Sandbox Flag Frenzy

Discussion in 'Halo 3 Mini Game Maps' started by Spawn of Saltine, Aug 2, 2010.

  1. Spawn of Saltine

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    [​IMG]
    by: Spawn of Saltine


    Welcome to my final Halo 3 map! Flag Frenzy has been under construction for over a month now and it is finally ready to be released. I thought of the idea when I got done with my Final Exam for Geometry A. It was a simple sketch back then, but now it is a new, creative, and original mini game just for You.

    This map supports 8+ players
    Game type Download - Fhrowing
    Map Download - Flag Frenzy


    The Objective/ Rules

    You must score the most of 15 points in 3 rounds. You do this by capturing flags, but there is a twist! The flags must be passed through the air to your teammate(s) and then they must capture it while being seized upon by a Gauss turret. Each flag is worth 1 point. A red team and a blue team will both race against time and the clock to win.

    How to Play

    There are 3 roles in this mini game. Each of the roles play an important part in the outcome of the game. The roles are The Fhrower, The Catcher, and The Shooter.

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    The starting spawn for most of the team. One player will spawn in the Fhrowing box.


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    As The Fhrower, you control the direction and (if you are experienced) height of the flag on its way to your teammate(s). All you have to do is grab the flag when it appears and chuck it down a little hole in your box. This role is chosen at the beginning of each round by the game.

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    There are man cannons down below that will send the flag over a gap towards your teammate(s).


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    As The Catcher, you must grab the flag in midair, land safely, jump up on a platform, and then finish with a nice little leap of faith towards the capture point. All of this will be done while receiving fire from incoming Gauss Turrets, or Wraiths. If you don't have good Catchers then your team is going to suffer.

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    If you don't want to be a flag catcher then there is an alternative for 1 player on each team. At the beginning of the game 1 person may enter the teleporter towards the Shooter's perch.

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    In the Gauss Variant there will be a Gauss turret for you to use against your enemies. Just shoot them when they are in midair and watch 'em fly! If you don't want to be this role you can jump out of the back of the platform and you will re-spawn back on the catwalk.


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    Aren't my aesthetics phenomenal? =P


    EDIT: I've made a v2 with some slight changes.

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    The game will now choose the shooter each round. This was speed up the game and fix any confusion at the beginning of each match.

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    Part of the catwalk is wider now to help the catchers out.

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    I re-constructed the entire center wall so it looks a bit nicer looking.

    I've also gotten rid of the Wraith variant. It wasn't very popular and game play was somewhat dull.


    PM me or Comment if you have any questions or concerns.

    If you missed the Download links:
    Fhrowing Game type
    Flag Frenzy

    Special Thanks

    It has been a long time and it's sad to see the map finally done. I have a lot of people to thank for all of their advice. It helped me out A LOT.

    B2NW, LD, Black Theorem, Beefi, Benji, Nibs, Loscocco, CombatGam3r, CombatGam3r, Conkerkid11, Stickmanmayhem, Cart0graph, El Flying Condor, Orange, and anyone else I may have forgot. Thanks a bunch for all of the help in testing sessions and reviews.
     
    #1 Spawn of Saltine, Aug 2, 2010
    Last edited: Aug 15, 2010
  2. NlBBS

    NlBBS Forerunner

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    Yes Spawn! You finally released this. Everytime I tested it, it was always fun, some of the best replay value in a mini-game i've ever seen. Your aesthetics are also nice (wish you kept the awesome bad-ass flowers though). That wall in the center still looks amazing. You put this map through such rigorous testing that it really shows in the gameplay and the map itself (which has gone through so many tranformations, i've lost track). I never got to play the wraith version, but now I can.

    P.S.

    Your post is very well constructed. Should be very helpful for people who have never played.

    Feature worthy!!!
     
  3. Sotha Sil156

    Sotha Sil156 Ancient
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    Well doesn't this just look like a barrel of monkeys?

    Seriously though, it looks like quite a bit of fun.

    On a moderately unrelated side note, I was actually making a multi-role minigame too. For the last several months at least, until my 360 broke, and I lost everything that wasn't safely in place on my fileshare. It was a VIP game in which one player had to throw grav lifts across the empty expanse of the Sky bubble so the VIP could ride across them to various destination points, while a third player had to spartan laser the other team's VIP as they raced to beat his teammates. I was working on a fourth position when it was lost. Oh well. I'm sure I'll be able to work something out in Reach.​

    I like the strategy involved for the thrower. I imagine running and throwing the flag makes it go lower (and faster), while just dropping it raises the height. Though it does seem that most of the technical pressure is placed on the thrower, most of the practical pressure is on the catchers. In which case there is a very good ratio of players for the game. Or at least I imagine you would want at least 2-3 catchers, three seeming the safer number.
     
