What Map Ideas Do You Have For Reach?

Discussion in 'Halo and Forge Discussion' started by Spawn of Saltine, Jul 23, 2010.

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Poll closed Sep 15, 2010.
  1. Yes

    45 vote(s)
    72.6%
  2. No

    8 vote(s)
    12.9%
  3. Needs Improvement

    9 vote(s)
    14.5%
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  1. ShugHeed

    ShugHeed Forerunner

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    Ive Got a Ship! Like a huge aircraft carrier on the way for reach which will be marooned at the lagoon/island so its a taking idea guys! im working on it using blue prints! so its kinda gonna take a while... possible dedicated game mode too.
     
  2. SniperViper76

    SniperViper76 Forerunner

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    I know an interesting idea for a screenshot/pointless map.
    The half sunken x-wing with some artistic weapon placement/effects can go for some really good replicas.
     
  3. ShugHeed

    ShugHeed Forerunner

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    My Halo:Reach Forge Idea: Carrier LL14

    I decided this would look really good on Forge World instead of Halo 3, due to the metal themed objects.

    Carrier LL14 is going to be a marooned Air craft carrier used for Invasion. the ship will be marooned on the beach and has numerous levels. the power core will be at the far back of the ship. the ship in its self will be very small with lots of corridors and little hiding holes it will be Normal Invasion, Spartans will spawn on the ship and the elites will spawn out in the canyon (Blood Gulch Remake) at the far end. all there vehicles will be there and it gives enough time for the spartans to make a defensive line and get ready

    Pictures will be uploaded later due to my scanner not working :(
     
  4. AwfulDarkJedi

    AwfulDarkJedi Forerunner

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    Sounds pretty cool, I'll have to see the SketchUp to actually get a good look at it. I'll say my thoughts when you post it.
     
  5. Highlaw

    Highlaw Forerunner

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    TITAN MODE - Invasion map / game variant



    Cinematic over-edited obvious bullshot

    [​IMG]


    Here is the overview
    [​IMG]

    I was inspired by A 3 Legged Goat's (Bungie.net user) thread, and decided to do BF 2142's Titan mode, with a Halo Invasion mode twist to it.

    As you can see, it has 3 zones and 2 Titans (those giant floating ships, if you didn't notice).

    HOW IT WORKS:
    It functions just like normal invasion, you can see all the territories (orange) in that pic. In the first phase, the playground is the Island (1) - in the second phase it's both the Beach/Forest (3) and the Rock (2) with 1 territory in each zone - and in the last phase you have to steal the Core from the defender's Titan and bring it to yours.

    --------




    TITANS:

    Before going in detail about each phase/zone, let us take a look at the Titan.
    Overview
    [​IMG]


    Inside, frontal view
    [​IMG]


    Inside, Spawn/weapons view
    [​IMG]


    Bottom, lonely Shade turret
    [​IMG]

    -It is your team's spawn point-- always (other than Battlebro(TM)

    -It has 1 Rocket Launcher (90sec spawn time), DMR's, AR and Plasma Pistol [Elites get: Needle Rifle, Plasma Repeater and Plasma Pistol]

    - Everyone spawns with a Handgun

    - To get to each zone, you have to physically jump out of the Titan, or go with the Falcon/Banshee

    - You can go to the top or bottom of the Titan, via Grav lift or teleporter, to use the Shade turrets (the bottom one can shoot the ground, killing people and vehicles) All shade turrets have a quick spawn time (30 secs)

    -The defender's Titan holds the Core, to steal it (last phase), the attackers have to land on the back of the Titan and enter it.

