MLG Hotel Charlie v1.5

Discussion in 'Reach Competitive Maps' started by Serpendium, Sep 17, 2010.

  1. Serpendium

    Serpendium Ancient
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    Hotel Charlie v2 UPDATED

    UPDATED TO VERSION 2.0!!

    Map Name: Hotel Charlie V 2.0


    Map Summary: A fast paced map with a blend of both close and long range combat. It is symetrical and uses a two-base set-up. The map draws influence from both guardian and lockout but comes out with a unique flow and playstyle. The map has:
    2 Snipers
    1 Overshield
    8 Frags
    4 Stickys
    6 DMRs

    Changelog





    V2-
    1. Added platform and a lift behind/below the patio area
    2. Added a walkway from lower librarys to formention platform in order to make library and patio more accessable to each other.
    3. Added countless eye-candy
    4. Tweaked sniper spawns and the platform they spawn on, once again.
    5. Tweaked spawns for new map layout
    V.1.5-
    1. Added rails to lower mancannon areas.
    2. Switched out shotgun in middle with an overshield to encourage pushes.
    3. Fixed Capture the Flag objectives.
    4. Tweaked DMR placement
    5. Snipers Can be blown off map with a well placed grenade.
    Game Types: Slayer and Flag, possibly ball on another build.

    Screenshots:
    [​IMG]
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    I would appreciate if any videos of any test games could be sent to me, to examine gameplay. If your interested in discussing map design or other such intelligent conversation, send me a friend request, telling me your from forge hub in the message
    GT: BluntdCreature
     
    #1 Serpendium, Sep 17, 2010
    Last edited: Sep 21, 2010
  2. Lance001

    Lance001 Ancient
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    Your pictures do a good job of showing it off, but you could definitely use more...there are a lot of aspects of this map that only a run-through reveals, and people who don't have time to play it at the moment may download it if they could see it all.

    Secondly, I'd suggest adding a bit more diversity (while still maintaining symmetry) to create knowledge of which side you're on...the rocks are somewhat useful for that, but consider colored balls, aesthetic touches, or slightly varying geometry to allow players to get their bearings. Remember, this is MLG...these people value map control (and therefore, map knowledge) above many other things. =)

    Great map, overall!
     
  3. Serpendium

    Serpendium Ancient
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    Thanks for your advice, I added a diagram to the first one and am working on getting more screenshots now. Also, you bring up a good point about distinction. I was planning on using lights as you suggested but the two light limit struck down that plan with a thundering blow. I'll figure out somthing.


    Edit: Also I would like to ask if anybody runs games on it could you send me the footage? Or post a download link here. It would help alot with fine tuning the map flow, thankyou.
     
    #3 Serpendium, Sep 17, 2010
    Last edited: Sep 17, 2010
  4. Lance001

    Lance001 Ancient
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    Sucks about the lights, totally forgot about that. You could use aesthetics, though, if you've got some cash leftover...maybe some non-game-changing touches phased into a wall, a huge satellite dish coming out of only one of the bases...anything that doesn't break the flow of the map but becomes instantly recognizable from the moment someone spawns (or gets lost). =)
     
  5. RedNeck

    RedNeck Ancient
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    It is a requirement that your thumbnail picture be an unedited screenshot of your map. This is a relatively small thing, I know, but please try to remember that for the future. I will replace the picture with an unedited one from this thread, but if you wish to change the picture feel free.
     
  6. Serpendium

    Serpendium Ancient
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    Ok, sorry about that, I don't usually post here. =]
     
  7. Serpendium

    Serpendium Ancient
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    Updated to v2. Can a mod change the thread title for me pretty please? ^_^
     
    #7 Serpendium, Sep 21, 2010
    Last edited: Sep 21, 2010
  8. SideShowBob963

    SideShowBob963 Forerunner

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    i agree with Lance001, the pictures do show off the map to some extent although gameplay pictures are always helpful
     
  9. The Veteran

    The Veteran Forerunner

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    nice good map
     
  10. Antares777x

    Antares777x Forerunner
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    It's like Guardian and Lockout yet it's symmetrical?! How did that work out? I'd love to test this!
     

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