Sandbox The Generators

Discussion in 'Halo 3 Casual Maps' started by Plasma Blades, Sep 12, 2010.

  1. Plasma Blades

    Plasma Blades Ancient
    Senior Member

    Messages:
    736
    Likes Received:
    0

    [​IMG]
    The most anticipated game of the Summe- Nope, that's Halo: Reach. Let's try that again. The most anticipated sequel in all of history. Granted, that statement only applies to three people. But that's besides the point. The point is, that this is a sequel. An anticipated sequel. But that's just getting redundant, now isn't it?

    [​IMG]

    [​IMG]

    We've beengiven an overview of the block. Conveniently labeled and everything.
    [​IMG]

    Wish me luck.

    [​IMG]

    • Prevent the humans from accessing the generators. That's where you hide your candy. After all, that's what you're fighting for right? Maybe not.
    • Get some floss, you've sot some rotting flesh in there, and quite frankly, it's a turn-off.
    [​IMG]

    • Activate the three generators.
    • Exterminate any infected individuals and then proceed to hump their chest and call them a n00b make your way to the military evacuation point.
    • Don't die. It'd be a real jerk thing for you to do. And people wouldn't like you anymore. They'll call you names and hump your chest kill you.
    Enough of all that writing. Everyone knows that good literature doesn't involve writing, it involves lots of pictures. After all, that's why you're here, right?

    [​IMG]
    Alright, let's start here with the basics. This is the legendary spawn room that pissed off countless infected individuals last time who after 20 minutes of trying to figure it out, began banging their heads repeatedly against a wall. However, that's pretty normal zombie behavior. Moving on. This spawn room has the same layout as the last one. The teleporters on the left take you to the left path, the ones on the right to the right path. Forward takes you forward and back takes you to the end. However, this time you've gotta take a guess as to where they're going. In each pair of teleporters, the one on the left is closer to the beginning of the path, the one on the right closer to the end. However, the problem of orientation is now fixed. There's a path between the first two teleporters to show which path that set leads to. Behind you is a custom power-up. Think of it as the 20 foot tall Easter bunny among your candy stashes. It makes you the zombie that all other zombies want to grow up to be. And I thought that the caption to the spawn room last time couldn't be topped. So much for good literature.

    [​IMG]
    Starting off with the left path. Once on the lower level you'll hit the parking lot beyond the street. Keep an eye out for any zombies beyond those bars. You'll be meeting them really soon and you really don't want to make a bad impression.

    [​IMG]
    This is one of the pictures you've received from the disposable camera. It appears as if that's the car he arrived in. You should probably check around it, see if he left anything. Or if the zombies are having a friendly tea-party and a casual debate over the best dinner food. It may be best not to interrupt.

    [​IMG]
    Resouceful little buggers, aren't they? That street light is quite the spot. Might wanna take a zombie up there for a date or something. Just bring something to eat, besides yourself that is.

    [​IMG]
    Welcome to the oppisite side of the spectrum. Well, actually it's just the opposite side of the city block. Once you go down a set of stairs you'll encounter this room. This is the lobby before the science lab. Wave hello to your friends on the other side, before they become the appetizer.

    [​IMG]
    The lab was hit hardest by the power outage. Remember the dark scary tunnel at the processing plant? It's time for the big boy pants: Welcome to the dark scary room. Doors locked, you must find an alternate way in.

    [​IMG]
    Lucky you. There's some pipes that run through this back section. Good luck. It requires complicated jumping and without support, you may as well call yourself dinner.

    [​IMG]
    Now that, is some very appealing support. However, if your team-mate tries to hug you after you cover him, you should probably check his pulse. And probably not hug him back.

    [​IMG]
    The forward generator. It has a bridge right over the street so you can check on your friends. Screaming their name and and flailing your arms is a great way to get their attention.

    [​IMG]
    Yet another picture from the camera. He must've been pretty well hidden to get a shot like that. Right behind that fluffy green guy is a generator switch.

    [​IMG]
    Gary's Golf Shop. Small place, but it does the trick. If you ask an infected really nicely they might even give you one. So long as you promise to be nice with it.

    [​IMG]
    Shotguns are nice.

    [​IMG]
    This little hole in the ground is your evac point. Welcome to the home of respawning ammo. You'd think that the military would utilize something like that. If the man from the pictures got himself infected then he'll be quite the charismatic one. Or maybe he'll just be really hungry. And possibly be holding a golf club.

    [​IMG]

    1. If you have a group of 3 or less humans, always travel together. At 4 you can send two to two generators and work together for the last. With 6 it'd be best to use groups of 3. The more bloodshed the merrier.
    2. If you manage to encounter the man in the picture before you get to the evac point, split up. Have one of you gave him a nice little pat on the back for doing such an outstanding job.
    3. Try to befriend the zombies. Give them some soap. Maybe that's why they're so anti-social.
    4. Sure, you can take multiple hits, but it isn't recommended. Unless you're masochistic. Then, by all means, feel free.
    5. Every turbine has a pistol near it. Some are placed tactically, and others will hinder you. Overall, they'll help you. One shot, right between the ankles. Oh wait, that's not right. Between the eyes, that's right.
    6. The pipes on the science lab area can be difficult if you don't know what you're doing. jump on the I shape pipe and turn around to look at the broken pipe close to the door. Jump and crouch towards the edge of the pipe, jump to the next I shaped pipe, walk to the balcony and lower yourself into the room. activate the generator, find that gravity lift, and get out.
    7. Always stick with a teammate. It's nicer to the infected, it gives them more to eat.
    [​IMG]

