) ZOMGWTFBBQHAX" for my maps. I posted it up on my fileshare previous to it's current status, but I had to fix some spawns and flashing pattern glitches; that's why it's v1.1. kthxbai.
AMAZING!! this is what Forge World needed !! Thank you, it feels like "The BEST from H3" but its Reach, its so even and fun.. great map.. keep up the good work, thank you again !!
only team slayer- this looks like a great assault or ctf map. still, will download and provide feedback
Wow this is a really fun map and you sure did put some time into this. Great job. I like it, I tested it and it is really fun, nice and clean. The gameplay is great and slayer is the best for this map.
Always nice to see positive feedback. Glad you enjoy it. Uhm, I believe that the MLG gametypes don't include assault, and my map isn't exactly built for CTF, but maybe I could try it out at least. I know for sure I'm going to make an Oddball variant. Thanks for downloading. Yeah, right now it's the only gametype for it.
This is a great map. I love me some MLG and this map suits classic MLG Team Slayer perfectly. It's small, tight, symmetrical, really well made, and the rock ***** scorpion tail thingy is awesome! I highly recommend this to anyone that enjoys a good game of Team Slayer.
This map is a pretty cool guy. Lots of fun to play a good ol' game of Slayer on. Very balanced, unlike th le rest of Reach's maps. Everyone has a fair chance. Definetely suggest downloading it.
Yeah, I was kind of going for the "Arena-style" map with quick plays, and short, maneuverable pathways. Lol Thanks. So far at least... It's questionable; seeing as it's such a small map. Keeping down a bad team wouldn't be that hard, but I guess that's the kind of thing that a small map (like onslaught) offers. I can iron things out later on, though. Thanks Hemskinator <3
Nice. Nice. I do have a question, what was the inspiration behind the curving down rock structure. It seems less than usual so I was wondering how that came to mind? "Purple Floaty ***** Rock" Oh, oh. Nevermind. First off, great post, this has to be one of the more profesional looking ones with all the fancy pictures, emmbeded with the weapons, that took up a rather large amount of space. I think the rocks and man cnnons in the middle of the map may bring a different flare to the typical clean-cut MLG maps that are so common. It took a few screenshots to figure that this map is floating, like the first one it shows it but I think an overview in from a different direction would be also, beneficial. I'm not sure about the insta-kill boundary up near your rocks, I think a safe boundary going around the entire map and cutting off near or before where your insta-kill boundary is right now. I hate dying randomly and I think the message would also be understood "To get off the Rocks" just as well. But, I know being that high up and realativily far back should give you some hint but still. Overall nice map, just keep taking peoples' suggestions and evolve around them for the best playing experience possible. I'd be happy to help test this again and future maps.
Wow, just played this map. Plays amazingly. In the pictures of weapon info, it says the the spawn time for the sniper is 20secs? If that's not a mistake then you should probably change it anyway to 180secs or 120secs.
It is kind of hard to see with the font but it is definantly 120 second respawn. Which is reasonable and very common being that rocket spaws at 180.
Thanks, I've always favored detailed map posts; so it's nice when that kind of work is recognized. Yeah; I basically tried to combine the arena styling of Amplified, with the larger, more detailed, strategic maps like The Pit. I'm going to update it to V2 including the following changes: 1. Change death barriers 2. Oddball and perhaps FFA version. But if it refuses to harbor more attention, then I'll probably let it die. Thanks for posting your detailed opinion on it. <3 Other than a few spots of frame rate lag due to the amount of objects on the map, it does play pretty well. Maybe a few changed spawns, and it will be better. Thanks piggy <3 This.
Very distinct features features that allow it to stand out from other levels. The sniper spawn time is a bit low, common spawn times for sniper rifles are usual between 30 to 40s.
HAHAHA legit "***** rock" is a callout in one of my previous forges, even after I deleted it. My friends still remember it and call it out there, and others are like "why is that open area known as ***** rock?" This looks great; it has a creative enough touch but keeps an MLG feel. I'll definitely play this at my next custom. I respect your take on MLG names; the conventional is always so annoying in any aspect of forge. Be it names, structures, concepts, always good to at least have a spin from the conventional.