Temperance

Discussion in 'Halo and Forge Discussion' started by Mallias, Oct 5, 2010.

  1. Mallias

    Mallias Forerunner

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    Temperance V1.1

    Map Preview : Temperance v1.1

    Description:
    A not so small map for 4-10 (possibly more, possibly less) players that focuses on a two-team gameplay.
    Screenshots (by area):

    [​IMG]

    Blue Base Screenshots:
    [​IMG]
    view of blue base from side tunnel

    [​IMG]
    overview shot of the blue base and open area around it

    [​IMG]
    looking from the blue base toward the main tunnel entrance

    [​IMG]
    on lower platform looking toward blue base tower

    [​IMG]
    view of the blue base platforms from the water
    Red Base Screenshots:
    [​IMG]
    overview of the red base tower and open cave in front of it

    [​IMG]
    overview of the main tunnel entrance and open cave

    [​IMG]
    looking at the red base tower from the main tunnel entrance

    [​IMG]
    looking at the red base tower from the side

    [​IMG]
    view of the main tunnel entrance from the red tower
    Vehicle Bay Screenshots (vehicles not accessible):
    [​IMG]
    looking outside of the main vehicle bay behind the red base

    [​IMG]
    looking back toward one of the red base entrances in the main vehicle bay

    [​IMG]
    view of the back of the red base from the main vehicle bay

    [​IMG]
    looking from the main vehicle bay, under the red base tower, to the small vehicle bay

    [​IMG]
    view of the small vehicle bay
    Courtyard Screenshots:
    [​IMG]
    view of the courtyard from the side tunnels

    [​IMG]
    overview of the courtyard
    Island Map (in case you don't want to view the map file):
    [​IMG]

    Weapons (unfinished):
    I am planning to only place Spartan weapons on this map, and at the moment am trying to keep the weapons simple. At the moment the map has:
    4 x Magnum - 30 sec - 1 clip
    6 x Assault Rifle - 45 sec - 1 clip
    2 x DMR - 45 sec - 2 clip
    2 x Shotgun - 120 sec - 1 clip
    1 x Sniper Rifle - 150 sec - 1 clip
    1 x Rocket Launcher - 180 sec - 0 clip
    4 x Frag Grenades - 10 sec
    4 x Plasma Grenades - 20 sec
    Gameplay (unfinished):
    This map is not that small anymore but I still want to keep it focused, so I'm planning to only support FFA & 2-Team - Slayer, Headhunter, CTF, and KOTH. The map currently supports:
    Slayer (FFA & 2-Team)
    Headhunter (FFA)
    Capture the Flag (2-Team)
    King of the Hill (FFA & 2-Team)
    I'd like to point out that though King of the Hill is supported, I have not yet tested it well and am not sure the map works well for this game type.
    Information:

    This is a preview of my first attempts at a map for Halo Reach. I haven't worked with a map builder in a long time, so please be kind.


    The map is located on the island with a base on either side of the large tunnel that cuts through the mountain on the island (see the Island Map for a layout).

    I'm still trying to work out the nuances of the various game modes and the best way to place spawn points for each game mode. My biggest issue right now is that the map has grown in size and will now support significantly more players. This has a significant affect on the respawn and weapon placement. For a map that plays well with 4-10 players, is there a preferred mix--or just quantity--of weapons?

    The incomplete map has been set up for simple slayer gameplay at the moment (team play might be a tad buggy right now) and is posted to my Bungie Fileshare. If you would like, feel free to download the map and take it for a spin... All I ask is that you send me your comments and recommendations.

    Anyway, hope you like the preview and, of course, comments and questions are welcome. I will continue to work on this map and hopefully post it to the Map section later this week.
     
    #1 Mallias, Oct 5, 2010
    Last edited: Oct 7, 2010
  2. Em0srawk

    Em0srawk Forerunner

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    First thing I've noticed is that there's a falcon on the map but no 'heavy' weapons to take it down with, you should consider tackling this issue.
     
  3. Scottash

    Scottash Ancient
    Senior Member

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    Looks to me like the Falcon won't be accessible as it's behind a one-way shield and there aren't any paths leading to it that I can see.
     
  4. shidarin

    shidarin Forerunner

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    I'm having a lot of difficulty figuring out the layout of the map. :/
     
  5. Mallias

    Mallias Forerunner

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    Thanks for taking the time to look at the post.

    Em0srawk
    :
    Scottash is correct. The Falcon is pure decoration and will not be accessible during gameplay. There are a couple of elements like this throughout the map.
    shidarin:
    It was difficult to get an overall view of the map as a good portion of it is interior and the exterior portions were not presentable at the time of the post. I'll post a diagrammatic layout of the map tomorrow, as well as a couple more screenshots.
    If you would like to take a look at the map itself, feel free to search for "Mallias" on the Bungie Fileshare or click here.
     
    #5 Mallias, Oct 6, 2010
    Last edited: Oct 7, 2010

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