    -There are stairs next to the Falcon/Banshee that connect with the Core room (Defenders will want to go through here to defend the Core at the last phase). Alternatively, they can take the lift to the top and kill attackers before they enter (or flank them from behind by going through the back entrances)

    * I still have to draw the Core room and all the corridors, I will do an update about it some other day*

    Ask questions if there is something about the Titans you don't understand (Like how the hell will I not die by jumping out of the Titan) I don't know it either, maybe everyone spawns with 3x overshields to take the fall damage. I don't want to force everyone to use jetpacks :/





    PHASES:

    -- Things to take into consideration: There are going to be the usual weapons all over the zones (DMR, handguns, grenades, etc) which I won't mention below. Also I want to know what YOU think each zone should be like (the layout, geometry, objects) they are all empty or unfinished (aka my lack of patience to do 3 perfect zones before making this thread), I just want to throw the basic concept out there, give me feedback :) --


    PHASE 1 - The Island(1)

    [​IMG]

    Vehicles are out of proportion, in reality they would be 5x smaller (something like that), it IS a huge place. To help infantry going from one side to the other there are 2 mancannons that lift you to the middle of the Island.

    I want one anti-armor weapon per vehicle on-ground. 1 Flak Cannon for the Scorpion (remember, there is 1 rocket launcher per team on the Titans already) and 2 Concussion Rifles for the Ghosts, I believe that 2 Grenade Launchers would be too powerful and frustrating for vehicle users. Lots of mongeese (currently 4, might be 6) to help in traveling time. The Scorpion will only spawn after 1 minute, to prevent any sort of tank rush (A jerk steals a Banshee only to drop it for the Tank, for example). The caves are blocked off, I want quick gameplay, less distractions.

    There seems to be a lack of vehicles for a 8 vs 8 battle, but don't forget that there will be 2 Falcons and 2 Banshees flying around in that area. I still want some infantry out there.

    Maybe I will put 2 two-way defenders-only teleporters, 1 in each side of the Island to balance things out.


    SUMMARY: There are 2 sides, Not too vehicle focused, Easy transportation from one side to the other, Defenders might have teleporters for a quicker reaction time.




    PHASE 2 - Rock Beach/Forest

    After the defenders loose those territories, the 8v8 will quicly turn into two 4v4 battles, on opposite sides of the map. How will each team get to zones (2) and (3) ?

    [​IMG]

    Simply put: All vehicles except the mongoose are gone. If you want to go to the Rock (2) take the mancannons located at the left side of the Island. If you want to go to the Beach/Forest (3) grab a mongoose, drive to the beach and mancannon yourself up the cliff, to the Forest.
    I'm thinking about adding defender-only teleporters from zone (1) to (2) and (3). But that might make it too easy to defend - it's something that has to be playtested.


    ZONE 3 - Beach/Forest

    [​IMG]

    As I said earlier, grab a moongoose and then jump to the Forest. There are 2 routes to prevent Jump-camping(??) by nasty defenders.

    [​IMG]

    Once you are up here, you will die while looking at the wonderful vista.
    The second time you are up here you will want to enter the Rocket Hog, or the Revenant. This zone is more vehicle focused than the Island. It's the same number of vehicles, but only a 4v4 battle. I decided to have more ground vehicles per person because this time there will only be 1 Falcon and 1 Banshee above you (the other pair is fighting-it-out at the Rock)

    Not too much to add, I didn't have time/patience to make the layout. Rocket Hog counters the Revenant and vice versa. I want a different (anti-armor) power weapon per zone, so a Plasma Launcher would do just fine here, not too cheap since it can be dodged by a good driver. Also, a sniper to get rid of people down below.

    Quick side note: I don't want any Spartan Laser in this map - Just when you got 4 people to ride the Falcon you blow up instantly with little to no warning. Sad face


    ZONE 2 - Rock

    [​IMG]


    There are two awesome ways to get up here. Either jump, or jump.
    Two mancannons will make you land close to the sweet vehicles you want to drive and jump around in that bumpy terrain. One mancannon will take you to the sneaky route (you land pretty close to the territory)

    What is the anti-armor power weapon this time- you might ask...
    Gravity Hammers!! Tons (2) of them, yeah. Flip 'em damn Warthogs over the cliff :) The Wraith can be dealt with the Titan's Rocket Launcher, or an Air vehicle.

    I want this zone to be fun to drive in (bumpy terrain) and risky at the same time (Gravity Hammers Gravity = ...??? Profit)





    PHASE 3 - TITANS

    *need to complete at a later date, draw the corridors and maybe make a plant of the inside too*
    The jist of it is explained at the beggining.


    -----

    Sorry if anything is out of place/context, I copied the original thread (it was closed).

