MLG Warrior V2 A Map By Tucci MLG Warrior is a map that i began to design while fooling around in sketchup. I started designing bases, and i began to truly realize the potential that this design had. The map is designed in a way similar to MLG Onslaught, or MLG Amplified, but with notable changes in side paths, the centerpiece and base design. Nao get to tha PICTUREZZZZZZZZZZZ!!! The old A view of the map with no walls. A view of the map from the outside, with walls. An overview of the map -Roof. A view from above one of the bases. A side view of the center of the map. An inside view of the middle of the map. The New I've extended the walkways, because everybody has commented that the map is quite small. I've added more cover to the walkways, but the roof and back wall make it much easier to nade out. The small neutral "bases" below the walkway give cover while crossing the map on the low side, but allow enemies to see you through the glass. Doors on the side entrance to "Bottom Middle" give it a cleaner look, and allow you to see in through the glass before going in. An overview of the map with the new updates. I'd also like to add in that if anybody would like to co-forge this with me, just PM me. I wont have the time to work on this map constantly, and i wont be able to do it myself in any less than a few months.
This reminds me of that map in halo1 and halo2 Gawd i cant remember the name! Looks really good i like the walkways that go around the map. needs more ghost merging
This actually looks really good for a MLG map. But it looks like it would be just like every other mlg map gameplay wise.
Well, most MLG maps have very similar gameplay. Onslaught and Amplified are nearly identical. MLG maps just provide fair and balanced gameplay which is what i was shooting for. I've never been able to make a symetrical map in H3 because of how clunky the forge was, and now that i have the ablility i said "Hell, lets try it." What i'm trying to say is that playing like any other MLG map is the point of this, because it will be one of the first MLG style maps in reach, so i wanted to make it like some of the past MLG maps.
Halo: Reach gives more variety in items and environment. That being said, no offense, but it looks kind of simple. I think you should put a few more aesthetics to make it stand out more.
Not to troll, but i'd like to point out that i'm going to be removing the pointed top walls with rocks, and major aesthetic overhauls can easily ruin an MLG map. Aesthetics draw the eye to them, and in the heat of combat which is MLG, looking off at the beautiful aesthetic in the distance can easily lose the game for your team. I'm obviously going to add some things, and i've decided that the walls will not enclose the entire area. I'm going to build the map in the open area above the 'Coliseum' and the only walls will be raised walls along the border of the play area. I'm sure it'll be possible to escape the map, but then you'll only be met with a long fall to your death and a soft kill barrier resulting in a mortar strike. IN THE FACE. My point is, aesthetics are important, and they will be added, but sketchup is only for basic design, it is not forge itself.
How can you make this an MLG map when we don't even know what the Reach MLG gametypes will be like yet? Obviously the primary weapon will be the DMR, but we don't know if it will have armor abilities and stuff like that.
Man why do tons of people use a new reach sketchup when they could forge it when reach comes out just as easily? I mean, there's plenty of time to enjoy reach for most people, why not wait? Nevertheless, this is a nice design. Is the only way to the upper levels those slopes in front of the base and the jumpups in the middle? Or is the back base short enough to jump up on?
Well when he came up with the idea for the map, he wanted to build it in sketchup because it would help him in two ways. 1. it will make it easier to forge when you have it all sketched out in front of you, and 2. if he waits until Reach comes out, he will probably lose the image he had in his mind. same goes for everyone else using sketchup.
I like the outer part with the walkways and stuff, pretty kewl. Pretty symmetrical, looks good, but I would widen it out, it is a little snug, maybe a few more squares out.
no tot sound like a jerk, but it looks like any old generic, run-of-the-mill mlg map. nothing worth downloading. make it better.
You call this a post? I call this trolling. The point of the map is that it's any other MLG map. There are none that we know of in Reach, so what makes it not worth downloading? If you've found a better MLG style sketchup for Reach then please show me. Other than that, every statement you've made is false.
Not to advertise but Crossroads could be MLG, it's small enough and such to be useable for basic MLG objectives.
Ummm. Bump Pl0x? just kidding. I released the v2 pictures for the map. Added Extra cover on the walkways, made the map larger and added a few aesthetics. Can i get some comments and first impressions please? I'm sick of having 150+ views and very few comments. EDIT: 300 plus views and only 2 pages? C'mon guys!
well first of all id didnt make any statements, i gave you an opinion. now just because this is the only mlg sketchup on this forum doesnt mean other mlg maps will be made when reach comes out. and ive been on this forum and others for a while, so i have a pretty good idea about what maps people will download. based on this sketchup, i do not think many people will take the time to download it. so you can be a whiny little kid and call me a troll if you want, frankly i do not care. but if you want some advice from a person thats just trying to help you, i would advise you to scrap this map and design something more original and unique.
Clearly you haven't looked at the v2 pictures, because i changed a lot of things. Thanks for the opinion, to me it sounded like you were trying to come off a different way. Thank you for clarifying your intentions.