    1. When you pick up the power-up, make sure to keep your back to the wall as much as possible.
    2. Don't camp in the science lab generator. There is no flammable material to start a fire, and there's no way out for you.
    3. Watch out for those headshots. Perhaps you can distract them with your dancing skills.
    4. Look both ways before crossing the street.
    5. This ties into the last one. Flip the warthog on the street so that it blocks the path. It'll buy you some time.
    6. The humans can camp your last teleporter. Before sending anyone through, go through the left teleporter next to the door to the golf shop and then head to the right. Fastest way to their spawn, and then you can give them a haircut. Free of charge.
    7. With the power-up you can pick up weapons. You spawn near a golf shop. With gravity-defying golf clubs.
    RANDOM FACTS:

    • This title doesn't look awesome. Blame the 20 picture limit.
    • I built this map a while ago and probably shouldn't have waited this long to post it.
    • Big thanks to Nibs, Skisma, LastWoneStanding, Sharpsnipe0205, Lafetocka, and others who have helped me.
    • I took too many screenshots.
    • Odontophobia is the fear of teeth.
    • This will be remade in Reach.
    • The human heart can squirt blood 30 feet. But if you're a survivor, I'm sure you'll find that out soon.
    • I hit the budget limit 95% of the way through this map.
    • There is a nicely angled pallet for zombies to hide behind.
    • There is a hole in the ground "hidden" on this map. If you find it, stare into it for 5 minutes. I promise you won't get assassinated.
    • There are no honor rules this time around.
    • The map is not breakable as far as I know.
    • The generators are not marked by weapon holders.
    • Each path has 3 spots where the infected can attack.
    • Overall, this post has taken me a day. Between pictures, editing, writing, and getting everything right. But there were many distractions.
    • It is still cruel how misleadingly small this typing area is.
    • This map can be done in a quicker time than The Turbines, but only if you're a good jumper.
    • Once again, there are no zombie spawns at the turbines. Fight your way there, and fight your way back. And find candy along the way.
    • Every generator has a magnum near it.
    • Every time I have written generator, I have wanted to write turbine.
    • This map has 1 AR, 1 SR, 1 BR, 1 Shotgun, 1 Spike Grenade, 2 Golf Clubs, and 3 Magnums.
    • This is a beta. I want the version built in Reach to be perfect.
    • Comment below. It makes you cool.

    Download The Generators
    Download Re-Animation
     
    #1 Plasma Blades, Sep 12, 2010
    Last edited: Sep 12, 2010
  2. Monsta Masha

    Monsta Masha Ancient
    Senior Member

    Messages:
    139
    Likes Received:
    0
    This looks like a pretty cool map. Me and my friends are having a little Halo 3 send off in preparation for Reach on Monday, and I think I'll try it out then. The pictures make this map look extremely well made in my opinion and I love the way that you have implemented interlocking (i.e. the pipes that you have to jump up)
    I shall play this map as soon as possible and will edit this post to include my views.

    Thanks,
    Monsta
     
  3. MattV01

    MattV01 Forerunner

    Messages:
    72
    Likes Received:
    0
    (hump their chest and call them a nOOb)
    This Comment brightened my day. Thank you.
    (Lol XD)

    Now, onto the map.

    This map looks amazing! It is very well forged, the gametype plays very well with it, and I like the part where you mentioned something about candy (lol). I also like how you named all the buildings and how you have warthogs in the street.

    I really have nothing bad to say about this map or any problems that need solving, all except for not letting the humans get our candy! :)

    Until Next time,

    -MattV01
     
  4. Mattitiyahoo

    Mattitiyahoo Forerunner
    Senior Member

    Messages:
    51
    Likes Received:
    0
    It is a cryng shame that this map didn't come out earlier. The idea of creating hot-spots on an infection map that motivates the uninfected to move (the generators) is an idea that is nothing short of genius, as it removes the camping elements, and varies gameplay. Also, in varying gameplay, the map is given ENORMOUS replay value. As well, it is important to note how efficiently the objects are used in this map- by that I mean how big the map is. With the fine aesthetics and manipulatable pieces that you will see as you explore that map, you would expect the map to be small. Not this map! I don't know how he managed, but plasma blades made a map that gives plenty of room for the players to roam, and plenty of space between the hot spots. This map is just plain awesome, 5/5 stars.
     
    #4 Mattitiyahoo, Sep 12, 2010
    Last edited: Sep 12, 2010
  5. Hat

    Hat Guest

    Really i don't get this map. So the humans try to go to the generators and "activate" them. Why are they doing this? How do they do this? What is stopping them from just camping?

    This is also known as vip escort... It's not that original...
     
  6. Plasma Blades

    Plasma Blades Ancient
    Senior Member

    Messages:
    736
    Likes Received:
    0
    To activate a generator, you flip a ghost, causing a fusion coil to blow up a gravity lift. There are 4 gravity lifts on the map, and the run time minimum is set to 1. Once the three generators are activated, a final door opens. This final door has better weapons that re-spawn a great deal quicker. The custom-power-up zombie keeps them from camping, as well as the layout of the map. there is no spot on the map that is good for camping, the best one is the generator at the end of the street. However, that's also farthest away from ammo sources.

    VIP escort is similar, but this works better for the intended purposes. Now, anyone can reach the "destination point", and reaching all three points unlocks a fourth point.
     
  7. Hat

    Hat Guest

    Okay, now i understand. Cool idea, still vip escort would still work fine for this, but i see how infection would be nice for this
     
  8. Plasma Blades

    Plasma Blades Ancient
    Senior Member

    Messages:
    736
    Likes Received:
    0
    The only problem with team games is spawn killing. Since the human spawn is very open it would be easy to camp, even though the humans can take more damage. Anyone have any idea how this could be re-made in Reach?
     

Share This Page