Reclaimer

Discussion in 'Reach Competitive Maps' started by o0 IMatt 0o, Sep 19, 2010.

  1. o0 IMatt 0o

    o0 IMatt 0o Forerunner

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    Reclaimer is a Remake of Guardian by: o0 IMatt 0o, Blaqattack, and lsuckathalo69
    It supports Crazy King, Team Slayer, Oddball and FFA.
    Most everything on this map is close to scale, all the lifts work properly and it is impossible to break the map.

    Juicy Effect is on.

    Weapons
    Sniper Rifle x1 -150
    Shotgun x1 -150
    Grenade Launcher x1 -120
    Gravity Hammer x1 -120
    Needler x1 -30
    Plasma Rifle x1 -30
    Assault Rifle x2 -10
    DMR x2 -10
    Needle Rifle x2 -10
    Magnum x1 -15
    Plasma Grenade x4 -15
    Frag Grenade x4 -15
    Overshield x1 -180
    Active Camo x1 -180
    Health Pack x2 -20

    Overview
    [​IMG]



    YouTube - Halo Reach Guardian Remake
     
    #1 o0 IMatt 0o, Sep 19, 2010
    Last edited by a moderator: Sep 29, 2010
  2. macskull

    macskull Forerunner

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    I gave it a download based off the video. Only thing I noticed at first glance was the location of the sniper rifle is slightly off but that's an aesthetic change and not a gameplay change so it's not a big deal. So far, looks better than the other remakes I've checked out.
     
    #2 macskull, Sep 19, 2010
    Last edited: Sep 19, 2010
  3. Dulden

    Dulden Forerunner
    Senior Member

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    Dang, you beat me to Guardian. My favorite Halo 3 1v1 map. So that means its a definite DL for me. Also the map looks REALLY too scale. And very accurate. I think one thing to make it better is to replace the juicy with a green FX. Also maybe some green lights.
     
    #3 Dulden, Sep 19, 2010
    Last edited: Sep 19, 2010
  4. Titmar

    Titmar Le Mar du Teet
    Senior Member

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    guys dont forget you are supposed to download the map BEFORE you comment on it.

    i downloaded this and played a small FFA match on it. It works and plays pretty much like guardian. You got the look pretty damn close. There are a few of the jumps that are wrong though, like jumping from the middle platform up to where the plasma nades and covie fusion coil thing are.

    also, you should edit the available loadouts to NOT include the jetpack.
    having a jetpack on this really ****s up the feel of the map. For example, you arent supposed to be able to drop down and get the shotty, and then float back up.

    i really love what you did with the middle platform and the
    teleporters for the aesthetics, it looks kick ass.
     
  5. macskull

    macskull Forerunner

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    Gave it the promised playthrough - jumps are right and everything feels good. The framerate takes a hit in quite a few spots, though there's really nothing that can be done about that short of deleting unnecessary geometry.
     
  6. o0 IMatt 0o

    o0 IMatt 0o Forerunner

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    @Titmar- Just play slayer pro on it, itsnot meant for all of the armor abilities, but I did put soft kill and kill barriers on the map.

    @the other guy- You can only put two lights on a map, and Gold and blue needed them more.
     
  7. Bottlecap

    Bottlecap Ancient
    Senior Member

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    The only big concern I had with this map is the area where the trees were in Guardian. You need to add another wall like structure, that area was supposed to be more covered so you wouldn't be so vulnerable there.

    Other than that not many complaints, I like the new aesthetics of the map, i.e. the substitution of rocks instead of green, planty areas.
     
  8. EnderFett11

    EnderFett11 Ancient
    Senior Member

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    I went into to forge mode to try and see about some possible fixes for this map. First, the jump from center to gold lift is too long, it requires a crouch jump. Second, the ramps surrounding the center are pointless, just use a kill zone. Also need kill zones for upper areas to guard against jet packers. Maybe replace the grenade launcher with the concussion rifle. You also do not need the disk that is under the "blue room" and there is a arrow shaped piece you don't need under the hammer room. This should help with the frame rate. Also maybe try and find some lighting (maybe green?) that makes it feel more like Guardian. And for future reference, use the Edit Coordinates function in the "B" button menu to make sure your map is made on an axis rather than off axis. Makes it much harder to edit etc... I'm impressed you made it as well as you did without using the coordinates. Overall, very good map except for the things I mentioned.
     
  9. LeonVIII

    LeonVIII Ancient
    Senior Member

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    is it me or in that video does the floor near the hammer look mad spasy
     
  10. Monolith

    Monolith Ancient
    Senior Member

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    The sniper rifle being off isn't an aesthetic change because it DOES change gameplay. It's not a big deal... you just have to move it a few feet, but it does effect gameplay by the tiniest fraction.
    Same here

    One thing, in the video @ 0:17.5 - There looks to be a sort of nook to the right of the fusion coil that shouldn't be there.

    Otherwise, VERY impressive! Wow! you get an A, good sir :D
     
  11. a furry unicorn

    a furry unicorn Forerunner

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    do what i did, i made a 4 way symetrical base map, which has a gold, red, blue, and purple base. Each base has a light inside a structure, signaling both call outs and location. since i realized that you only have 2 lights i thought halo 3. i used custom powerup for gold, overshield for red. and then blue and purple lights.

    I HIGHLY RECOMEND, YOU USE CUSTOM POWERUP FOR GOLD AND ACTIVE CAMO FOR BLUE ROOM, THEN PLACE 2 GREEN LIGHTS WHERE IT WILL MAKE THE MOST DIFFRENCE. BECAUSE GUARDIAN BEING MY FAVORITE HALO 3 MAP, IT BEING GREEN HAS A HUGE FEEL ON THE MAP. IF YOU MADE YOUR MAP GREEN USING THIS ADVICE, IT WOULD DEFINATLY FEEL MORE LIKE GUARDIAN, HOWEVER GREAT REMAKE THATS JUST TO MAKE IT BETTER IN MY OPINION.

    5/5 BEST GUARDIAN REMAKE I'VE SEEN YET.
     
  12. LeonVIII

    LeonVIII Ancient
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    is there anyway to fix that floor problem id fix it but u have no forging skills lol and i also agree with the lighting should be green instead of juicy maybe for a v2 but definitely to scale and one of the best out there
     
  13. o0 IMatt 0o

    o0 IMatt 0o Forerunner

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    Thanks for the comments, however, I completely disagree with you about the lights...
    Blue and Gold are more important than green, and the Tin Cups make it look green. You do know that you can only place 2 lights down right? Oh and BTW I only have $15 left...
     
  14. Behr

    Behr Forerunner

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    i liked this map, but to me it seems to me that you tried to make it look nicer then trying for perfect size and shape. i think this could maybe one of the top guardians but if you don't improve it soon it will be dethrowned, i would rather play one something accurate then something pretty. im sorry if this post hurt ur feelings, but it is how i feel.
     
  15. o0 IMatt 0o

    o0 IMatt 0o Forerunner

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    That's fine, it doesnt bother me. I feel you think that way because you didnt download it. Everything on here is accurate except weapons. You can do all jumps that aren't ghost/trick jumps. You can't do everything completely the same, like I said, I have $15 left.
     

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