Escher's Sanctuary

Discussion in 'Reach Aesthetic Maps' started by Magaron, Sep 30, 2010.

  1. Magaron

    Magaron Forerunner

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    ◘ Escher's Sanctuary ◘


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    I have been working on this map for the past week on and off,I did set out to create something slightly different to this but ended up sticking with this project and developing it. I've tried to create a sense of unbalance throughout the map, not knowing what is up and what is down. The confusion from this map works on a very simple concept that allows you to scales walls and ceilings, making it great for slayer!

    Notice: This map is a blank canvas, a couple spawns are placed but not strategically. I wanted to leave the spawns out so people can create there own gametypes ect. So it's not just me being lazy :p











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    #1 Magaron, Sep 30, 2010
    Last edited: Sep 30, 2010
  2. thescala

    thescala Ancient
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    Damn, you confused me. Im not really sure how this will work, when you spawn, Im pretty sure people will know which way is up/ down when they land on the ground. Ill download it, just to make sure Im not mistaken.
     
  3. Magaron

    Magaron Forerunner

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    Figure of speech :p, You'll get the jist once you've played, only way I could really think of describing it. If you can think of a better way to describe please tell me and I'lle change.
     
  4. SpecterCody

    SpecterCody Ancient
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    You put a lot of effort into this and I can tell. Its very difficult to navigate the terrain because your never quite sure what you can walk on and what you can't. I have to say if you were to have it as a slayer map jetpacks would be almost required or everyone will get confused. Nice forging though :)
     
  5. Magaron

    Magaron Forerunner

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    Thankyou, and I was thinking about jetpacks , but after a couple games it became
    easy to navigate about. But that might have been because I created the map :p.
    If I update this map I'lle be sure to add them. Thankyou for the feedback!
     
  6. Dorito

    Dorito Forerunner

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    Nice map, this looks really fun to play. I remember when BuddhaCrane invented this concept for Halo 3 and this really does justice for Halo Reach! Well done. And i couldn't quite remember where i had seen your gamertag before, turns out Zihs was right at the bottom (alphabetically) of a Bungie Credits Reset List / Ban List i got access too.
     
  7. Fuffuloo

    Fuffuloo Ancient
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    Personally, I think jetpacks are best left out, but maybe that's just me. Seems like it would ruin the illusion...
     
  8. JDB95

    JDB95 Ancient
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    I love this haha. Really nice how you put the building on the ceiling where you can't walk, just to make it even more confusing! I played this with my friend and he got so confused because he had no idea how it worked/was made. Good work.
     
  9. Lamasutra

    Lamasutra Forerunner

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    I have played many times on this map and it is damm awesome, ten times better than any other Escher Game I have found.
    Amazing job !
     

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