Update 4: Version 4 released. v4 has the following changes; Walls coming out of Carbine side of the bases. 2 bubbles added bottom carbine. DNA corner walls readded, one side geo'd to make a base jump up. Tower 1 same as original Lockdown.. Corner wall added back Carbine. Doors added A/B Carbine entrances. Signs added A/B Tower entrances.
Your geo-merging looks amazing. Its very difficult to be so precise when merging objects in certain areas. I'm sure that was no easy task. Nice work!
hey how, when you put the bridges as the flooring for the bases, how did you get them like level with the boxes, when i put them it makes a bump and its really annoying please help me!!!
another great creation by you i also took a look at your file share and saw ur new Onslaught version.. wow ... keep up the good work i cant wait to see another new original creation from you till then i will be playin lockdown everday 10/10
Man I love this map. All of your maps show a real dedication to perfection. I saw your updated onslaught and it looks awesome, and this map looks to be another awesome mlg style level. I like how this map is not completely symmetrical, with the high and low ground. Also movement around the map is aces, can get anywhere in a matter of seconds! great job man, keep up the awesome work.
wow, the best map ive ever seen, great job i was just wondering if you could some how make ur map so u can play at the old places, like this, http://img171.imageshack.us/my.php?image=openingfx6.jpg and you could use that part so the map would be bigger
i think we should all agree that ur a nerd. i was just asking if he could incorporate that part into the map, how can you disagree with a question? unless u were disagreeing with the part that i said that this map is amazing.
gah...so we meet again lockdown...i want you to know nex that you have created a map which conflicts with like 3 to 4 ideas that me and my partner had for our next map...and that really, really sucked, because we had to go over the design process all over agian...BUT at the same time, i guess i have to thank you because it's now turning out completely different and pretty badass...sooo yet again you make me conflict...hurray to agree to disagree!? omg i confused myself...soo tired...going to bed now...hopefully...
Great insult. Name calling is always an effective way to deal with an issue. I honestly couldn't tell if you were kidding about incorporating that part of the map. The map is competitive, so that would just butcher the arena feel of it. I don't think taking out one wall is going to work, and he would have to budget glitch it to have resources to work out a way to use that part of the map, which would automatically count out the possibility of it becoming part of the circuit. Next time, when you take a shot at someone, try putting together a coherent sentence, so you don't make a bigger @$$ out of yourself.
Thanks for the comments, a new final version will be out soon and working on other things. So look for them.