The Halo Reach boardgame is a level which looks like a game board with squares and having to move around but each square has a different weapon on them. Players each take turns hitting the dice and moving spaces equal to the number on the dice. Once each player has got a weapon they will move to the teleporter and the end of the board and be spawned into an arena using the weapons they chose. If a player only picks up 1 weapon and reaches the teleporter he uses that weapon in the arena. First to 25 kills in the arena. Can anyone else any ideas to this? It would help
NO. You can do the same sort of things by random weapons and without honor rules. I played this in halo 3 and not suprisingly it was terrible.
yup, honor rule games are always bad and cannot be taken seriously, unless its very simple and easy to catch and regulate EX. Dont assasinate the zombie; its easy to follow and very easy to catch and boot the player (preventing anyone else from wanting to do it) Sounds like this game doesnt even attempt to make use of any of the built in game option's. It's just made up of a million different imaginary rules lol EDIT: since rolling dice is a random event thats supposed to cause you to get a weapon. You could literally achieve the exact same results by just setting Primary and Secondary to Random, it would be no different.