Having Trouble Lining Things up Vertically...

Discussion in 'Halo and Forge Discussion' started by SmllTwnTheory, Sep 15, 2010.

  1. SmllTwnTheory

    SmllTwnTheory Forerunner

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    I am a perfectionist and when I saw all the improvements in forge I was psyched. But Alas I can not get ANYTHING to line up perfectly vertically. I have tried the nudging and it sends it way to far. IS there any fixes for this? Left Bumper and and RB the only way to travel up and down and lift? if so I fear that I will never have the smoothest of smooth walk ways.
     
  2. Cheeze

    Cheeze <FONT COLOR="#FE2EC8"><b>I Beat the Staff!</b></FO
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    The best way that i have found is out of pure luck or good eyes.

    1. Grab object
    2. Tap RB, Then A right after
    3. ?????
    4. Profit
     
  3. Masta Blastr

    Masta Blastr Ancient
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    Or you could click B and use the coordinate movement.
     
  4. Chan

    Chan Forerunner
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    Have you tried that? It moves it like a whole foot.

    The rotation tool seems a bit out of control as well.
     
  5. PRS

    PRS Ancient
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    Wow, I thought I was the only one. Yes, I have the same issue, and it's a shame. The coordinate editing is probably easir by just making everything on one coordinate and going from there and Ill have to try the Rb/a combo and see about that. This is the only dissapointment of forge, though I'm not really dissapointed.
     
  6. PRS

    PRS Ancient
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    When using that go to thew appropriate side of the object and rotate, it helps.
     
  7. EpicFishFingers

    EpicFishFingers Ancient
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    When you select an object, then select "edit co-ordinates", it automatically shifts a bit to snap to an invisible grid of miniscule 'cubes'. If you're still moving stuff free-hand, or are using a combination of these two methids, just select "edit co-ordinates" on all of them.
    That way, they should all line up right
    Be wanred though, that they line up on the centre of the object, so thicker objects don't seem to always line up perfectly with thinner ones for this method. I guess that's where free-hand is needed a little...
     
  8. HLG FlashPoint

    HLG FlashPoint Ancient
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    Do you mean line things at the same height or set things next to each other vertically?

    The first one:
    1. Use rotation Snap to get whatever angle you want.
    2. Try to line up as perfectly as you can horizontally and vertically (Horizontally matters more, just try to line that up correctly.
    3. While holding the object: Press B to open up Object Options.
    4. Hit Edit Coordinates: Use the Z (Height) to nudge up or down, same thing for horizontally but on depth or width.

    If that doesn't work.
    3. Click down on the left stick and use the camera to slowly merge the objects together with fine tuning.
     
  9. misterxboxnj

    misterxboxnj Ancient
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    I've been finding it difficult to match objects as well...used a little bit of the left stick and the coordinate methods as well and it isn't easy at all.
     
  10. Boss Of Games

    Boss Of Games Forerunner

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    I have the same issue, but this time, someone in my game actually got it, but someone slapped him in the face so he does not remember how he did it.
     
  11. Gunnergrunt

    Gunnergrunt Ancient
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    I tried forge out briefly yesterday and I had the same problem with the bumpers. Hopefully there are better techniques. The nudging system isn't too accurate
     
  12. misterxboxnj

    misterxboxnj Ancient
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    I got the impression, from watching the forge world video, that clicking the left thumb stick and moving in to a zoom was going to allow for smaller/slowed down movement of objects. The zoom feature is rather useless without that ability. Would really increase the accuracy of matching objects if this was possible.
     
  13. ArcticFox

    ArcticFox Forerunner

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    I found a solution in the first few hours:

    Use the coordinates system for every object.
     
  14. misterxboxnj

    misterxboxnj Ancient
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    I tried coordinated but it still moves the objects too far...can you post a you tube video of your use of coordinates so I can see if I'm doing something wrong....?
     
  15. Boss Of Games

    Boss Of Games Forerunner

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    I remember stating that there was a key command to where you are able to change between H3 and Reach forge object placement modes. I think that there still is a key command. if there was, it would be in one of those game guides that are $20. I mean, come on, Bungie should have had a solution for everybody.
     
  16. I Are Rambo

    I Are Rambo Forerunner

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    That only works if you are using standard objects in the standard way. For instance, I'm currently trying to line up an upside down pyramid with a normal bridge, I try coordinate editing and it lines the upside down pyramid the way that it should be for a downside down pyramid, which put my two objects in exactly the wrong place.
     
  17. eating lunch

    eating lunch Forerunner

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    I have a suggestion, why don't you just merge them where one is slightly above the other, and then merge a tiny piece for like a tiny ramp to keep the pathway smoothed out for players? Won't that work?

    I mean if there's absolutely no way you can get the two pieces to line up... which I'm sure there will be two pieces that won't line up quite right with all the pieces we have been given now.
     
  18. I Are Rambo

    I Are Rambo Forerunner

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    That's actually a very good idea. It wouldn't be aesthetically perfect, but it should play the same. I'll definitely do that in the future if I go crazy with the odd pieces. Thanks.

    For right now though, I think it may be best to just manually adjust objects that don't fit perfectly with the "RB then A really quickly method". If you only have a few off the wall pieces in the map, that's probably the best way, since I'm pretty sure most normal objects line up correctly when being used right side up. Someone correct me if I'm wrong, I haven't encountered this yet, but it doesn't mean I'm right.
     
  19. WaxyPumpkin72

    WaxyPumpkin72 Forerunner
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    I haven't read this whole thread, so I'm not sure if this is has been said already or not, but you can move up and down very easily if you hold down the left stick and then press RB or LB.
     
  20. EpicFishFingers

    EpicFishFingers Ancient
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    Can you give us an example? I haven't had a single problem wth the system yet. All the movements are relative to each other with the co-ordinate method, and you can set the object rotation snap to OFF if you want to pitch/yaw/roll very slightly (i.e. 1 degree at a time)
    Plus there's the grids which are solid, so can be used to line stuff up with other stuff...

    I don't see what the problem is at all. The nudges aren't moving the pieces, like, 1 metre per nudge, so how can you be dissatisfied with it? This is exactly what the community asked for - the only things that I'm missing are the objects. I wanted a troop transport hog and an undo button, but the former would be relatively useless and the latter is not needed because the system has been improved so drastically.
     

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