at first i thought you wrote because of its size and elevators, and i was just like wtf elevators??? now i feel stupid. But yeah once again great work.
well, the gameplay was simple, but the construction was extremely complex, it took me 3 days of hard forging to get the flooring down and another to get all the boundary walls up then half a day for spawn and weapon placement.
well, your not supposed to play it with infinite grenades, it was just an accident that i left it on.
Well while i was playing with you on this map i realized something that you have to fix.You can get a shotty and br and camp in the corner with the tunnel.and if u have an assortment of nades u can easily win there.You should add another way in there.The layout amzing but camping can be a big issue.
well, the BR isn't a camping weapon, the only reason there were so many nades is because it was regenerating grenades and the shotty will only get you six kills because it has very limited ammo. And, in FFA games, it is very hard to camp anywhere, i have tested the map many times and it has never been a problem when i was playing with more than 2 people, and even with 2 people, it was easy to counter using a rocket launcher or a noob wield.
There is one error.2 of the double boxes aren't at the start of game and they were right below the needler so fix that and your good
I loved playing this map with you Iv0rY. Everything seems to be perfect in this map. Feature material fo' shoo
well, an open map is not always a bad thing, i actually prefer them because it makes grenades less effective since they just bounce right past you, but whatever you think.
familiar in what way? i know it has been compared to unchained a lot but the gameplay and overall feel of the map, also, fractured is set up for oddball
this looks really nice, interlocking is great, but i didn't know if in some spots you wanted a hill? or like a slight step drop kinda thing. Either way really great.