Cerebrum

Discussion in 'Reach Casual Maps' started by Papa Justice, Sep 22, 2010.

  1. Papa Justice

    Papa Justice Forerunner

    Messages:
    42
    Likes Received:
    0
    [​IMG]

    Thanks for checking out Cerebrum! Cerebrum consists of a giant sphere. Gameplay is designed to take place in the interior of the sphere. The gametype, "Locust" begins with the humans positioned on a walkway that circles the entire lining of the the sphere.

    [​IMG]

    The number of zombies should be set to at least 1/3 of the party size. Look out though! They spawn in a room far above the interior of the sphere and rain down through the hole! Zombies have 50% gravity with unlimited jetpack so beware! Luckily you are provided with 4 Shade turrets to fend off the infestation as well as some small arms. Be careful, though because the beginning loadouts are not suitable for taking on a number of zombies at a time on your own. Live together or die alone!

    [​IMG]

    A further caution: Zombies spawn in a room below the sphere as well, so stay on your toes, humans! They can be anywhere!

    [​IMG]

    I hope all of you enjoy Cerebrum! I had fun making it! Leave a comment if you want me to post a canvas version with nothing in the interior! Enjoy!
     
    #1 Papa Justice, Sep 22, 2010
    Last edited: Sep 22, 2010
  2. monkeyman67

    monkeyman67 Forerunner

    Messages:
    1
    Likes Received:
    0
    looks very similar to the attack on Zion in the Matrix revolutions. Looks good and I'll be trying it out
     
  3. Papa Justice

    Papa Justice Forerunner

    Messages:
    42
    Likes Received:
    0
    Yeah, it was definitely an inspiration behind the idea. Glad you like it
     
  4. GameTime49

    GameTime49 Forerunner
    Senior Member

    Messages:
    125
    Likes Received:
    0
    very pretty map, however, if the zombies are only coming out of 2 holes the game turns into a blood bath for certain party sizes
     
  5. Predator 5791

    Predator 5791 Forerunner

    Messages:
    3
    Likes Received:
    0
    Beautiful map! Reminds me of the Halo 3 campaign mission where you fight Guilty Spark.
     
  6. FlamingArmadillo

    FlamingArmadillo Forerunner

    Messages:
    344
    Likes Received:
    0
    Looks awesome, I've gotta check this one out, neat use of asthetics on this one
     
  7. Papa Justice

    Papa Justice Forerunner

    Messages:
    42
    Likes Received:
    0
    I made the loadouts consist of very short range weapons with limited ammo as to encourage less "hole-camping" as well as to encourage the use of the Shade turrets for long range target acquisition.
     
  8. Monolith

    Monolith Ancient
    Senior Member

    Messages:
    3,455
    Likes Received:
    4
    Wow, looks great!

    The first 3 pictures are epic, but the last one just seems... messy.

    Could you get pictures of the outside/zombie spawns/the walkway around the interior of the sphere..?

    But otherwise, GREAT idea... reminds me a lot of the Matrix. I personally think you should have based it off the Matrix more, but it's still good as it is.
     
  9. Papa Justice

    Papa Justice Forerunner

    Messages:
    42
    Likes Received:
    0
    Well see, I had to get creative in stretching the budget, so I wasn't necessarily able to use the ideal objects for the bottom portion. It's the nature of the beast, in fact I think there's only $30 left of the budget. But yeah, I'll post some more pics soon!
     
  10. Ze uberminge

    Ze uberminge Forerunner

    Messages:
    17
    Likes Received:
    0
    VERY VERY NICE, its very fun and well made
     
  11. Plasma Blades

    Plasma Blades Ancient
    Senior Member

    Messages:
    736
    Likes Received:
    0
    The guass is way to overpowered, especially since the gravity hammer is more hammer then gravity and Reach. You should add a spiral staircase from the bottom to the human level. I noticed that once the humans got down there they were stuck. However, if they got a vehicle down there, they could survive the fall. Put some shield doors at the top of the hole. Id love to see some improvements in this so I can have an even better version.
     
  12. Papa Justice

    Papa Justice Forerunner

    Messages:
    42
    Likes Received:
    0
    I never intended for humans to survive down there with ease. Reach's kill zone areas are freaking stupid which didn't allow me to prohibit those areas from human use only. The Gauss is overpowered if used with a party that is too small.
     
  13. ManRayX

    ManRayX Ancient
    Senior Member

    Messages:
    250
    Likes Received:
    2
    Epic.

    I'm a little surprised at the posts i've read on your map. This is probably the best forging of any map Ive seen from Reach so far. Amazing idea and game. My only suggestion is to add a dmr or 2 just for kicks. Also if the zombies had a nade or two it might make it more of a risk reward on the hogs or shade turrets.

    excellent job Feature Worthy by far!!!!

    MRX
     
  14. rbenhase

    rbenhase Ancient
    Senior Member

    Messages:
    107
    Likes Received:
    0
    Overall, a great map. The first thing that I noticed was that it's visually stunning; the dome almost looks like it has giant speakers lining it. But what really makes this map/game great is its originality; the gametype you included is ridiculously fun.

    I'll call it a 9/10 because of some of the merged objects are flashing and there happen to be a few bumps/rough edges here and there, but those types of things are pretty much unavoidable when you make a map like this. I mean, seriously, a sphere? Aweseome! The gameplay more than makes up for any tiny flaws.

    Excellent job.
     
  15. Magical Zonkey

    Magical Zonkey Forerunner

    Messages:
    39
    Likes Received:
    0
    looks stunning!

    will add it to the download list and give it a try!
     
  16. Izano Slayer

    Izano Slayer Forerunner

    Messages:
    106
    Likes Received:
    0
    Looks very cool! I'm downloading now.
     
  17. Papa Justice

    Papa Justice Forerunner

    Messages:
    42
    Likes Received:
    0
    I think that that is a very fair score.

    Thanks everyone for checking out the map and giving constructive feedback! Perhaps I'll make a V2 with either a different set of vehicles, to make the game more balanced or a simple Cerebrum canvas.
     
  18. Papa Justice

    Papa Justice Forerunner

    Messages:
    42
    Likes Received:
    0
    Strange. Are you using the correct gametype? I haven't heard of this problem happening to anyone else but, nevertheless, I'll check out the issue next time I'm online.
     
  19. Darth Human

    Darth Human Guy from Reach
    Senior Member

    Messages:
    257
    Likes Received:
    70
  20. RoboArtist

    RoboArtist Forerunner
    Senior Member

    Messages:
    892
    Likes Received:
    26
    People were probably more used to halo 3 forging and didnt care too much about aesthetics. Gameplay's all that matters
     

Share This Page