The UNSC Wyvern

Discussion in 'Reach Casual Maps' started by HazardousProductions, Sep 25, 2010.

  1. HazardousProductions

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    Please delete thread

    Please delete thread
     
    #1 HazardousProductions, Sep 25, 2010
    Last edited: Nov 6, 2010
  2. Plasma Blades

    Plasma Blades Ancient
    Senior Member

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    Wow, this looks great. I love the hanger area, with the crates, it ACTUALLY looks like a real hanger. Do you have any pictures of the Heretics area? How do they board it?

    I like how the stages make actual sense, with the exception of a human ship having shields. Otherwise, that seems like it would be a logical order to proceed in.
     
  3. HazardousProductions

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    I have pictures, but to be honest it's nothing special. Just a few "Captured" Falcons to transport them to the ship and spawn points for the bombs. Literally every single credit was used to make the ship. Also, I realize that a human ship having shielding is a bit of a stretch, but it's necessary to prevent the attackers from gaining access to the ship too early. There's much more to the the ship than the pictures can show, So I'd just suggest downloading it and taking a look around.
     
  4. Ice Pinata

    Ice Pinata Forerunner
    Senior Member

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    [







    Archer Platform:


    [​IMG]




    [/QUOTE]


    Is it possible to use the archer pods?
     
  5. HazardousProductions

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    Yup, there's a teleporter inside the crew's spawn area that leads to it.
     
    #5 HazardousProductions, Sep 26, 2010
    Last edited: Sep 26, 2010
  6. southerndawg777

    southerndawg777 Forerunner

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    Fricken amazing map. it is very intricate and fun to explore. Here are a few things that are not necessarily bad but I just find myself bringing up

    (I am not very experienced in forge btw)

    -The time on the last one where you have to get the flag seems a bit short. With the time of the flight plus just running it no fighting, it leaves very little room for error. Maybe 7-9 minutes other than 5 would be good.

    -I feel as if the inside of the ship is severely under-used. I haven't done a large battle in this yet, simply by myself going through but I feel like maybe the objectives could be "cripple the shields, engines, and retake the nuclear core", which could lead the way to planting a bomb on the inside of the ship.

    Possible problems or maybe put in there by you on purpose:

    -If you run on the roof from the engines toward anti aircraft gun you can actually slip into the teleporter to get into the crew quarters. I feel like this is bad because itd be fairly easy to camp and kill them

    Definite problems

    Cant hold the core and operate the turret on the falcon. You can jump on top of it but... gets difficult to do that.


    Some cool things to possibly add/tweak (i know you are short on credits but just random things)

    -Adding a tank like a Mac Cannon would be cool

    -Possibly change the spawn of the covenant to the ground that way you can just drop it off the edge.

    -Adding a few drop zones that that you can drop the bomb down if you do the above

    -Possibly a man cannon on top of the rock tower that launches onto either a platform containing the falcons or onto the ship its itself

    -Man Cannon Off of the ship that would create a way to safely get down. Man cannon that lauches all the way down then directly to a mancannon which levels out onto a platform

    Thats it for now. Let me know if you change anything
     
  7. Ondley

    Ondley Forerunner

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    MOTHER ****ING **** BASKETS!!
    Why isn't this under aesthetic maps?! It is waaaay better than the shiz put up there!
    A definite DL and sorry for the french C:
    P.S: You sir, get 5 stars
     
  8. HazardousProductions

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    Thanks.

    There is actually a game mode that goes with it if you didn't check it out already, it solves all of those problems.

    Thank you for the heads up, we will get on that.

    Again this problem is solved in the game mode, the core was replaced with a bomb, allowing you to ride in the Falcon.

    Originally there was a tank on top, but it proved to be too powerful.

    Again, the core should be replaced with a bomb, allowing Falcon use.

    We'll be going back to fix some issues, so we'll take this into consideration.

    Thanks for your input, keep an eye out V2.

    XD Thanks, keep an eye out for future maps.
     
    #8 HazardousProductions, Oct 8, 2010
    Last edited: Oct 9, 2010
  9. Neoshadow

    Neoshadow Forerunner
    Senior Member

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    This is an incredible looking map. You must have put a ridiculous amount of work into it.
    Getting my Download. Will post Feedback.
     
  10. Bloody fox

    Bloody fox Forerunner

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    This is a beutiful map. I agree with KIDcanFLY and this should be in aesthetic. I love the missle system. You got my download.
     
  11. HazardousProductions

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    :D Thanks guys, feel free to post any concerns or ideas.
     
  12. Glovenaut

    Glovenaut Forerunner

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    this map has impressed me by the design of it, and I very liked the idea that behind it, thought unlike others I don't think that if it is the "UNSC" airship It meant that only "UNSC" equipments is needed to be on it...I very liked it and you'ev got my download and support.
     
  13. Governator

    Governator Forerunner

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    Had a blast playing this map with my friends. When we started, we had about four players. Then more people joined as well as the insanity. Amazing job.
     
  14. Detr1us

    Detr1us Forerunner

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    have you tried using the gauss cannon instead? it is basically a MAC gun just on a smaller scale!
     
  15. xKALIxKARNAGEx

    xKALIxKARNAGEx Forerunner

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    Its a cool map. I just wish there was a little more detail
     
  16. HazardousProductions

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    Yes, that was an option we explored, but were surprised to find that its effectiveness was better than that of the tank. Because it has no range limit, it can fire at the attacking force as they assemble, rendering them helpless. After further exploration of the Gauss Warthog (Thor- As we call it) we also found that it can actually fire through walls, making it a very powerful weapon. Go ahead and check it out yourself.

    Again thanks for your guy's support, Make sure to recommend our map to friends and keep a look out for future map posts.
     
  17. Detr1us

    Detr1us Forerunner

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    Lol I have noticed that with the map that I have made, its in its second version but there are only minor things that need changing, couple of aesthetic issues, cam load outs etc.
    for the Relay in the map I have created I have made a defence platform with 2 gauss hogs, and yes in testing I have noticed that they can pierce buildings, take down a banshee from the opposite side of forge world, and will also bounce of rocks!

    I am considering getting rid of 1 of the hogs for the sake of balance, but then if I were to replace them with the rocket hogs, the banshee's can easily dodge the incoming fire!
    So I am leaning towards just having 1, as I do want it to be challenging for the red team to assault a well equipped/defended position! I will upload some photo's this weekend to see what you think!
     
  18. Berb

    Berb Forerunner
    Forge Critic Senior Member

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    the rocket hogs in the floor are very sexy. one question, what are the objectives and where are the spawn areas. congratulations on understanding invasion's complex spawning/objective system
     
  19. The Csem

    The Csem Forerunner

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    Looks very nice, and by that i mean amazing. havent dl'ed yet but i can already tell its gona be fun
     
  20. HazardousProductions

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    The description for the most part gives the basic overview of the objectives; First destroy the Archer Missile system, then Destroy the shield generator powering the shield blocking the hanger, last infiltrate the ship, grab the core and take it back to base (core was replaced with another bomb to allow carrier to ride in vehicles). lol thanks, the invasion system was quite annoying. Thanks again for all the support guys.
     
    #20 HazardousProductions, Nov 3, 2010
    Last edited: Nov 4, 2010

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