This is a firefight map. Back against the wall, pinned down by the covenant...death is inevitable, unlesss you can hold out for 7 minutes until evac. Good luck FIREFIGHT > LEGENDARY >< SET START > TOUGH LUCK AND TILT ON >< YouTube - Halo3 map: A Long, Night of Solace... *Note: the ramp leading to the zombie spawn is now blocked off from humans and they now have no access to the covenant drop zone. *Note: You may notice in the video that there are waypoints over zombies heads, they are no longer there. Download: A long night of solace Download: Firefight v4
So I loaded up Forgehub, and since I downloaded the first one this was the first map I clicked on. I like the improvements. But, can the humans try to camp the zombie spawn? It doesn't look like that was improved upon. It looks better aesthetically, but in a map like this: Gameplay > Aesthetics. Mainly since the aesthetics in the map are already amazing. It seems like the Spartans were slightly over-powered last time too. It was me vs three covenant and I get 12 kills. Has anything been done to fix this? My bad, I was too quick to comment and didn't notice the first note about the ramp to the zombie spawn. That video was pretty amazing by the way. Definite download from me. Too bad this didn't come out earlier, I would've be playing it 24/7. Hopefully if you re-make it in Reach it's just as good.
Thanks for the feedback, I probably won't remake this in reach though. But I will remake the idea from this. The origin of this map was the level, the truth and reconciliation form Halo 1. So I will probably remake the beginning of that level. But anyway thanks. Also I fixed the gametype so that zombies are almost equal to spartans, except the zombies have 90% damage resistance, and humans have 50% shield recaharge.
I downloaded your v1 of this map some time ago, and I have to ask, what is the major difference between v1 and v2? It really seems the same. You mentioned one difference between the two in your post, but If that's all you did then I don't see why you wouldn't have simply updated the first one. If there is more that has been changed please say so in the thread, but from what I can tell the areas that needed work in v1 didn't get changed at all. Mostly, I was hoping the central layout would change since it is a little open and the covenant tend to get stomped as a result.