  4. CombatGam3r

    CombatGam3r Ancient
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    Yay its finally posted!

    A mini-game system based on teamwork rather than killing. Taking skilled jumpers, skilled shooters, and skilled.... flag throwers?

    Kudos from a tester. This mini-game is worth the download, and best played with 6-10 people imo. Just so it's not overcrowded.
     
  5. Sotha Sil156

    Sotha Sil156 Ancient
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    Okay. I just played it. A couple first thoughts.

    The gauss hog is actually much more difficult to use than I thought it would be. That was interesting. Sadly, though, I did not get a chance to play either of the other roles, so I cannot comment on them.

    The one major problem I had with the game, however, was the sudden death. It never ended. I think a 30 second one would be better.
     
    #5 Sotha Sil156, Aug 2, 2010
    Last edited: Aug 2, 2010
  6. NlBBS

    NlBBS Forerunner

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    I got a quick game on the wraith version and it is quite difficult. Not in the sense of how its made, just the amount of skill and timing needed to place a good shot. I found it harder than the gauss to consistently hit the flag carrier, but if you could hit him, he would more often than not, get knocked off the edge.

    You're truly sending Halo 3 out with a bang (Even though you should've gotten this out there awhile ago so we could have time to enjoy it more).
     
  7. Panncakez

    Panncakez Ancient
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    You did tons of tests on this map, Saltine, and I really loved it when I got to test it out with you. I found that in the tests, the Gauss turret didn't actually work that well, and was really more of an annoyance than anything. I'll be eager to see how this variant plays out with a Wraith. I think it was smart of you to change the capture point to the wall as opposed to the back, since that didn't feel quite right when we tested it. I hope that you fixed that glitch where you could jump around the side of the wall, although that was quite fun. You've got my download for sure, and I'm glad that you finally released this.
     
  8. Spawn of Saltine

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    Did you not score 5 points in the like..5 minutes it gave you? How long is the sudden death and what occurred?


    =D thanks for your generous thoughts. The glitch where people could jump around has been fixed as well as the one where people could jump over it, but there are always people who go out of their way to break a map. If someone got the most perfect wraith-explosion jump then it might be possible to get over the wall. I seriously doubt it though, because they will most likely hit the barrier at the top of the map.
     
    #8 Spawn of Saltine, Aug 2, 2010
    Last edited: Aug 2, 2010
  9. LD

    LD Ancient
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    Hey, I remember this, isn't that the Map we tested 50x while waiting for people to join?
    I love Flag Frenzy, even tough I played this map a lot more than Sandtrap for example, it never got boring and I never got annoyed when I saw that Saltine forced us to play this again and again.
    Flag Frenzy offers a lot of lulz and is definitely one of my favourite Mini Game Maps
     
  10. Sotha Sil156

    Sotha Sil156 Ancient
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    If I remember right, when the sudden death started, my team was leading by one point (I think it was 8-7). Then we started doing really badly, and in 53 seconds, the other team scored three points. I cannot remember if they won when they reached 10 or if that was just when the sudden death finally timed out. Of course we still would have lost horribly even if the sudden death were exactly 30 seconds long, but it would no longer have the potential to last forever (considering the flags reset fast enough for one of the throwers to always be able to pick them up before the sudden death ends).

    EDIT: I found the game details on Bungie.net and edited my post appropriately.
     
  11. Spawn of Saltine

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    Thanks for telling me. I changed the Sudden Death time limit to 30 seconds now.

    If you re download the game type it should be working now.
     
  12. TheClubhouse

    TheClubhouse Ancient
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    Awsome idea! I'm very impressed by the unique gameplay. Nice! Its just too bad that after they jump to catch the flag, there wasn't a way to instant score it once they land.... Regardless, awsome!
     
  13. B3NW

    B3NW Ancient
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    Who the **** is B2NW? He sounds dreamy! :3

    I really enjoyed testing these maps, it's great fun. Although I do not like the wraiths at all. EWW EWW EWW. I'm glad you made the choice to move the capture point into the middle, it makes for much more scream worthy gameplay! -.-
     
  14. Spawn of Saltine

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    Thanks. Tell me how the games went. I always like to hear how everything played.

    Thanks. Maybe in Reach someone could make a similar game that lets you get a point once you land?

    Glad to hear it. You helped out a ton with the final outcome of the map. The wraith has feelings btw you should be more nice to it.
     
