Official Reach Forge Discussion Thread

Discussion in 'Halo and Forge Discussion' started by chrstphrbrnnn, Jul 22, 2010.

  1. WWWilliam

    WWWilliam Forerunner

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    I just found out that for a fact it is impossible :'(

    Least we can stop day dreaming about what could of been possible and start planing something actually possible in reach.
     
  2. MousseMooseROCKS

    Senior Member

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    Amen, brother. There are just too many good possibilities in Reach that we shouldn't look over.
     
  3. Random1

    Random1 Forerunner

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    How d'you know thats impossible?
     
  4. cluckinho

    cluckinho Well Known
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    What's 'Initial Loadout Camera?'
    [​IMG]
    The area of the map that you see when you're choosing your loadout?
     
  5. St. Burke

    St. Burke Ancient
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    Bingo
     
  6. stouf761

    stouf761 Ancient
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    So lemme get this straight. A safe zone is within a safe area, or everywhere if there is not a set area, a soft kill zone is anywhere outside a safe zone, and a hard kill area is the defined kill area?
     
  7. cluckinho

    cluckinho Well Known
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    Well that's pretty ****ing awesome
     
  8. St. Burke

    St. Burke Ancient
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    Well, im not one to get hot and bothered over camera placement, but it is a nice addition.
     
  9. SniperViper76

    SniperViper76 Forerunner

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    Thats going to be a weird choice because you dont want it to be too revealing.
    I wonder how big of a role its going to play.
     
  10. cluckinho

    cluckinho Well Known
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    It'll just be a part your map that you're proud of. I don't think it will really affect gameplay too much.
     
  11. SniperViper76

    SniperViper76 Forerunner

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    Oh yeah i forgot about the timelimit in loadout selection.
    Yeah i would make it a really high overview.
     
  12. stouf761

    stouf761 Ancient
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    I know people will use the loadout camera to focus on a little section far away from the playable area that has special lighting and stuff... like put blue lighting over a warthog in the coliseum
     
  13. Spicy Forges

    Spicy Forges Ancient
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    Just remembered that in an interview they mentioned that bungie spent so long making forge better they had no time to edit the network coding of forge. This means that we will still have the host connection/objects disappearing/moving problem.
     
  14. CAPNxXxCANT

    CAPNxXxCANT Forerunner

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    you are lying. do not try to change my mind with any logic.
     
  15. SniperViper76

    SniperViper76 Forerunner

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    No.
    They answered that in a Q&A.
    They said that the dissapearing item and all that bullcrap got fixed to the best of their ability
     
  16. Brodellsky

    Brodellsky Ancient
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    Eh. I forge alone anyways, makes no difference to me.
     
  17. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    The only issue they stated they didn't fix was host connection save issues. According to Ferrex the placement of objects will be seen appropriately by all players now.
     
  18. SniperViper76

    SniperViper76 Forerunner

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    Host connection save issues?
    Explain?
     
  19. Wood Wonk

    Wood Wonk Ancient
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    when you invited people into your forge game, the game would sometimes decide that they should be host instead of you. so sometimes if you worked and saved with others in the game, objects would not be exactly where you placed them the next time you load up the map.
     
  20. SniperViper76

    SniperViper76 Forerunner

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    Oh yeah i had that problem ghost merging so many goddamn times..
    Forge alone.
    appear offline.
     

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