I know it has been explained, but I need a more basic explanation of what already exists. I need the spawning explained with all the "Fire Teams", I would also like to know if you can just have a capture point as the only objective, rather than having to bring a core back through enemy lines. As well as that, how do you make objects dissapear? like say, a previously blocked door is now un-blocked. Those are the specific things i'd like explained. Besides that I would quite like everything about Invasion Forging explained in a nice easy on the eyes and easy on the mind kinda way. I want it to make sense so I can get these ideas out of my head and into Forge.
To make objects disappear, you give them the label "INV_GATE". I believe you would want to have said object in the same spawn order as the objective that is removing it. You change the objective types for each phase in the gametype options. It has nothing to do with forge.