    Anyways hope you guys enjoy it :)
     
    #325 Highlaw, Aug 12, 2010
    Last edited: Aug 12, 2010
  6. SniperViper76

    SniperViper76 Forerunner

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    That was amazing dude^
    Did you draw all that?
     
  7. Highlaw

    Highlaw Forerunner

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    Yeah, it's all rushed though haha
     
  8. SniperViper76

    SniperViper76 Forerunner

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    That was rushed?
    your obviously going through with this.
    Add me if you ever need a tester or just need some Critic...
     
  9. Highlaw

    Highlaw Forerunner

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    The drawings were :) I made a preview thread promising the full thread would be up the next day. So I did most of them in a couple of hours before the "deadline".

    Also each zone (1, 2 and 3) is incomplete or empty - I just want to throw the general concept out there (like power weapon balance, and infantry/vehicle balance) I didn't give too much though on the layout itself, just enouth to be able to explain how people will go from zone to zone in each phase.


    I'm planning on sharing the map once I build both titans. Then whoever is interested in helping builds the rest (or course I will make my own version) if there is something better out there, made by one of you, I will use that instead of my crappy layouts :)

    I'll add you, sure ^^
     
  10. SniperViper76

    SniperViper76 Forerunner

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    Got the friend request..
    i would love to help in anyway that was really awesome xD
     
  11. TheGreatHibiki

    TheGreatHibiki Ancient
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    whoa.... that is... wow. It brings up an intersting point, can the shade be used even upsidedown? if so a whole new intresting map can be made.
     
  12. Highlaw

    Highlaw Forerunner

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    hahaha! Can you imagine if that was possible? You would see the map upside down while shooting, in inverted xD Man would that make everyone sick


    I might just phase it on a 45 angle, just enouth to shoot at the ground.
     
  13. DarkBlades

    DarkBlades Ancient
    Senior Member

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    Obsticle Course.

    I want to make an obstacle course.
     
  14. SilverWolf

    SilverWolf Ancient
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    Well I've got a couple ideas for minigame type maps, nothing crazy.

    Map 1: Minesweeper
    The first idea I had was to build some sort of minesweeper map, where a field of movable objects (like crates) are spawned across a field with mines underneath. There would be mines under nearly all of the crates, but set to 180 second spawn at start no with a run time minimum of about half - 2/3 the mines. The gametype would be ctf, where you run across, grab the flag, and run back without tripping the mines. This rests on two major things: whether or not the mines will trip under boxes when stepped on, and whether or not there are enough mines.

    Onto my other idea: Stunt Rings
    In crackdown, there are wingsuit stunt rings where you have to steer your character through rings to get agility experience. To apply this to halo, I was thinking that you have players jump off a floating platform really high up with jetpacks, then they use the jetpacks to fly themselves into floating territories with instant capture. Once you get to the bottom, you land in water, die, and start over at the top. This map rests on how much you can steer while using jetpacks. I'm thinking near unlimited jetpack as well.

    ideas?
     
  15. SniperViper76

    SniperViper76 Forerunner

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    1) i dont think there is enough mines..but interesting enough.
    2) i would really like that...1 life? and who ever gets the most points wins.
    I would love to play that.
     
  16. xWooden leafx

    xWooden leafx Ancient
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    with unlimited jetpack you guys would just be floating back to the top to capture territories. give them a small amount of jetpack, just enough to steer.
     
  17. Bluehornet

    Bluehornet Forerunner

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    My map idea

    I had an idea to make a map on forgeworld called Stranded where your a spartan team Omega and your vehicle just crashed on a covenant controlled area. The objective is to survive 5 minutes without getting killed... will change probably...
     
  18. Valor1204

    Valor1204 Forerunner

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    Is anybody thinking what I'm thinking? The Island is just set up for stranded maps in my opinion. And does anybody else think Interior looks like a hangar?
     
  19. itsryan04

    itsryan04 Forerunner

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    i am going to make a map just under the water. where if you get invis your almost impossible to see.
     
  20. xWooden leafx

    xWooden leafx Ancient
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    water deeper than your head is fatal to spartans.
     
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