This is an early sketchup for the map designed by Canadians360 and mine self called Convergence. It is a symmetrical map and from my opinion would suite 3v3 and 4v4 fairly well at this point. Anyway on to the good stuff. YouTube - Convergence Reach Sketchup ~ Cowboypickle23, Canadians360
Looks alright aye, seems pretty well designed. What are the blocks on the outside of the map used for? For the size of the map it would easy fit 4vs4 maybe 5vs5 but that might be pushing it.
To borrow a quote "Too much dance-floor". The least you could do is round the corners, because there's absolutely no reason for them to be there. The sightlines are also too uninhibited.
Agreed, even some windows and see through items might help give a more open look without giving away cover in those spots.
The outside pieces are not for anything the parts of them that stick inside are for aesthetic purposes only. I do agree, as for the area you marked with a square I already had a few ideas but nothing seemed quiet right, but there will be a bit more cover there fairly soon. I had missed the opposite corners however and I feel They definitely could be rounded out a bit. Thanks for the advice Some more small cover objects probably will come, but we don't know all the pieces to reach's forge world yet and didn't want to commit to anything too specific. Looking back at it now I have to say the map gives me a sanctuary vibe, only after it was pointed out by some others, so you can probably expect a similar amount of object cover. As for the walls on the floor they were placed to represent actual ground we probably wont be spending our budget on something like that, and I'm sure at least one if not two of the larger wall could be replaced with in map surfaces. Thanks for all the feedback so far guys, we really appreciate it.
I agree with most peoples above post. Way too much exposure. I dont really know any suggestions cause i never made competitive maps. Try making more cover and downing the line of sight.
Nice... But How many "Slates" do you get in forge... I'm not sure you can have that many. Looks pretty nice so far though but a little unihabited as scarecrow said. Looks good though. EDIT: What did you use for the video???
Im pretty sure you wont get that many slates, although im sure this map would fit well in the Quarry or if you made less symetrical in terms of terrain, you could probaly fit on top of the cliffside between the water and the canyon.
Yeah this morning both me and Canadians decided that the layout we have now isnt gonna work. We decided to make it asymmetrical and and alot more confined. LOS's shouldnt be a problem anymore.
This has a large amount of Gigantic walls, so you might be able to have quite a few. As for the map it looks nice. I do suggest you make use of the corners. If not then make walls around the walkways near the corners to close it off. That would give the walkways in the back a more hallway-like feel, and give some variety in terms of open and tight spaces.