How do I make sure weapons stay put?

Discussion in 'Halo and Forge Discussion' started by W0mbatman, Sep 24, 2010.

  1. W0mbatman

    W0mbatman Ancient
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    I'm having a bit of trouble with making sure the weapons I place on my map stay put until picked up. The main problem is that I have placed the rockets in a room filled with explosives, and every time the coils blow up, the rockets move around, sometimes flying out of the room, which I don't want them to do. Objects generally stayed where they were placed in H3, and if they didn't, it was an easy fix by placing it on a weapon holder, an object that isn't in Reach. And making the weapon fixed completely messes up its spawning. So what do I do? How do I make sure my weapons stay where they are and don't react to explosions?
     
  2. fencerman333

    fencerman333 Ancient
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    Using either phased or fixed should make it work, since you said it doesn't, you'll just have to play around with it.
     
  3. Aquatic

    Aquatic Forerunner

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    I don't think you'll be able to pick it up if it's in 'Phased' or 'Fixed'.

    Linky
     
    #3 Aquatic, Sep 24, 2010
    Last edited: Sep 24, 2010
  4. fencerman333

    fencerman333 Ancient
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    It does work, i've done it before
     
  5. Vincent Torre

    Vincent Torre Ancient
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    It only works if you're host.
     
  6. killllllll11488

    killllllll11488 Ancient
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  7. BWO Kilroy

    BWO Kilroy Ancient
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    I have made maps with weapons set to FIXED, and me and ALL my friends are still able to pick them up ...they DO NOT move at all
     
  8. patrickcanttype

    patrickcanttype Forerunner

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    Problem is, when you put them down (switch them for another weapon or die) they stay fixed. So every time someone dies, a weapon floats in the air where they were. The weapon can then be jumped on and block paths and just get in the way.
     
  9. W0mbatman

    W0mbatman Ancient
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    Maybe I can hold it in place with some blocks? I really have no idea...
     

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