6 Levels

Discussion in 'Reach Casual Maps' started by Strobel, Sep 27, 2010.

  1. Strobel

    Strobel Forerunner

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    Welcome to 6 levels. Was first called 5 levels but I wanted to add a little more haha. This is my first map, and it's basically the map where theres the slow zombie and you have to wait for the teleporters to advance to the next room.

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    This is the first spawn. Zombie spawns behind glass, then when time passes grav lifts shoot the zombie through the loop and out into you.

    [​IMG]

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    Second Cave level

    [​IMG]

    After the cave you spawn under water and go up a spiral staircase. Just a little difference from the other 5 levels.

    [​IMG]

    Just another twist, watch out for zombies behind you, watch out for mines in front of you.

    [​IMG]

    This is the final room, the barricades in front are to protect the zombies, but the zombies can come from 3 different teleporters. Walls blocking teleporter spawn kill. Zombies can come from all directions.

    The map still needs some weapons and a little fixing with the game types and teleporter and grav lift spawns. The map isn't really "finished" but i'd say close enough to release. If anyone wants to help me "finish" or tips that would be great. Can't really figure out a working gametype but it's made for infection. So what you think?
     
  2. Metalyptica

    Metalyptica Ancient
    Senior Member

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    I think you forgot to link the custom gametype.

    Anyway, I love maps like this and four levels, but only if the zombie is fast enough to stand a chance. I also don't see any weapons, are there any on the map? Finally, you might want to set the spawn points to red and blue teams (Survivors and zombies respectively).

    Of course all of this is void if you intended for this map to be a canvas.
     
  3. Strobel

    Strobel Forerunner

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    Yeah at the bottom I said I didn't put any weapons on, YET. And The human respawn (suicides only) is what I forgot. And zombies spawn on the first map 2nd picture behind the red barrier.
     

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