Salvation v3 This is a faithful remake of the classic Halo ce map Damnation. This map looks and feels like the original. It plays well with AA’s and is set up for most game types. Any and all feedback is appreciated. Update includes 1. Replaced Lift at rockets with shield door ladder. Now it works much better with the MLG gravity settings. 2. Changed the jump from Rockets to tele room so you don't need to crouch jump. 3. Added soft kill barrier behind both teleporters to make them harder to camp or block. 4. Added a hard kill barrier under Rocket area. 5. Replaced many of the "glass" floors and walls to reduce the chance of getting screen lag. 6. Added a few ffa only spawns. 7. Removed one clip from each sniper and put them on a one minute timer. 8. Adjusted elevations so nade jumping at overshield feels more natural. Article with video walk through here: http://www.mlgpro.com/content/page/313653/MLG-Featured-Map-Salvation-by-MrMojoRisin [/img] [/URL] [/img] [/URL] [/img] [/URL] [/img]
Wow, I know forgehub rules said that you should make post with decent feedback, etc... but I'll make it simple: Best Damnation yet. I've seen 2 others, but they don't come close to yours, which is much "cleaner" and better scaled. I only wished you had made it in the lagoon, the waterfalls would be a perfect. Also, If I were you I would use more light, because sometimes it is hard to recognize where you are will all these similar pieces. Anyway, I could do a better review after I download it, but from the pictures, at least 9/10.
downloaded this a played a 4 man FFA match on it. I gotta say, it really felt like i was playing Halo 1. I admit its been a long time and my memory of the map isnt crystal clear, but still, i instantly recognized it, and remembered where weapons and areas were. it was a blast to play, im only hoping it works great on all gametypes, but like i said we only played FFA. anyway, great job.
Best.Damnation.EVER. I am actually soooo glad this one isn't in the Lagoon. Every map I've downloaded recently has been there, and that damn waterfall sound is really starting to piss me off.
The weapons are all the same except I placed a DMR instead of the Magnum and a Plasma Repeater in place of the Plasma Rifle. I was very tempted to put a concussion rifle in place of the plasma rifle but decided against it. The weapons are also on drop spawns and timed like the originals.
Looks awesome! Only beef I have with this remake (and I haven't checked any others to compare), but: 1) I can't perform the grenade jump where the overshield is to get into the rocketlauncher room. 2) Couldn't land the jump for the invisibility every time (although it's doable). These were imperative moves in Slayer on the original Damnation, and made it worth the risk to go out and scoop the powerups. Just my 2 cents, and I in no way think I could've done a better job.
i dont find these to be critical problems anymore. with the addition of sprint and jetpack, ((which both work wonderfully in this map even though they were not intended in the original map)) i think that those jumps are not as important because you can sprint-jump or jetpack and easily traverse the map.
I updated the download link Bungie.net : Halo Reach : File DetailsDownload SALVATION 2.0[/url] The nade jump at OS now works.
Wow, that is awesome you took my criticism into consideration. I've got it queued up for the next time I hop on. Anyone working on a Prisoner remake?
Yeah I just thought that nade jumping didn't work that well in Reach. After you and a couple other people asked about the OS jump I went back and reset the entire bottom floor elevation.
This looks amazing man. Downloading right away. Will edit with criticique soon. Ok, I just had a run around and I'd give it a 10/10 for looks and a close enough to 10/10 for the flow of the map.
Yes actually I have a newer version with almost every game type. I'm having trouble with territories and neutral flag. I also thought I would set up invasion slayer if it's possible. The new version makes the spawns much closer to the original. Also improved the look of certain areas. The pink ramp now looks more true to the original and various other things. I just need to finish the game types and test.
Updated with more game types. Also some spawn tweaks and other minor adjustments. I would appreciate any feedback you guys can give me on objective game play.
Man, I love this re-make. Defiantly keeping it for customs ^_^ Got some complaints though. You're missing some of the pipes that were in the original and the map needs to be higher. From Red's ledge down to the overshields should make you lose your shields completely (same for Blue's ledge). I thought this was a big part of the original as it was a bit of a gamble. You could get the overshield quicker but you were putting yourself at a higher risk of dying due to the drop making you weaker. Also there should be two shotguns in that place were you currently only have one. Seriously though, it's a great re-make :]
The fall damage actually seems very inconsistent to me. I jumped from catwalk to rockets over and over with different results. It seems that a dead drop will knock your shield out most of the time but if you're moving forward it doesn't. Mind you I was not crouching on the landings at all. Sometimes it would stun me and take a small amount of my shield and other times take the whole shield or none at all. I hope it gets fixed in a patch. The map elevations are very close to the original but fall damage was much more severe in Halo 1. I know what you mean though and thanks for the feedback.
This map is a testament to how incredibly versatile the new forging system is. This really takes me back. I honestly cannot wait to play this with my friends. +1 DL for sure.
Yeah the new forge is incredible. I was able to raise the entire bottom level in about 15 min. The only thing that made it slow was moving spawns and objectives. In H3 those were the easy parts. Added after 5 Days 2 Hours: Updated 1. Replaced Lift at rockets with shield door ladder. Now it works much better with the MLG gravity settings. 2. Changed the jump from Rockets to tele room so you don't need to crouch jump. 3. Added soft kill barrier behind both teleporters to make them harder to camp or block. 4. Added a hard kill barrier under Rocket area. 5. Replaced many of the "glass" floors and walls to reduce the chance of getting screen lag. 6. Added a few ffa only spawns. 7. Removed one clip from each sniper and put them on a one minute timer. 8. Adjusted elevations so nade jumping at overshield feels more natural. All feedback is appreciated.
Amazingly faithful to the original. The ladder at rockets is just mind-boggling! The map is slick and tight. Good work!