Sketchup map: Convergence

Discussion in 'Halo and Forge Discussion' started by cowboypickle23, Aug 12, 2010.

  1. cowboypickle23

    cowboypickle23 Ancient
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  2. Combat P3nguin

    Combat P3nguin Ancient
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    Looks alright aye, seems pretty well designed. What are the blocks on the outside of the map used for?

    For the size of the map it would easy fit 4vs4 maybe 5vs5 but that might be pushing it.
     
  3. SinJin

    SinJin Forerunner

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    Nice map! what are the towers on the outside for?
     
  4. Transhuman Plus

    Transhuman Plus Ancient
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    To borrow a quote "Too much dance-floor". The least you could do is round the corners, because there's absolutely no reason for them to be there.

    The sightlines are also too uninhibited.

    [​IMG]
     
    #4 Transhuman Plus, Aug 12, 2010
    Last edited: Aug 12, 2010
  5. TheGreatHibiki

    TheGreatHibiki Ancient
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    Agreed, even some windows and see through items might help give a more open look without giving away cover in those spots.
     
  6. Canadians360

    Canadians360 Ancient
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    The outside pieces are not for anything the parts of them that stick inside are for aesthetic purposes only.

    I do agree, as for the area you marked with a square I already had a few ideas but nothing seemed quiet right, but there will be a bit more cover there fairly soon. I had missed the opposite corners however and I feel They definitely could be rounded out a bit. Thanks for the advice

    Some more small cover objects probably will come, but we don't know all the pieces to reach's forge world yet and didn't want to commit to anything too specific.



    Looking back at it now I have to say the map gives me a sanctuary vibe, only after it was pointed out by some others, so you can probably expect a similar amount of object cover.





    As for the walls on the floor they were placed to represent actual ground we probably wont be spending our budget on something like that, and I'm sure at least one if not two of the larger wall could be replaced with in map surfaces.

    Thanks for all the feedback so far guys, we really appreciate it.
     
    #6 Canadians360, Aug 12, 2010
    Last edited: Aug 12, 2010
  7. SniperViper76

    SniperViper76 Forerunner

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    I agree with most peoples above post.
    Way too much exposure. I dont really know any suggestions cause i never made competitive maps.
    Try making more cover and downing the line of sight.
     
  8. HLG FlashPoint

    HLG FlashPoint Ancient
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    Nice... But How many "Slates" do you get in forge... I'm not sure you can have that many. Looks pretty nice so far though but a little unihabited as scarecrow said. Looks good though.

    EDIT: What did you use for the video???
     
    #8 HLG FlashPoint, Aug 12, 2010
    Last edited: Aug 12, 2010
  9. Duckman620

    Duckman620 Ancient
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    Im pretty sure you wont get that many slates, although im sure this map would fit well in the Quarry or if you made less symetrical in terms of terrain, you could probaly fit on top of the cliffside between the water and the canyon.
     
  10. SniperViper76

    SniperViper76 Forerunner

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    I Almost guarantee bungie wont **** block us like that
     
  11. cowboypickle23

    cowboypickle23 Ancient
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    Yeah this morning both me and Canadians decided that the layout we have now isnt gonna work. We decided to make it asymmetrical and and alot more confined. LOS's shouldnt be a problem anymore.
     
  12. AwfulDarkJedi

    AwfulDarkJedi Forerunner

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    If there isn't that many slates to use, just build this map in the Coliseum.
     
  13. PRS

    PRS Ancient
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    [​IMG]
    This has a large amount of Gigantic walls, so you might be able to have quite a few.​

    As for the map it looks nice. I do suggest you make use of the corners. If not then make walls around the walkways near the corners to close it off. That would give the walkways in the back a more hallway-like feel, and give some variety in terms of open and tight spaces.
     
    #13 PRS, Aug 13, 2010
    Last edited: Aug 13, 2010

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