  15. Benji

    Benji Ancient
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    Why have I not posted on this yet? This has to be one of my favorite mini-games of all time. It actually takes skill and coordination to win. And I still prefer the Gauss version, lol.
     
  16. SniperViper76

    SniperViper76 Forerunner

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    I really loved this game..until you get that guy who cant shoot for ****.
    But overall a very great gametype!
     
  17. Vincent Torre

    Vincent Torre Ancient
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    [​IMG]

    Flag Frenzy
    Enjoyment:

    While it’s difficult to say that Flag Frenzy wasn’t fun, it also had the tendency to be incredibly annoying and frustrating. Once players understand the gametype it is definitely enjoyable, but getting to that point can be rather nerve wracking at times.

    In general a minigame is perfect when it needs very little explanation, if any. It should be simple but still with enough depth to keep players coming back for more. They should also be designed so that it is difficult to deviate from the rules. Flag frenzy comes close to these requirements with an enjoyable gametype, but falls short from being quick and easy for anyone to come into. That’s not to say that Flag Frenzy isn’t fun to play and is definitely something that you’ll want to keep on your hard drive, but not really something you’ll play with people who don’t already understand the rules.

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    Balance:

    Flag Frenzy is relatively well balanced with a few pitfalls that can make it unfair. The first major issue I came across is when a team does not understand that there is a shooters perch. This can be an issue as without someone being the shooter it is very easy for the other team to win the round. Granted this is something that should be explained pre-game, but with a quick fix this issue would go away completely.

    Force spawning someone at the vehicle would serve an important purpose of ensuring each team has the necessary position covered. This would require that a player could spawn at the warthog/wraith but not be able to die from the perch so as to ensure there is always a shooter. The counter to this is that the player should be able to choose whether they want to be a gunner. Every team needs a gunner for this gametype to work properly, and force spawning them is the only way to ensure this role will get filled each time.

    With that in mind it was also found that the flag thrower would not always fully understand their role. This can be incredibly frustrating in situations where a guest or someone with a mic spawns as the flag thrower. I’m not sure there’s really a good solution to this, but just an issue of balance that was found.

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    Durability:

    Overall Flag Frenzy is very durable. The scoring system is well thought out and unbreakable. Each area is well separated so there’s no way to break out of your area, nor is there any way to attack the opponents from the catching area. It was a little too easy to fall off the map, but in a way that was logical to the kind of game that was being created. It would have been nice if the catching area was slightly larger so that the catches had a slightly easier time of not falling off.
    One issue that was found was the recommended number of players. While it is suggested to be played with 6+ people, it really needs at a minimum 8 people. Playing with 12 people can be a bit too chaotic and boring for most players, especially since that means there’s a larger chance that players don’t understand the rules. The suggested number of players should be 8-12 with 12 being the absolute max it can comfortably support, and 8-10 being the best options.

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    Aesthetics:

    As a whole Flag frenzy is a relatively interesting looking map. The center structure separating the sides is well constructed, with a few sloppy pieces, and the throwing perch is an interesting design as well. The attempt at creating more aesthetics is appreciated, and adds a certain bit of flair to the map. I think the items could have been more interestingly spent but the existing scenery creates a unique feel.

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    Originality:

    Flag Frenzy is a relatively unique gametype, certainly the only map to pull it off as successfully. There has never been a gametype quite like it, as far as I know. The idea is relatively simple but still very fun and unique in its own special way. Flag Frenzy is certainly something to keep around and get a quick game on, assuming everyone understands the rules.

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    [floatleft]Enjoyment Rating:
    Balance Rating:
    Durability Rating:
    Aesthetic Rating:
    Originality Rating:[/floatleft][​IMG]
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    Overall:
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    #17 Vincent Torre, Aug 13, 2010
    Last edited: Aug 15, 2010
  18. Spawn of Saltine

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    Thanks for the Review Mick. I really appreciate it.

    I looked at what you said and went ahead and made a v2.

    The catwalk is widened and I made it so the game chooses who the shooter is.

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  19. NlBBS

    NlBBS Forerunner

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    Will the new gunner system work with both 3v3 and 4v4? Will the teleporters still be there in case no one spawns at the gunner?

    I'll try to elaborate:

    Say there are 4 starting points for each team. One person spawns as thrower, one at gunner and two on the catwalk. What if in 3v3 a person then spawns on the catwalk instead of the gunner.
     
  20. Vincent Torre

    Vincent Torre Ancient
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    Easy. Just have 2 spawn points total, gunner and thrower, then respawn points on the catchers mark. There will always be a thrower and a gunner.
     

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