Mortars

Discussion in 'Halo and Forge Discussion' started by HLG FlashPoint, Aug 26, 2010.

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Mortars. What do you think?

  1. Sounds Good.

    4 vote(s)
    36.4%
  2. Awesome!

    3 vote(s)
    27.3%
  3. Meh...

    4 vote(s)
    36.4%
  4. I don't like it...

    0 vote(s)
    0.0%
  1. HLG FlashPoint

    HLG FlashPoint Ancient
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    THE GAMETYPE

    Mortars is a gametype I have come up with and I have developed it for more than two weeks now.

    Mortars is a gametype where the defenders spawn with Grenade Launchers and Shotguns. They have to defend their base without getting killed. They will have No Shields and will be easy to kill like the attackers. Their armor ability will be either Armor Lock or Hologram.

    The attackers must make their way through the canyon to the base and arm the bomb. They will have a choice between two classes: Sprinter and (Well I don't have a name for this one yet...)
    The sprinter will have said armor ability Sprint. The latter will have Evade. They both spawn with an Assault Rifle Primary and Sniper Rifle Secondary.

    They will have to work their way through the canyon dodging "mortars", they will be armed with Assault Rifles and Sniper Rifles. It will take two shots to the body, or one shot to the head to kill a defender. The Assault Rifle will be more useful then it is in matchmaking or on normal settings because now it will only take about half the clip to kill someone.

    The Defenders must fire the "Mortars" down the canyon to flush out attackers and kill them. One good shot with the Launcher can kill someone so the attackers must be careful.

    The Attackers have to go up the canyon using the cover provided and kill the defenders and plant the bomb. They must utilize Sprint and Evade to its fullest to dodge the ever so deadly mortars.


    The Map

    Before I get into the pictures READ THIS! The map will most likely be in the canyon and not on blocks/walls like in the sketchup. It will be about TWICE as large and alot of cover will be made out of rock to feel more natural.


    Pictures:

    Overview... As I said this will be in the canyon so the slates and the floor will not be there...
    [​IMG]

    Closeup Inside
    [​IMG]

    Side View
    [​IMG]

    If you would like more pictures/and or a walkthrough video please post so.

    Please Comment, and give me suggestions.​
     
  2. ForgeGod117

    ForgeGod117 Ancient
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    Could you expand the pictures and post more detailed ones. Seems like an interesting idea but could use some refinment. I won't suggest anything until the full power of Halo Reaches custom games has been revealed.
     
  3. AMac

    AMac Ancient
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    Couldnt the attackers just stay back well out of pro pipe range and snipe the defenders?
     
  4. ForgeGod117

    ForgeGod117 Ancient
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    Wouldn't that seem kinda... dtupid considering it's a one sided assualt game-varient. Even if, I've heard the pro-pipe distance is quite large.
     
  5. Neo Arkitect

    Neo Arkitect Forerunner

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    Give the attackers magnums not snipers. Attackers could easily just snipe defenders to death.
     
  6. Jay Rockn Weezy

    Jay Rockn Weezy Ancient
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    Looks really great. Just remember when you work on the map to make Death barriers Past the Huge Walls so people don't Jetpack over it.
     
  7. SenorFluffyBuns

    SenorFluffyBuns Forerunner

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    I don't get how this "map" comes into place. Please elaborate I'm confusef
     
  8. Tennach

    Tennach Forerunner

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    umm dude we have customisable loadouts now. thats what he said.
    the defender loadouts will be grenade launcher and shotgun and armour lock
    and grenade lancher and shot gun and hologram
    the attackers get snipers and ARs and sprint or evade.

    (two loadouts per side so the players can choose)
    thus, no one would have jet packs.

    (but i agree with Neo Arkiteckt, they should have mags not snips, coz if it was me playing, i just no scope all the defenders as i was running to the base)

    ye it looks good, but it needs a bit of improvement.
     
  9. HLG FlashPoint

    HLG FlashPoint Ancient
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    Yes, sniping could be a problem but I have placed cover in all the major sniping points so that if a player were to snipe it would hit the wall.

    And did I not say that the Defenders must be careful too? Just Assault Rifles might work better but we'll say how it goes....

    Well, yes they could possibly if they didn't know they had to plant the bomb and each side has infinite lives. There will be one gametype with one life and the other with infinite lives. There also will be a 4-8 minute time limit depending on how things play...


    @ SenorFluffyBuns

    This is just a rough draft, those huge walls will not be there and this map will take place in the canyon and be larger, this is just a rough draft of what I want...

    @All others

    Sorry, but you guys will have to wait until after school.
     
  10. Rantick

    Rantick Forerunner

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    I personaly prefer the idea of starting with a few lives each, and the option(like in Halo 3) to steal lives by killing someone. That way the better team can win.

    and cover will be damn near pointless if the defenders know how to aim their grenade launcher, and soon it will become another classic infection with millions of zombies bored out their mind getting blown to peices.

    unless ammo is limited on the grenade launcher
     
  11. RodziR

    RodziR Forerunner

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    I agree. I would put limited ammo and respawning ammo for defenders. Ammo wouldn't spawn often.
     
  12. UndoingChales

    UndoingChales Ancient
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    The defenders should be able to pick up target locaters as a last resort since they don't have inf ammo. Also guys just wanted to throw it out there.... There is also the custom setting of unlimited clip
     
  13. Rantick

    Rantick Forerunner

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    no, target locators would be waaaay overpowered. And you dont want unlimited clip with the grenade launcher because it would cause the attackers to be owned completely. The shotgun, on the other hand, should have inf ammo because otherwise, the defenders have nothing.
     
  14. P3P5I

    P3P5I Ancient
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    Just to add, the target locator isn't in Forge World, so you kinda are stuck with the shotgun.
     
  15. Rantick

    Rantick Forerunner

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    oh, is it firefight only :surprise: didnt realise this, but still, the target locator is not originaly wanted anyway, so it doesn't matter. It only needs the grenade launcher and shotgun
     
  16. HLG FlashPoint

    HLG FlashPoint Ancient
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    Thank you all for the comments, if you rated meh please explain why you did so...

    But, as for the defenders problem you guys have pointed out. They will have limited ammo, but like I said the map is going to be much larger than it is in the pictures, and the attackers are faster and have evade/sprint. If they are good enough they could easily dodge the slow "mortars"...

    I also like the stealing lives idea, I might use that. Thank you.
     
  17. AMac

    AMac Ancient
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    But if the defenders are behind cover, they cant exactly launch mortars, can they?

    And if a team knew how to work together, theyd move up slowly with three guys sniping and one guy carrying a bomb. The defenders wouldnt be able to shoot at them because theyd get sniped.

    And if you put snipers in the one life version, defenders would be screwed.

    That's just how I see this game playing out with snipers...
    Maybe you could put a sniper at the attacker spawn with a clip or two?
     
  18. HLG FlashPoint

    HLG FlashPoint Ancient
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    Yeah that could work? And please xplain the first sentence. I do not understand it.
     
  19. Rantick

    Rantick Forerunner

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    basicaly, to avoid being killed the defenders would have to hide behind cover. While behind cover, they cant actualy shoot their grenade launchers, right?

    and as long as the defenders keep moving, then they cannot be too worried about snipers.
     
  20. MaxSterling

    MaxSterling Ancient
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    Ummm... wrong? Grenade Launchers are the most effective weapon from behind cover. The fact that you can bounce the grenades off walls and around corners makes the weapon ideal for that.
     

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