Hey guys can you tell me how i'm doing on these maps?

Discussion in 'Halo and Forge Discussion' started by Dai Tou Zai, Oct 1, 2010.

  1. Dai Tou Zai

    Dai Tou Zai Forerunner
    Senior Member

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    There is 2 remakes (Ill show the old ones to compare to the new ones) of a series i did on halo 3 called (Super Smash Bros)

    well i think iv come along way and that iv gotten much better at forging and im going to bring back the series. but it didn't really have a super smash bros feeling so i changed the series to Elthric Warzone

    Here's the pix - just need to know if i'm doing good or bad or what i need to work on

    1St - The Water Dojo (Remake)
    Classic Map
    [​IMG]
    New Map
    [​IMG]
    INFO - alright the classic map is called the fire dojo and the concept for that one is that it was a dojo on fire with vehicles exploding in the back ground and now the remake is the water dojo

    2Nd - The Sewers Of Lec (Remake)
    Classic Map
    [​IMG]
    New Map
    [​IMG]
    INFO - basically its the same concept just remade no changes from like fire to water :)

    3Rd map - Crashed Mine (New Map)
    New Map
    [​IMG]
    INFO - Basically this is a rough map i mean i tried my hardest to make it look like a satellite came out of orbit and crashed into this abandoned mine and yeah thats basically it
     
  2. rymcc83

    rymcc83 Forerunner

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    Hello,

    Water Dojo: The asthetics of this map are good, abeit a little cluttered from initial impressions. The map also appears on the small side.

    I would have a think about how you would like the map to be played and perhaps increase its scope by adding more floors/alternate routes etc...

    Sewers of Lec: I like what you have created here, the asthetics are good again however I that this map too is a little cluttered.

    The size of this map is fine, but as I mentioned on the previous map add in some alternate routes, perhaps catwalks over the oversheild area.... It just gives the player more options.

    Satellite crash: Theres alot going on here and I cant get a grasp of how this would play, please add more pictures.

    With regards to the alternate routes and cluttering, have a look at some of the maps bungie have created. Halo is a fast flowing game and as such the maps are usually free of clutter with functional scenery.

    Your maps are looking good but need some work, have a good think about how you want them to play. I have linked something in from Bungie.net which may help with the designing of your maps. :)

    http://http://www.bungie.net/Forums/posts.aspx?postID=48657907
     
    #2 rymcc83, Oct 1, 2010
    Last edited: Oct 1, 2010
  3. Suicufnoc

    Suicufnoc Ancient
    Senior Member

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    I really like the Water Dojo, but I think you could expand the map a LOT. That area in the picture I think should be about 1/4 of the map. It could be one side of an asymmetrical map, or maybe one of the bases in a symmetrical map.
    OR you could build a base off to the left, and a base off the the right, and some more connecting structure out into the water a little more, and the dojo could be the center structure.
    Good Looking stuff, just seems a little small and incomplete. Keep at it.
     
  4. pyro

    pyro The Joker
    Senior Member

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    Floating teleporters in the middle of the map: Bad
    Teleporters on a small map: Bad
    Cover in lower areas: Lacking
    Benefits of high ground: Excessive
    Dead ends: one is too many
    Intersecting pathways: Lacking
    Turrets overlooking most of the map: Bad
    Paths to reach high ground: Lacking

    If you fix these minor problems, the maps look good.
     
    #4 pyro, Oct 1, 2010
    Last edited: Oct 1, 2010
  5. Dai Tou Zai

    Dai Tou Zai Forerunner
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    the teleporter takes you to the power ups out of the map and also there arena type maps anyways for more info - http://www.forgehub.com/forum/mini-game-maps/102724-super-smash-bros-8-maps.html
     

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